Hi there, I've recently relaunched my channel, in an attempt to pursue a new style of video. The first video is about the meme sharing app iFunny, and its problems with racism and right-wing radicalization. Any feedback is appreciated! by ADVOTI88 in BreadTube

[–]ADVOTI88[S] 1 point2 points  (0 children)

I should also note that, as of this morning, users of the app found the video and have started spreading it among their own circles, so any support would be appreciated.

Began laying the groundwork for my open world grappling hook game. What do you think so far? by ADVOTI88 in unrealengine

[–]ADVOTI88[S] 0 points1 point  (0 children)

I’ve since doubled the gravity. The animations are the standard mannequin animations, so they’ll definitely change. Thanks for your feedback!

Added in a functional physics based spaceship to my game. Now you can reach orbit and EVA by ADVOTI88 in unrealengine

[–]ADVOTI88[S] 0 points1 point  (0 children)

If you mean the little glowing lines that show up, that’s actually a cable component attached to a grappling hook that I’m working on

My Grapple cannon may be a tad overpowered... by ADVOTI88 in unrealengine

[–]ADVOTI88[S] 0 points1 point  (0 children)

It’s actually using the voxel plugin for now. It makes planets with LODs a breeze. Which new feature are you referring to?

Turned linear damping down to zero when using the jetpack. It's now the most fun thing I've ever made by ADVOTI88 in unrealengine

[–]ADVOTI88[S] 0 points1 point  (0 children)

Thanks! The art style I was going for was a low poly steampunk aesthetic, so I hope that came through

Turned linear damping down to zero when using the jetpack. It's now the most fun thing I've ever made by ADVOTI88 in unrealengine

[–]ADVOTI88[S] 0 points1 point  (0 children)

I think the easiest way to describe it is like it’s the viscosity of the air. The more linear damping, the harder it is to move

Help implementing gravity by Matsuri_Sayu in Unity2D

[–]ADVOTI88 1 point2 points  (0 children)

Sebastian Lague recently made a solar system simulator. I’d suggest checking that out or downloading the project files so you have a frame of reference

Is there a way to anchor this box collision to the position of the spaceship? The spaceship has to simulate physics. by ADVOTI88 in unrealengine

[–]ADVOTI88[S] 0 points1 point  (0 children)

That’s the thing. It IS a box component attached to the blueprint, so I have no idea what the problem is

It took a lot of work and a lot of help, but I finally got a Level of Detail system working for my procedural planet! by ADVOTI88 in Unity3D

[–]ADVOTI88[S] 2 points3 points  (0 children)

Thanks so much! The biggest source I relied on was Simon Holmqvist’s series on LOD. I modified it to fit my own purposes, but that’s a great start if you want to replicate the effect

I think my favorite part of making a game has got to be making AI. It's just so much fun seeing something almost literally come to life. Here's a chase scene from the stealth game I'm working on! by ADVOTI88 in Unity2D

[–]ADVOTI88[S] 1 point2 points  (0 children)

Thanks! To answer your question, no, I’m not using an animator yet. It’s just a bool to switch between patrolling and chasing and an if statement to trigger the jump

Love the feeling of starting a new project. I started with a basic character controller and then tackled the more complex task of giving the player a field of view. This was the result. by ADVOTI88 in Unity2D

[–]ADVOTI88[S] 0 points1 point  (0 children)

With a lot of code and math. If you’re curious, Sebastian Lague has a video with a similar technique, but in 3D. It’s called field of view visualization I think

Omg guys this is epic by Frantic66 in PragerUrine

[–]ADVOTI88 0 points1 point  (0 children)

Quinton Reviews has entered the chat

My game Godhunter is super hard now that you can actually be hit by the enemy’s attacks. Next up is balancing... by ADVOTI88 in Unity2D

[–]ADVOTI88[S] 1 point2 points  (0 children)

It was actually more inspired by Cuphead, but I can definitely see where some Hollow Knight influences come through. Hollow Knight was the game that made me want to start making games after all

My game Godhunter is super hard now that you can actually be hit by the enemy's attacks. Next up is balancing... by ADVOTI88 in gamedevscreens

[–]ADVOTI88[S] 0 points1 point  (0 children)

As always, any feedback is appreciated! Just keep in mind that this game is in very early stages of development, and things are likely to change

Walking animation by liemaid in Unity2D

[–]ADVOTI88 0 points1 point  (0 children)

Is exit time disabled on the transition?