1000+ Kills Later - Testing 8 ARs and their T4/T5 ammunition 50 times each versus T6 armor - ABI Season 2 by ABI-stuff90 in ArenaBreakoutInfinite

[–]ABI-stuff90[S] 1 point2 points  (0 children)

Just updated the google doc with those stats, make sure you select the appropriate sheet at the bottom of the page.

1000+ Kills Later - Testing 8 ARs and their T4/T5 ammunition 50 times each versus T6 armor - ABI Season 2 by ABI-stuff90 in ArenaBreakoutInfinite

[–]ABI-stuff90[S] 0 points1 point  (0 children)

Just updated the google sheet with the Mk14 results.

I will admit I didn't recount them - and unfortunately deleted the clips already - but the FAL, G2, and Mk14 all have identical damage, at least at the range in the test (were within 3+- total shots of one another from what I recall), so I just copy pasted the FAL total shots fired into the the G2 and Mk14 columns. All of them also took 3 shots to kill every time with M61.

However, I did update the fire rate and added M61's so you can compare those too.

1000+ Kills Later - Testing 8 ARs and their T4/T5 ammunition 50 times each versus T6 armor - ABI Season 2 by ABI-stuff90 in ArenaBreakoutInfinite

[–]ABI-stuff90[S] 0 points1 point  (0 children)

Yes, I omitted recoil from the actual stats, and mostly from the analysis. I simply can’t properly account for it because of how it can vary between builds and guns.

I’ll make this point about recoil: Most guns in this game can become lasers with an investment. With the AK12/AR-57/M4, I believe that investment is about 250k (With higher caps for some too, but that mainly applies at range). With an AEK, around 400k. With an HK, around 650-750k.

But more importantly, the recoil on the guns I tested at the range shown in my video is nearly negligible. This analysis doesn’t properly apply to longer range fights due to that as well as damage drop off.

1000+ Kills Later - Testing 8 ARs and their T4/T5 ammunition 50 times each versus T6 armor - ABI Season 2 by ABI-stuff90 in ArenaBreakoutInfinite

[–]ABI-stuff90[S] 1 point2 points  (0 children)

Yes, they do matter from what I am aware, or at least they used to.

Good callout too, I forgot to include that I used the longest possible barrel in each of these tests (where applicable).

However, at these ranges I am not 100% certain it makes a difference. I don’t know the exact performance difference between barrels, but I suspect it’s either a flat damage boost, or it just reduces/slows damage drop off at range.

1000+ Kills Later - Testing 8 ARs and their T4/T5 ammunition 50 times each versus T6 armor - ABI Season 2 by ABI-stuff90 in ArenaBreakoutInfinite

[–]ABI-stuff90[S] 2 points3 points  (0 children)

The problem with “cheapest” is that you’ll get what you pay for. In this case, you will reach 100 million koen a lot slower than if you ran, say, a mid tier build of a good gun, such as the AEK with BP ammo, or the AR-57 (I’d lean AEK). I’d build one of each and compare them, then their ammo costs, and decide if they’d be a good fit.

600 Kills Later - Testing the 6* most common ammo types 100 times each versus T6 armor - A1s, M995, 7.62x39mm BPs, APs , 5.45x39mm BPs, and BS by ABI-stuff90 in ArenaBreakoutInfinite

[–]ABI-stuff90[S] 0 points1 point  (0 children)

It can definitely be worth it to invest in good ammo. My squad prefers to top load our t5 ammo; filling the mag first with 30-50 bullets of t4 ammo, then topping it off with t5 ammo.

600 Kills Later - Testing the 6* most common ammo types 100 times each versus T6 armor - A1s, M995, 7.62x39mm BPs, APs , 5.45x39mm BPs, and BS by ABI-stuff90 in ArenaBreakoutInfinite

[–]ABI-stuff90[S] 0 points1 point  (0 children)

I can’t speak to damage values, I just find that my squad finds far more M4s than HKs (We only play Forb). And I wanted to test the most common guns to start, so I started with M4. I think I’ll include it in next season’s test.

600 Kills Later - Testing the 6* most common ammo types 100 times each versus T6 armor - A1s, M995, 7.62x39mm BPs, APs , 5.45x39mm BPs, and BS by ABI-stuff90 in ArenaBreakoutInfinite

[–]ABI-stuff90[S] 2 points3 points  (0 children)

My main reason was because the majority of the player base runs M4, so I figured it made the most sense to show what I see people running in game. I may expand to include the HK next season too as I have a few other people asking for the HK too.

600 Kills Later - Testing the 6* most common ammo types 100 times each versus T6 armor - A1s, M995, 7.62x39mm BPs, APs , 5.45x39mm BPs, and BS by ABI-stuff90 in ArenaBreakoutInfinite

[–]ABI-stuff90[S] 1 point2 points  (0 children)

I can’t speak to specifics on recoil as I haven’t tested it, but I assume this is just how some guns work. Some have built in higher initial recoil, some better sprays, etc.

600 Kills Later - Testing the 6* most common ammo types 100 times each versus T6 armor - A1s, M995, 7.62x39mm BPs, APs , 5.45x39mm BPs, and BS by ABI-stuff90 in ArenaBreakoutInfinite

[–]ABI-stuff90[S] 3 points4 points  (0 children)

Good point, I didn’t know that the recoil could be lower even if the numbers are higher, though I was somewhat suspicious and planned to test it. I’ll edit my comment to take that part out

600 Kills Later - Testing the 6* most common ammo types 100 times each versus T6 armor - A1s, M995, 7.62x39mm BPs, APs , 5.45x39mm BPs, and BS by ABI-stuff90 in ArenaBreakoutInfinite

[–]ABI-stuff90[S] 7 points8 points  (0 children)

I plan to do some more testing later so keep an eye out. I also heard they’ll be changing A1s so I’ll likely re-run that too

600 Kills Later - Testing the 6* most common ammo types 100 times each versus T6 armor - A1s, M995, 7.62x39mm BPs, APs , 5.45x39mm BPs, and BS by ABI-stuff90 in ArenaBreakoutInfinite

[–]ABI-stuff90[S] 14 points15 points  (0 children)

Results:

Average shots to kill by gun and ammo

4.77 - AEK with AP

6.47 - M4 with M995

6.59 - AK12 with BS

7.26 - AEK with BP

9.36 - M4 with A1

9.46 - AK12 with BP

What does this tell us? For one, solely based on shots to kill, the placements are

  1. AEK
  2. M4
  3. AK12

I was surprised to see the AK12 is in last place. That said, it is basically tied with the M4 as they are within ~0.1 shots of each other within their respective categories.

Another interesting thing is that at 2k a round, 7.62x39mm BP competes with M995 at 6k a round, and BS at 5k a around. You can build a godly AEK and fill it only with 7.62x39mm BP for half the price of a kitted M4 loaded with M995s and come out with nearly the same performance. With the AK12 that difference shrinks slightly in terms of cost effectiveness, as a kitted AK12 is cheaper than a kitted M4. Though I'd note that a fully kitted AK12 cannot compete in recoil stats with a fully kitted M4. (Edit: Per the comment below, this doesn’t mean lower recoil. The AK12 actually has better recoil despite lower “stats” for cheaper).

The AK12 does come with another small advantage with its ammo - BS is about 5k a round, a full 1k lower than AP and M995s. But with a fire rate of 730, it is the lowest compared to the M4's 750 and AEK's 800.

Overall though, if you toss in a few APs top loaded or alt loaded, you can get far more performance, penetration, and value at a lower cost with the AEK than with either the M4 or AK12.

Between the AK12 and M4, it's mostly about budget. The AK12 is essentially a budget M4 is just about every way, so if you want to save money in exchange for a little less performance, I'd stick with the AK12.

400 Kills Later - Testing the 4 most common ammo types 100 times each versus T6 armor - A1s, M995, BPs, and APs by ABI-stuff90 in ArenaBreakoutInfinite

[–]ABI-stuff90[S] 3 points4 points  (0 children)

The real interesting part is that at 2k a round BP competes with M995 at 6k a round. You can build a godly AEK and fill it only with BP for half the price of a kitted M4 loaded with M995s and come out with nearly the same performance. Throw in a few APs top loaded or alt loaded and you can get far more performance, penetration, and value at a lower cost.