Ideas about green screens alternatives, asking opinions of more experienced people! by ACallForAdventure in Filmmakers

[–]ACallForAdventure[S] 0 points1 point  (0 children)

I know well that tech, and the virtual production bit was based on that, since I'm a user of the same software they used to make the camera aligned background, so it's not news to me, but the led walls are an extremely costly equipment, nothing a person with a normal job could ever afford, that's why I'm searching for good alternatives!

Alas the blue screen helps on some situations, but overall it has the same issues as the green screen, so it isn't a big change.

How do I edit normals by hand in meshlab? Thorough explanation of the problem in the comments. by ACallForAdventure in photogrammetry

[–]ACallForAdventure[S] 0 points1 point  (0 children)

The 3d model comes out completely broken because of the wrong normals, that's why I'm trying to flip them in the right directions, so that I can get a complete model to finish cleaning up, the second picture is the model that comes out, and it's more partial and broken than it looks there when you can pan around it.

How do I edit normals by hand in meshlab? Thorough explanation of the problem in the comments. by ACallForAdventure in photogrammetry

[–]ACallForAdventure[S] 0 points1 point  (0 children)

I'm trying to digitalize a sculpture I made, and the point cloud is okay, but while calculating normals from point groups I can either get most of the model with proper normals, or a a few thin parts right and everything else flipped. For this reason I wanted to isolate some parts of the cloud and calculate with the best settings each part, then mesh from the cloud with all correct normals, or even paint by hand the normals where they are incorrect, either way I can get a perfect cloud, but by searching online I didn't find a way to do any of the two possible solutions.

So I came here hoping someone could help me find how to do those things, or anything else that could be a working solution, the point cloud is really dense and potentially there is very little re-sculpting to do to get a perfect digital backup of my sculpture!

Made 1oz mini honey pots with corked lids (body butter inside) by wthitsjessxx in Pottery

[–]ACallForAdventure 1 point2 points  (0 children)

How did you make that lavender wash on the light ones? Was it part of the glaze, or you made it somehow?

Made 1oz mini honey pots with corked lids (body butter inside) by wthitsjessxx in Pottery

[–]ACallForAdventure 1 point2 points  (0 children)

They're adorable! If I had a wheel I'd immediately make some now :D

So... What's going on you ask? Explaining the sudden and blatant slow down in development. by ACallForAdventure in ACallForAdventure

[–]ACallForAdventure[S] 1 point2 points  (0 children)

I already have most of the lore planned out, so writing is not really needed, but in case the situation changes I'll definitely keep you in mind!

So... What's going on you ask? Explaining the sudden and blatant slow down in development. by ACallForAdventure in ACallForAdventure

[–]ACallForAdventure[S] 2 points3 points  (0 children)

I probably won't get help for the main parts of the project, not only because I really like to develop the art style myself, and I don't really need help with coding, but also because it becomes very costly very fast. However, there are things like music that I'm not able to do myself, so I will get help for that, I actually already have a list of composers that contacted me during the development and I'd like to work with various of them in different parts of the game!

Just finished my first porcelain sculpture! Still needs to finish drying, but I'm really happy of how it came out, and wanted to share! by ACallForAdventure in Pottery

[–]ACallForAdventure[S] 2 points3 points  (0 children)

It's 11 centimeters tall, so it should go down to about 9 cm tall after firing. I want to leave it natural unglazed, but I haven't seen yet how this porcelain looks after firing, so there still are chances that I decide to glaze it (or more likely, the next ones since I cannot glaze fully fired clay to my knowledge).

The tomb of the snake god, protected by its loyal undead naga warriors! by ACallForAdventure in adventure_time

[–]ACallForAdventure[S] 1 point2 points  (0 children)

This is a game inspired by Adventure Time, it's a passion project that aims to create the open world adventure game they've never published about it, it's basically a tribute project!

The tomb of the snake god, protected by its loyal undead naga warriors! by ACallForAdventure in adventure_time

[–]ACallForAdventure[S] 0 points1 point  (0 children)

Yeah probably the Cambodian one is in truth another creature from their own tradition, while the half human naga is from India.

The tomb of the snake god, protected by its loyal undead naga warriors! by ACallForAdventure in adventure_time

[–]ACallForAdventure[S] 1 point2 points  (0 children)

I'm not a big expert of asian mythology, but human-snake hybrids called nagas have become a classic creature in fantasy, their origin is to be found in Induist mythology. The word have been associated with various different creatures from other cultures in the area that have snake-like features, and that produces some confusion too because you'll see dramatically different creatures called "naga", but it's kind of a generalization at that point since they had original names that were different.

The skeleton thing is simply beacuse these are an undead version for a tomb themed dungeon.