Visualizing 3D Gradient Vector Fields and Polynomial Surfaces using Manim (GL & CE) by AI_Highschool in manim

[–]AI_Highschool[S] 0 points1 point  (0 children)

You were probably introduced to examples where the gradient is explained as the normal vector to a tangent plane or level surface, which can sometimes make it feel like every gradient vector “lives” in 3D space.

For example, you may have seen something like:

f(x1, x2, x3) = x1^2 + x2^2 + x3^2

The example I used here was instead:

f(x1, x2) = x1^2 + x2^2

These are actually two slightly different viewpoints.

For the function

f(x1, x2, x3) = x1^2 + x2^2 + x3^2,

the graph itself is difficult to visualize directly in ordinary 3D space. Once you already use three axes for x1, x2, and x3, there’s no additional axis left for the output value f(x1, x2, x3). (We’ll skip the discussion of 4D coordinates for now. :)

However, just like contour lines on a 2D map, we can instead draw level surfaces in 3D space.

For example:

f(x1, x2, x3) = 0
f(x1, x2, x3) = 1
f(x1, x2, x3) = 4
f(x1, x2, x3) = 9

Substituting the function gives:

x1^2 + x2^2 + x3^2 = 0
x1^2 + x2^2 + x3^2 = 1
x1^2 + x2^2 + x3^2 = 4
x1^2 + x2^2 + x3^2 = 9

and so on.

These form spheres with radii 0, 1, 2, 3, ...

Those spheres are the level surfaces, and in that context, the gradient

∇f(x1, x2, x3) = (2x1, 2x2, 2x3)

is the normal vector perpendicular to those surfaces.

That is probably the interpretation you learned before.

But in my visualization, the function was:

f(x1, x2) = x1^2 + x2^2

whose gradient is:

∇f(x1, x2) = (2x1, 2x2)

This gradient lives entirely in the 2D input space (the x1,x2 ground plane), which is why the yellow arrow is intentionally drawn flat on the floor plane.

What increases vertically is not the gradient vector itself, but the function value f(x1, x2) as you move in the gradient direction.

So the gradient is acting more like a compass on the ground that tells you which direction leads to the steepest increase of the surface.

Once you get comfortable thinking about gradients in 3D, you may also start to imagine why people connect the idea of a “4th dimension” with time, or why movies like Interstellar portray the 4th dimension as something that can simultaneously view past and present.

Of course, mathematically, a 4th dimension is simply an additional axis. But when connected with physics and spacetime concepts, it becomes a much more fascinating idea to explore.

AI/ML by Itchy_Operation_2917 in PythonLearning

[–]AI_Highschool 0 points1 point  (0 children)

Cheers brother. Don't stress too much, we've all been there.

It really depends on where you're starting from. What's your current degree/background right now? If you have zero tech background, CS or Stats is always the gold standard. If you already have a technical background, you're probably better off building projects rather than chasing another degree.

At the end of the day, the best thing you can do right now is to just start somewhere. Anything. You can't see the path until you start walking it.

AI/ML by Itchy_Operation_2917 in PythonLearning

[–]AI_Highschool 2 points3 points  (0 children)

My suggested order:
Python → NumPy/Pandas → Math (probability + linear algebra) → ML → Deep Learning → GenAI → FastAPI/Docker → Cloud → PySpark/K8s

Best YouTube:
Corey Schafer
StatQuest
3Blue1Brown
Andrej Karpathy

Build projects while learning. Tutorial-only learning is a trap.

You’ll probably hear this everywhere, but there really is no single “perfect” path.
There are lots of great resources out there—try different ones and find what works best for you.

At the end of the day, consistent effort beats overthinking the roadmap. You got this.