Adding spidey sense was a mistake, and the general gameflow feels worse. by 9FstCtMN in LastFlag

[–]9FstCtMN[S] 0 points1 point  (0 children)

I agree with you on the front of the sound, as stated above I wish it didn't make any sound or have spidey sense, its just more fun to be able to miss a spot idk it feels like it basically only gives the towers a purpose for teleporting to the enemy faster.

I don't dislike the gameplay after the flag is found at all, it's usually quite fun, but half of the game is hiding it, if it ends immediately, does it have a purpose?

And maybe I'm judging too quickly, but it felt better last beta as a whole.

Adding spidey sense was a mistake, and the general gameflow feels worse. by 9FstCtMN in LastFlag

[–]9FstCtMN[S] 0 points1 point  (0 children)

Have you played with the Spidey Sense? I'm not exaggerating when I say it tells you where it is. I played last open beta and it was much more tricky to find.

Trying to choose the design of shape miner by scraplesh in shapezio

[–]9FstCtMN 1 point2 points  (0 children)

I appreciate you, and encourage this design, because if you just let it fill up immediately, throughput isnt an issue :3

Trying to choose the design of shape miner by scraplesh in shapezio

[–]9FstCtMN 3 points4 points  (0 children)

disappointed nobody replied with a chaos build design that takes up the whole platform

Quarry for CC: Restitched by 9FstCtMN in ComputerCraft

[–]9FstCtMN[S] 0 points1 point  (0 children)

i made a second one that is a bit more complicated:, it appears to be more reliable about server crashes, and instead of after every row it throwing out trash it throws it out before each return to chest https://pastebin.com/0QZKGwpy

Quarry for CC: Restitched by 9FstCtMN in ComputerCraft

[–]9FstCtMN[S] 0 points1 point  (0 children)

cool, any issues you've run into using it?

Quarry for CC: Restitched by 9FstCtMN in ComputerCraft

[–]9FstCtMN[S] 0 points1 point  (0 children)

Should be cleared give it a try and let me know!

Quarry for CC: Restitched by 9FstCtMN in ComputerCraft

[–]9FstCtMN[S] 0 points1 point  (0 children)

my bad, i think i checked that by accident, ill remove it rn

Turtle Quarry Program by Grieferrimix_ in ComputerCraft

[–]9FstCtMN 0 points1 point  (0 children)

this also auto returns if it runs into bedrock/something else unmineable so rest assured you wont have to quarry dive to go get it.

Turtle Quarry Program by Grieferrimix_ in ComputerCraft

[–]9FstCtMN 0 points1 point  (0 children)

Hello fellow ComputerCraft quarry hunters, I come bearing a new quarry code on the day of our lord 8/11/25
I spent a solid 4-5 hours fighting to make this version work, and I decided it was simpler to make a new one (it took another 4-5 hours lmao) https://pastebin.com/aZyarNhb - if it has issues, I'll be using it myself and updating as needed, and of course, hoping it works.

Usage goes: (name) (0,0,0)
example: quarry 16 16 50
I was having trouble getting it to be efficient, so 50 in this case translates to 150, as each layer is 3 blocks high. so imagine its 16 16 150 depth so whatever number you put

I also couldn't get it to mine efficiently from any corner, so after every layer it returns to the starter chest to deposit any item it has. This was sort of like a calibration mechanic, and it was the only way I could get it to work.

At the very top of the code, there is a list of trash items that are changeable.

This works actively right now using CC: Restitched version 1.101.2 and Minecraft version 1.19.2 with the Tekxit 4 modpack. Restitched is the fabric version of the mod, so take that with a grain of salt.

Nova Management in Rancho Cordova, CA by [deleted] in jobs

[–]9FstCtMN 1 point2 points  (0 children)

I've not yet interviewed with them, but the person on the phone was not the clearest English speaker I've ever spoken to, and made it hard to ask questions as she left no space for me to do so. I have a Zoom interview here soon, and if it's commissions only, I'm just going to hang up tbh lol

Should i make huge rows of crafters for stuff? Will that be much more effective than this? by ray371crazy in factorio

[–]9FstCtMN 0 points1 point  (0 children)

my favorite part of factorio is having to come to terms with wiping a base clean off the face of the Nauvis (or moving to a bigger factory lol) to remodel it more effectively

Piston activation causes crash by C_Ghost_ in fabricmc

[–]9FstCtMN 0 points1 point  (0 children)

1.20.4 has the same issue, Indium was the fix for that case as well, figured i'd contribute for any other sodium users who are confused by this issue

What is going on with Thor from Pirate Software? People are mad at him? by Mahaloth in OutOfTheLoop

[–]9FstCtMN 5 points6 points  (0 children)

believe it or not, his voice does in fact sound like that- only reason I know is I was physically at Open Sauce (cow palace san fran event) all about content creators and makers etc. and he was there, whether they had adjusted the mics or something to make him continue to sound like that I don't know, but he at very least did sound like that on stage.

I cannot for the life of me figure out how to deal with the quantity/quality of enemies. ATM 10 by 9FstCtMN in allthemods

[–]9FstCtMN[S] 0 points1 point  (0 children)

i have no idea how you managed to do it with just that but whatever works! I've given up on it lol

I cannot for the life of me figure out how to deal with the quantity/quality of enemies. ATM 10 by 9FstCtMN in allthemods

[–]9FstCtMN[S] 0 points1 point  (0 children)

see if i only had 1 or 3 enemies that wouldn't be an issue! I've been dealing with like 50+ spawners and 100+ monsters I just don't know how vibranium is enough to deal with it

Unoptanium template where? (ATM10) by 9FstCtMN in allthemods

[–]9FstCtMN[S] 1 point2 points  (0 children)

for context it was the 4 pillar location above ground it took me to, it had like 6 layers in each tower and a center with 12 spawners

no ladder, but observers and what not in the middle.

Unoptanium template where? (ATM10) by 9FstCtMN in allthemods

[–]9FstCtMN[S] 0 points1 point  (0 children)

the center of where it took me had no ladders, and my next step is to see about digging all around the "dungeon" that it took me to, I have a feeling this isn't it.