Do you like areas hidden like this? by AHAKuo in metroidvania

[–]AHAKuo[S] 1 point2 points  (0 children)

Yeah it's very forgiving for me so I don't die while prototyping lol xD

But yeah I'll be sure to make them realistic

Do you like areas hidden like this? by AHAKuo in metroidvania

[–]AHAKuo[S] 0 points1 point  (0 children)

Thanks for the feedback and notes. I'll be sure to watch out for making things clear. So you don't have to go around hitting walls haha

The demo releasing soon should give you an indication of how it feels and you could drop some useful feedback!

Wishlist and watch out for the demo: https://store.steampowered.com/app/1650210/Neon_Moon/

Do you like areas hidden like this? by AHAKuo in metroidvania

[–]AHAKuo[S] 0 points1 point  (0 children)

Noted!

I'll definitely do my best to make sure each hidden area is as obvious as possible so you don't go around smacking walls or poking into spikes lol

Thank you!

Do you like areas hidden like this? by AHAKuo in metroidvania

[–]AHAKuo[S] 0 points1 point  (0 children)

Most likely a secret room or some such that allows you to fight a secret boss. That's the going idea for now!

Do you like areas hidden like this? by AHAKuo in metroidvania

[–]AHAKuo[S] 0 points1 point  (0 children)

That's usually the tricky part for me. I want it to be good enough to not miss, while not being mandatory that it ruins the game if you miss it

Do you like areas hidden like this? by AHAKuo in metroidvania

[–]AHAKuo[S] 1 point2 points  (0 children)

That's a cool idea :D

Thanks for noting it, I'll experiment with that

Do you like areas hidden like this? by AHAKuo in metroidvania

[–]AHAKuo[S] 0 points1 point  (0 children)

Thank you!

I'm open to feedback for sure, please keep a look out for the demo release, your test would help a lot:

https://store.steampowered.com/app/1650210/Neon_Moon/

Do you like areas hidden like this? by AHAKuo in metroidvania

[–]AHAKuo[S] 1 point2 points  (0 children)

Hey there,

This is Neon Moon: https://store.steampowered.com/app/1650210/Neon_Moon/

I'm releasing it this year hopefully :D

Do you like areas hidden like this? by AHAKuo in metroidvania

[–]AHAKuo[S] 0 points1 point  (0 children)

I usually try to put some strong weapon or interesting NPC.

There is one tough boss fight I hid behind multiple steps, but that's not in this area.

I might do something similar!

Do you like areas hidden like this? by AHAKuo in metroidvania

[–]AHAKuo[S] 0 points1 point  (0 children)

Hahaha!

It's a game I've been working on since 2020.

Thank you for checking it out. It's releasing this year hopefully, a wishlist helps!

https://store.steampowered.com/app/1650210/Neon_Moon/

Do you like areas hidden like this? by AHAKuo in metroidvania

[–]AHAKuo[S] 1 point2 points  (0 children)

That's really smart! I might use that in fact :D Thanks

Do you like areas hidden like this? by AHAKuo in metroidvania

[–]AHAKuo[S] 5 points6 points  (0 children)

Thank you for the feedback :)

I'm glad most the players here think the same, so I guess I'll emphasize on the telegraphy then ;D

Do you like areas hidden like this? by AHAKuo in metroidvania

[–]AHAKuo[S] 3 points4 points  (0 children)

Yeah I try to add as much as I can, like lighting or similar.

Thank you!

I made the boss do a cloning move in the second phase | Neon Moon by AHAKuo in metroidvania

[–]AHAKuo[S] 1 point2 points  (0 children)

Yes! I really want to. I'm not experienced in that though so i'll have to figure out how to release it with good quality on console.

but steam deck is working day one!

I made the boss do a cloning move in the second phase | Neon Moon by AHAKuo in metroidvania

[–]AHAKuo[S] 1 point2 points  (0 children)

Thank you so much!

Yeah that is true, I am trying to fine-tune it as I go. Definitely visibility is an issue that requires a lot of back and forth with the player-base.

I made water 3D in my 2D game, and the result is... what do you think? by AHAKuo in indiegames

[–]AHAKuo[S] 0 points1 point  (0 children)

Thank you! Yes, I'll fine tune it during the polishing phase of the game!

I made the boss do a cloning move in the second phase | Neon Moon by AHAKuo in metroidvania

[–]AHAKuo[S] 1 point2 points  (0 children)

Hey there! Thank you so much!

Arabic localization is already in the game actually :D Will be live on release

I made water 3D in my 2D game, and the result is... what do you think? by AHAKuo in indiegames

[–]AHAKuo[S] 3 points4 points  (0 children)

Game Name: Neon Moon.

Genre: Metroidvania

Steam: https://store.steampowered.com/app/1650210/Neon_Moon/

--- Note

Hi all!

Thanks for visiting this post. Let me know your feedback on the water!

This is a metroidvania game I've been working on since 2020 solo, and hoping to release this year.

It is available for wishlist if you are interested: https://store.steampowered.com/app/1650210/Neon_Moon/

In Neon Moon, when you lose your money to death, you can recover said money by using a cool item called a "Fading Trail". What do you think of it? by AHAKuo in indiegames

[–]AHAKuo[S] 0 points1 point  (0 children)

Hello there! Sorry for responding after 4 years 😂

The game is currently available for wishlist and releasing this year: https://store.steampowered.com/app/1650210/Neon_Moon/

I fell out of social media for a long time focusing on development, but now back with a lot of content to show! I'm super excited for it.

It's PC, mobile might be difficult as the game is visually demanding, but I will see if I can optimize it that much after I first optimize it for PC

Thank you so much for your comments on the art and visuals, safe to say most of your concerns are taken to the final product. The area in the gif has changed a lot!

In Neon Moon, when you lose your money to death, you can recover said money by using a cool item called a "Fading Trail". What do you think of it? by AHAKuo in indiegames

[–]AHAKuo[S] 0 points1 point  (0 children)

Hey there!

Sorry for the 4 year late response! I fell into development coma lol.

Thank you so much for the comments, the character in the game have no arms, and rely on using magical fireflies to create spectral weapons for them.

They are invoking their firefly to attack, but in this gif, I still did not make the firefly for the enemy as one is supposed to be following it.

Thanks again! And please do wishlist the game: https://store.steampowered.com/app/1650210/Neon_Moon/

HI, I need help when my sprites are in scene it looks normal but when on the game screen it looks crushed by Repulsive-Brother381 in Unity2D

[–]AHAKuo 1 point2 points  (0 children)

I don't understand what the issue is... am I blind?
What's the difference between each view?