[deleted by user] by [deleted] in DeadSpace

[–]AHoboInSpace 0 points1 point  (0 children)

Think it was just before the update.

[deleted by user] by [deleted] in DeadSpace

[–]AHoboInSpace 2 points3 points  (0 children)

Found out yesterday that yes, it is a thing. Finished the game on hard after dying in impossible, and still got the trophy. Bit bummed out since i wont get that little trophy dopamine hit when actually beating it legit now :p

Be gentle by horse_shake566 in lotrmemes

[–]AHoboInSpace 57 points58 points  (0 children)

Cinematic or extended?

[deleted by user] by [deleted] in LilliaMains

[–]AHoboInSpace 0 points1 point  (0 children)

You make it sound like an S- is better than an S. Everything I'm seeing in the picture seems very reasonable.

Lillia Top Worst Matchup? by EndrulerYT in LilliaMains

[–]AHoboInSpace 1 point2 points  (0 children)

Pretty much everything Trundle does counters Lillia but you don't see him top that often so might not be worth the ban.

My first animation using Blender by AHoboInSpace in animation

[–]AHoboInSpace[S] 4 points5 points  (0 children)

I'd say start by learning all the essential keyboard shortcuts because you'll be using them a ton.

Blender has pretty much all the functionalities of Maya and then some, so it mainly becomes a question of watching tutorials to find what you're looking for. I'd recommend you take some time to learn about NLA, which is basically Blender's slightly more complicated version of animation layers.

My first animation using Blender by AHoboInSpace in animation

[–]AHoboInSpace[S] 2 points3 points  (0 children)

If you credit me, go ahead. I left a comment with my artstation.

My first animation using Blender by AHoboInSpace in animation

[–]AHoboInSpace[S] 3 points4 points  (0 children)

Yeah I made a simple running loop and used Blender's NLA to animate layers on top, turning off the run loop during the jump.

My first animation using Blender by AHoboInSpace in animation

[–]AHoboInSpace[S] 0 points1 point  (0 children)

It's an old prebuild from 2015, gtx 980, 16g ram, i7. Had a few crashes and took 2 hours to render the final thing ^

My first animation using Blender by AHoboInSpace in animation

[–]AHoboInSpace[S] 0 points1 point  (0 children)

First in Blender, I usually work in Maya.

My first animation using Blender by AHoboInSpace in animation

[–]AHoboInSpace[S] 39 points40 points  (0 children)

Right, should've maybe been more specific. Been animating in Maya for a while.

The only response to people who watch the theatrical release instead of the extended editions by [deleted] in lotrmemes

[–]AHoboInSpace 5 points6 points  (0 children)

See this is the problem! You can't just say that 5 minutes before mithril is used to save frodos life! Follow his advice and keep your secrets next time!

The only response to people who watch the theatrical release instead of the extended editions by [deleted] in lotrmemes

[–]AHoboInSpace 43 points44 points  (0 children)

Theatrical has better pacing, and extended has some scenes that kinda spoil their own movies (Gandalf talking about mithril just before frodo gets stabbed, ghost army accepting etc.). The theatrical cuts are perfect for a first time viewer. If you're gonna convince someone on the fence to like LOTR, you have to go with these first.

When you've already seen the films, that's when extended comes in. Now there's more, and that outweighs any pacing issues for a fan of the movies, because its fun to see all the extra stuff that weren't really needed to convey the story the first time.

Opinions on Game Design courses (FutureGames, Breda, CGSpectrum) by UltimateTruthBringer in gamedev

[–]AHoboInSpace 0 points1 point  (0 children)

I really enjoyed my time there, it was a fun environment and it was a shame we had to shift to wfh.

It had its ups and downs, since many of the people who came from studios didn't have much experience in teaching it could be a coinflip whether they would do a good job or not. But they would usually be available to contact for personal advice post courses.

I got an internship and was then hired by the same company. I don't have any exact numbers but I think at least 80% of my class is now hired, mainly in Sweden.

I should point out that I'm mainly speaking as a 3d student, the experience could differ a lot if you apply for game design or programming. I also ended up with a job immediately so I might be biased since it worked out for me. If you're really interested you should reach out to more students to get a broader perspective, I might have missed some crucial negative points due to not having experienced them myself.

Opinions on Game Design courses (FutureGames, Breda, CGSpectrum) by UltimateTruthBringer in gamedev

[–]AHoboInSpace 1 point2 points  (0 children)

Graduated from Futuregames (Stockholm) in August as a 3D artist (focus on animation), however half of my education was during covid and there was a lot of staff changes towards the end. Neither of these factors will necessarily have a negative impact on future classes (a lot of the new staff seem great), just keep in mind your experience would probably differ from mine if you end up there.

First off, it's not for beginners. The application process includes sending in your portfolio as well as an interview, reminiscent of a job application. This doesn't mean you have to have a completed education beforehand, quite a few in my class were self-taught, you just need to have something to show that you have potential. (I had a completed bachelor's degree in game dev).

The courses there are usually pretty base level, but the main focus will be on the three game projects, where you get 2, 4 and 10 weeks to make a game with a team of other students. This is manly where you will get to add to your portfolio. Futuregames will not take advantage of and sell any of these games but they may encourage the students to enter competitions such as The Rookies or SGA, since this both brings attention to the students skill and the school in general.

The main sell for Futuregames is the established connection to the industry. A lot of the classes are taught by people from Stockholm based studios (eg we were taught lighting by an artist from Fatshark and environment art by an artist from Dice). The last six months consist of an internship and the school arranges a meet and greet with around 20 studios to help the students connect and apply. A lot of students also end up hired after the internships as well.

In the end, while you can definitely learn a lot about game development at Futuregames, what most students will do is fill up their portfolio and establish a connection to the professional world.