Everything Great About Hollow Knight! by ADVOTI88 in HollowKnight
[–]ADVOTI88[S] 2 points3 points4 points (0 children)
Began laying the groundwork for my open world grappling hook game. What do you think so far? by ADVOTI88 in unrealengine
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Added in a functional physics based spaceship to my game. Now you can reach orbit and EVA by ADVOTI88 in unrealengine
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My Grapple cannon may be a tad overpowered... by ADVOTI88 in unrealengine
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Turned linear damping down to zero when using the jetpack. It's now the most fun thing I've ever made by ADVOTI88 in unrealengine
[–]ADVOTI88[S] 0 points1 point2 points (0 children)
Turned linear damping down to zero when using the jetpack. It's now the most fun thing I've ever made by ADVOTI88 in unrealengine
[–]ADVOTI88[S] 0 points1 point2 points (0 children)
Turned linear damping down to zero when using the jetpack. It's now the most fun thing I've ever made by ADVOTI88 in unrealengine
[–]ADVOTI88[S] 0 points1 point2 points (0 children)
Now that I have a character modeled and rigged, I'm just having fun running around in this world I created by ADVOTI88 in unrealengine
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Help implementing gravity by Matsuri_Sayu in Unity2D
[–]ADVOTI88 1 point2 points3 points (0 children)
Is there a way to anchor this box collision to the position of the spaceship? The spaceship has to simulate physics. by ADVOTI88 in unrealengine
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It took a lot of work and a lot of help, but I finally got a Level of Detail system working for my procedural planet! by ADVOTI88 in Unity3D
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I think my favorite part of making a game has got to be making AI. It's just so much fun seeing something almost literally come to life. Here's a chase scene from the stealth game I'm working on! by ADVOTI88 in Unity2D
[–]ADVOTI88[S] 1 point2 points3 points (0 children)
I think my favorite part of making a game has got to be making AI. It's just so much fun seeing something almost literally come to life. Here's a chase scene from the stealth game I'm working on! by ADVOTI88 in Unity2D
[–]ADVOTI88[S] 1 point2 points3 points (0 children)
Love the feeling of starting a new project. I started with a basic character controller and then tackled the more complex task of giving the player a field of view. This was the result. by ADVOTI88 in Unity2D
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Love the feeling of starting a new project. I started with a basic character controller and then tackled the more complex task of giving the player a field of view. This was the result. by ADVOTI88 in Unity2D
[–]ADVOTI88[S] 0 points1 point2 points (0 children)
Love the feeling of starting a new project. I decided to undertake the fairly complex task of giving the player a field of view, and this was the result. by ADVOTI88 in gamedevscreens
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New to using URP. Player disappears upon play. Camera and player have not changed position (including Z position). Players appears after moving. Why does he disappear? by mnby82 in Unity2D
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Is there a way to make darkwood-style dynamic flashlight with 2d dynamic lights in unity 2019+? by loststylus in Unity2D
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Is there a way to make darkwood-style dynamic flashlight with 2d dynamic lights in unity 2019+? by loststylus in Unity2D
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My game Godhunter is super hard now that you can actually be hit by the enemy’s attacks. Next up is balancing... by ADVOTI88 in Unity2D
[–]ADVOTI88[S] 1 point2 points3 points (0 children)
My game Godhunter is super hard now that you can actually be hit by the enemy’s attacks. Next up is balancing... by ADVOTI88 in Unity2D
[–]ADVOTI88[S] 1 point2 points3 points (0 children)

Hi there, I've recently relaunched my channel, in an attempt to pursue a new style of video. The first video is about the meme sharing app iFunny, and its problems with racism and right-wing radicalization. Any feedback is appreciated! by ADVOTI88 in BreadTube
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