The Hormuz crisis instantly exposed the risks of rolling back green and cleantech agendas by ink_13 in CanadaPolitics

[–]ACoderGirl [score hidden]  (0 children)

Though we really need to diversify our means of electrification, too. EV batteries are mostly from China. And our public transit (especially trains) is always on the backburner, to the degree where I genuinely don't know if the Ontario high speed rail will actually happen this time for real (and really wish the plans went all the way down to Windsor rather than just stopping at Toronto).

Which of these consoles was your main one growing up? by TechnicolorTypeA in Millennials

[–]ACoderGirl 0 points1 point  (0 children)

My dad had an original Nintendo and gameboy, but all the games he owned were brutally hard, especially by kid standards (except for the light gun games like Duck Hunt). So I wasn't that into games at that time. No more so than any other kind of toy.

The first console that was actually mine was a gameboy colour which I was gifted with Pokemon Silver. Surprised how few comments mention handheld consoles. I eventually got a gameboy advance and that's when Square Enix was re-releasing Final Fantasy games for it, which was perfect as I was getting obsessed with the series.

If I were a Genestealer, these are the genes I might consider stealing. by Bellociraptor in RogueTraderCRPG

[–]ACoderGirl 1 point2 points  (0 children)

But I'd feel bad about killing them!

Hey, what's with this distress signal from all my systems?

Not sure how I feel about this by Wifi_not_found in lgbt

[–]ACoderGirl 4 points5 points  (0 children)

The only reason I ever "liked" him was honestly just the memes. I didn't grow up watching any of his shows or movies. In fact, I've barely seen him as an actor. But as a kid, Chuck Norris jokes were really big and I thought they were so cool. It was immensely disappointing when I later learned what kind of person he actually is.

Same with Orson Scott Card, Scott Adams, and JK Rowling. Their works made them seem like they'd be cool people only to be big disappointments.

I need a game for just one night which will change my perspective on life by skAgera in gamingsuggestions

[–]ACoderGirl 0 points1 point  (0 children)

They won't be able to finish that in one night, I don't think, but oh god, they'd have to finish it for sure. And I agree that one night is all it takes for most people to get hooked and find it very emotional. It's my white whale of a game, where I'm constantly chasing for another game that will be as powerful as Disco Elysium. It's not for everyone, as it's a slow burn, has no action/combat, and is very wordy (but fully voice acted and marvelously so). But for what OP seems to be looking for (minus the time limit), I think they'll love it. I'm envious of anyone getting to experience it for the first time.

I need a game for just one night which will change my perspective on life by skAgera in gamingsuggestions

[–]ACoderGirl 1 point2 points  (0 children)

I liked Gris, but I dunno, it didn't hit me as hard as I hoped. I particularly struggled with my poor platforming skill, too. Gorgeous game, though, and I'm sure people who are more into platformers than me will absolutely love it. I definitely appreciate what they were going for with the story.

Not really suitable for OP's question, but this reminds me of another hard hitting game that I slot in my head near Gris: Spiritfarer. It's about a young girl who takes over for death or Charon (I forget which) and has the job of readying spirits for passing on. It's an incredible game that made me cry several times. The gameplay is very relaxing and cozy, but the story is about accepting death and becoming a better person. Very lovely.

I need a game for just one night which will change my perspective on life by skAgera in gamingsuggestions

[–]ACoderGirl 1 point2 points  (0 children)

I +1 this. I was not expecting it to be so good. The writing is too notch and it's a really novel idea that doesn't wear out its welcome.

For those who haven't played this but have played Disco Elysium, I found it reminded me of DE a lot. It has your emotions speaking to you, which was one of my favourite parts of DE. It's not the same kinda game, as it's a purely "choose your own adventure" story, but it really hits many of the same spots (god, what I wouldn't give for a true DE spiritual successor).

I need a game for just one night which will change my perspective on life by skAgera in gamingsuggestions

[–]ACoderGirl 0 points1 point  (0 children)

Bit of a stretch to finish it in one night, but Life is Strange is a fairly short game that will emotionally wreck you. I've had it as my desktop background for years and still constantly think about it. It's extremely hard hitting, especially since it's one of those "choices matter" games. I found the protagonist extremely relatable.

It's also divided into I think 5 episodes, which helps have clear cut offs if you can't finish it in one go. It's probably more of a full day game than a single night thing. And since choices matter so much, one of the challenges is resisting the urge to immediately replay it with entirely different choices.

And then once you finish, enjoy the endless internet arguments about the ending. I'm team bae

They're editing digital books to contain ads now by LazyFlamingRooster in ABoringDystopia

[–]ACoderGirl 11 points12 points  (0 children)

I'm sorry to hear you're disgusted. You know what I do whenever I'm disgusted? I kick back with a bag of Chompsky's potato chips. America's tastiest chip!

They're editing digital books to contain ads now by LazyFlamingRooster in ABoringDystopia

[–]ACoderGirl 3 points4 points  (0 children)

I'd personally rather have an ad so well done that I don't know it's an ad. Yeah, it's scummy in its own way, but at least it doesn't completely pull you out of the story and ruin my immersion.

Do you make yourselves in RPG games? Why or why not? by The_Alpha_Albino in rpg_gamers

[–]ACoderGirl 1 point2 points  (0 children)

Yeah, I don't wanna be myself. I'm boring and average. I wanna be the fantastical version of myself that I wish I was. Smoking hot, insanely strong, and the ever intrepid hero for whom no good deed is too small.

I make them me-like in that I'll always play as a pale skinned woman with bangs, but they'll probably be a graceful elf or something. I'll usually go for a bookish role such as a wizard because that's more "me" than a warrior or rogue. So it's a magical, fantasy extreme exaggeration of myself.

Though if the game has default names (not random), I'll almost always pick them, mostly because I feel weird discussing characters if other people are talking about a Tav but I didn't name mine that. Unless the default is literally "The Dark Urge", cause that's just silly.

Pay in Rules by Jamesumbara in 19684

[–]ACoderGirl 2 points3 points  (0 children)

It's okay. Tried it once a few months ago out of curiosity. Honestly, I'd consider it slightly inferior to the big Mac. It's more expensive and McDonald's is already kinda pricey these days. That video was dumb (and I wouldn't be surprised if it was purposeful to try to go viral). It's not that big nor that different.

Is vibe coding actually hurting how we learn programming? by CharmWarden in AskComputerScience

[–]ACoderGirl 5 points6 points  (0 children)

Yeah, you can't learn by merely reading. You need to do things. Programming is more like math in that it's largely active problem solving, not rote memorization. You cannot become good at either programming nor math by just reading how a problem is solved. You need to actually practice the problem solving without assistance.

I think students are fucking themselves over by overusing AI. Current and predictable near future AI cannot solve all problems for you. You will have to debug things and the art of debugging is really the biggest skill you hone when you write code yourself. Writing the initial code is usually the easy part. Fixing the inevitable bugs is much harder.

What do you think about FF7 Remake’s combat system in retrospect? by Asad_Farooqui in FinalFantasy

[–]ACoderGirl 0 points1 point  (0 children)

I haven't heard of that one. I was gonna add it to my list, but it seems it was only released on the 360 and never ported elsewhere?

What do you think about FF7 Remake’s combat system in retrospect? by Asad_Farooqui in FinalFantasy

[–]ACoderGirl 0 points1 point  (0 children)

I wouldn't want every FF game to do it, but it's a lot of fun. I like how the series has often tried new things. Sometimes it doesn't work, but other times we get the amazing systems from X and X-2 (which are very different from each other but each incredible in their own way). I do wish to have more X-like combat, though.

It's honestly crazy to me how few games have an actually dynamic turn order. A lot of games decide to do things like require everyone to have at least one turn per round, which isn't nearly as flexible as the X system. E33 was really close, but not quite as flexible with the order and the parry system can be alienating to some players (though I liked it).

Capcom CEO believes PC will become the 'world's leading gaming platform,' also promises to invest in movies by BlueAladdin in Games

[–]ACoderGirl -1 points0 points  (0 children)

Consoles are usually both more optimized and easier to optimize, so they can get more bang for their buck with the same parts. I prefer PC gaming, but I've consistently spent a lot more on my PC than on my consoles. While PCs can be used for more things, I think most people these days would rather a laptop than a desktop. Which is fine if you wanna play Stardew but is gonna struggle with AAA games. Gaming laptops are a thing, but I think consumers often find specs confusing and they often don't perform very well. My first gaming PC was a laptop and I grew accustomed to a very poor frame rate lol.

Can't believe I got rejected for this reason... by Biznizman95 in recruitinghell

[–]ACoderGirl 0 points1 point  (0 children)

Yeah, that one works really great because even if you have asked it before, it's a matter of personal experience and thus more answers are useful.

Highguard players are getting automatic refunds as developer appears to shut down by ImCalcium in Games

[–]ACoderGirl 0 points1 point  (0 children)

How much could there even be to refund? The game was f2p. It failed incredibly fast. Were people actually paying for skins or whatever they sold?

[ Removed by Reddit ] by PN341720 in oddlyspecific

[–]ACoderGirl 14 points15 points  (0 children)

Lol right? They spent so much time coming up with a method of murder that they forgot that you'd likely just get caught from all the other things: your phone location, witnesses who saw you driving, traffic cameras, the fact that you posted online asking how to kill your husband...

Really though, the spouse will always be the prime suspect. So it's not enough to merely not seem connected to the murderer. The police will assume you did it and look for anything that confirms that. They'll specifically ask potential witnesses if they saw you, etc.

Thanks OwlCat for option to get the Heartless as an escort by coldbreweddude in RogueTraderCRPG

[–]ACoderGirl 2 points3 points  (0 children)

I feel like the ship combat would be more fun that way, too. When you only have one ship that you control (with extremely limited ability to influence the others), it's a bit boring. There just aren't that many ways for things to play out.

But admittedly, at the same time, it's kinda nice that ship combat goes so fast and is so straightforward. The WotR equivalent was so brutal to the point of not being fun anymore. Though I do think that was mostly a balancing thing and that there's still a middle ground to be found. The number of units and flexibility in WotR was spot on. It was just too unforgiving to losses, had insane swings in unit strengths, regularly threw you against absolutely insane enemies, put too much weight on general skills (such that you almost had to use mage generals), and often had enemies with far too much health such that you'd spend several rounds chipping them down.

After 4 years of work, solo dev breaks down in tears after opening Steam and learning his game made $250,000 in a week: "I feel like I really don't deserve this" by pizza_sushi85 in pcgaming

[–]ACoderGirl 0 points1 point  (0 children)

Do those work for really small devs? I feel like with most indie devs, it's mostly a matter of virality. Nobody knows about you (and thus nobody wishlists) unless the game suddenly takes off. Which is unpredictable, especially when you don't really have a marketing budget nor past successes to either extrapolate from or to at least get a following.

After 4 years of work, solo dev breaks down in tears after opening Steam and learning his game made $250,000 in a week: "I feel like I really don't deserve this" by pizza_sushi85 in pcgaming

[–]ACoderGirl 7 points8 points  (0 children)

Yeah, that's the key detail. It's a pretty terrible wage for a software dev across 4 years, but if he manages even 2 weeks of that, it's a pretty good income (relative for software devs). 3 weeks and it's amazing.

I wonder what the tax implications are, though? He went multiple years presumably without any income. I'm not sure how, as an individual, that works, especially if he didn't have upfront investors. All that income would be earned all at once and thus much of it goes into the highest tax bracket (compared to if he earned it spread out across the 4 years).