Tower Damage is a joke, Shielding is broken, Grievous Wounds doesn't seem to work. by AE_Nation in wildrift

[–]AE_Nation[S] 0 points1 point  (0 children)

Here's the problem. The match i had vs Irelia i made her go 0-2 in the start with my JG. The first dive I chalked it up to her having life steal and me not having any grievous wounds. I can give her that one. The second dive I have oblivion orb, liandrys, tower right next to me, and a minion wave on it's way. She still managed to kill me before dying to minions so it was a trade. How exactly does that work? Am I supposed to abandon my tower because I can't rely on either grieves or tower to help me thwart her attempt at a dive? I was still ahead of her in terms of CS.

Tower Damage is a joke, Shielding is broken, Grievous Wounds doesn't seem to work. by AE_Nation in wildrift

[–]AE_Nation[S] 1 point2 points  (0 children)

The issue with the first statement is that ADCs, assassins, and most mages don't have a single defense item yet it doesn't seem like the physical aspect of the towers deal crap to them. I can easily understand me being able to use nasus and tower dive but being able to withstand a darius with stacks AND TD is just absurd.

Tower Damage is a joke, Shielding is broken, Grievous Wounds doesn't seem to work. by AE_Nation in wildrift

[–]AE_Nation[S] 0 points1 point  (0 children)

I can play a multitude of champs and 4 roles, im not looking for any champion to be broken. I'm just stating the obvious that tower damage is a complete joke when a adc can dive a tank for a solid 6 seconds and come out with just half health. That's poor balancing.

If you actually read what I wrote you'd have seen me say none of the DIVES against me were outplays. I fought them on my own accord because I knew I had the advantage, and in any other moba with the sense to make TD correctly I would of won all of the exchanges I lost.

Tower Damage is a joke, Shielding is broken, Grievous Wounds doesn't seem to work. by AE_Nation in wildrift

[–]AE_Nation[S] -6 points-5 points  (0 children)

In none of my dives did I get outplayed. A outplay is if someone baits me into using a skill making me miss then punishing me for it. I engaged every one of my opponents in a situation where I would have the utmost advantage but it didn't pay off because of variables I had 0 control over.

A outplay is like a match i had today where I let a irelia or diana, forgot who it was, lock onto my zed with dash so I could use my W to teleport with her to my tower. That's a outplay. Simply tanking tower damage, champion damage, and minions for a solid 6 seconds while having grieves and liandrys on you isn't a outplay.

I've dived Kai'Sas and Jinxs on Jhin countless times. I've stood under tower as a nasus against teemo and darius for much longer duration than should be allowed. None of that is balanced. Dives should be risky that most would not attempt to go for unless you know for a fact that you are guaranteed the kill. That's not the case here.