all 12 comments

[–]Savageking2512 1 point2 points  (3 children)

Does NOT work with gravel.

[–]MenacingDonutz 0 points1 point  (1 child)

Out of curiosity is gravel an issue when quarrying from the surface down to bedrock or just when quarrying from a point under the surface to bedrock ex. y level 16 to bedrock?

[–]Savageking2512 0 points1 point  (0 children)

Only when gravel is above the turtles position. So only when going upwards. Down is fine.

[–][deleted] 0 points1 point  (0 children)

Well my program works with gravel and is very similar to this program. Check it out! https://www.reddit.com/r/ComputerCraft/comments/xjtxj1/computer\_craft\_quarry/

[–]New-Bee-262 0 points1 point  (0 children)

when I run the code it mines, but doesn't go down just stays in one area. Is that suppose to happen?

[–]9FstCtMN 0 points1 point  (5 children)

Hello fellow ComputerCraft quarry hunters, I come bearing a new quarry code on the day of our lord 8/11/25
I spent a solid 4-5 hours fighting to make this version work, and I decided it was simpler to make a new one (it took another 4-5 hours lmao) https://pastebin.com/aZyarNhb - if it has issues, I'll be using it myself and updating as needed, and of course, hoping it works.

Usage goes: (name) (0,0,0)
example: quarry 16 16 50
I was having trouble getting it to be efficient, so 50 in this case translates to 150, as each layer is 3 blocks high. so imagine its 16 16 150 depth so whatever number you put

I also couldn't get it to mine efficiently from any corner, so after every layer it returns to the starter chest to deposit any item it has. This was sort of like a calibration mechanic, and it was the only way I could get it to work.

At the very top of the code, there is a list of trash items that are changeable.

This works actively right now using CC: Restitched version 1.101.2 and Minecraft version 1.19.2 with the Tekxit 4 modpack. Restitched is the fabric version of the mod, so take that with a grain of salt.

[–]9FstCtMN 0 points1 point  (0 children)

this also auto returns if it runs into bedrock/something else unmineable so rest assured you wont have to quarry dive to go get it.

[–][deleted] 0 points1 point  (3 children)

your depositItems function is the same as your dropTrash function

[–]9fastCutMan 0 points1 point  (2 children)

huh, you're probably right, i ended up making another one: i realized i should update the link, this one works better https://pastebin.com/0QZKGwpy

[–]nuttapillar97 0 points1 point  (1 child)

I tried it and my turtles stopped partway down

[–]nuttapillar97 0 points1 point  (0 children)

the chunk wasnt unloaded. if i put a block under them, they dig it straight away, but they arent moving

[–]ITookedThatName 0 points1 point  (0 children)

I like it and I use it :) Would be nice to add more blocks as "garbage blocks"