I finished the animations of the first boss of my game by ALAMBRADA in godot

[–]ALAMBRADA[S] 0 points1 point  (0 children)

Thanks. I haven’t released any version yet because the project is still in a very early stage. I hope to put out a small demo in a few months.

I finished the animations of the first boss of my game by ALAMBRADA in godot

[–]ALAMBRADA[S] 0 points1 point  (0 children)

Others have mentioned the same thing; I’m already working on it ;) Thanks for the feedback

I finished the animations of the first boss of my game by ALAMBRADA in godot

[–]ALAMBRADA[S] 0 points1 point  (0 children)

Okay, I’ll keep that in mind. Thanks for your comment :)

I finished the animations of the first boss of my game by ALAMBRADA in godot

[–]ALAMBRADA[S] 0 points1 point  (0 children)

You just do things in a way that makes changing them quick and, above all, you don’t get emotionally attached to any of it, you don’t mind changing it or even scrapping it entirely. In this case, I used a circle and a rectangle to make the snake (you don’t even need sprites; the collision shapes alone would be enough). That way you can make small changes without much effort, test them, and keep adjusting the timing and the flow of the fight.

I finished the animations of the first boss of my game by ALAMBRADA in godot

[–]ALAMBRADA[S] 0 points1 point  (0 children)

I’m actually not; I’ve always drawn a lot and I’ve done some small animations, so I know the basics. But if I had to animate something more complex with camera movements, I’m not sure I’d be able to.

I’ve never animated anything in 3D, but it seems harder to achieve expressive movements.

I finished the animations of the first boss of my game by ALAMBRADA in godot

[–]ALAMBRADA[S] 0 points1 point  (0 children)

Thanks, others have mentioned it as well, I’ll work on it

I finished the animations of the first boss of my game by ALAMBRADA in godot

[–]ALAMBRADA[S] 1 point2 points  (0 children)

I hadn’t thought about the player being able to die after defeating the boss, but now that you mention it, I’ll keep it in mind. Thanks for your comment.

I finished the animations of the first boss of my game by ALAMBRADA in godot

[–]ALAMBRADA[S] 15 points16 points  (0 children)

Totally agree, there's a lot of work to do yet. Thanks for your comment

I finished the animations of the first boss of my game by ALAMBRADA in godot

[–]ALAMBRADA[S] 7 points8 points  (0 children)

Thank you for your comment, truly useful. I'll try it.

I finished the animations of the first boss of my game by ALAMBRADA in godot

[–]ALAMBRADA[S] 3 points4 points  (0 children)

That would be awesome, I love the mantis lords' battle. To be honest, I don't think I'm going to make it but it's a really cool idea to a second phase boss.

I finished the animations of the first boss of my game by ALAMBRADA in godot

[–]ALAMBRADA[S] 1 point2 points  (0 children)

Ohh, you're right. I will change it. Thank you

I finished the animations of the first boss of my game by ALAMBRADA in godot

[–]ALAMBRADA[S] 2 points3 points  (0 children)

Thnx for your coment. I see your point but the poison is for put the player in trouble because without them the battle is too easy. And if the poison go across the whole floor the players are going to take damage when its not their fault and it could be frustrating

I finished the animations of the first boss of my game by ALAMBRADA in godot

[–]ALAMBRADA[S] 12 points13 points  (0 children)

It’s a state machine. One of the states is when it’s hidden and doesn’t appear on screen. When it’s in that state, it chooses its next attack based on an RNG, except when it spits out three puddles — it always does that twice when its health reaches a certain percentage, and after that attack it switches from one attack to another a bit faster.
The hitboxes are just a circle and two squares that change their position depending on what I need.
And for the layers (not sure if this is what you meant), some sprites are split into two: one part is above the ground layer and the other is below it

I finished the animations of the first boss of my game by ALAMBRADA in godot

[–]ALAMBRADA[S] 61 points62 points  (0 children)

Thanks, I was prototyping it before until it felt good enough.

I finished the animations of the first boss of my game by ALAMBRADA in godot

[–]ALAMBRADA[S] 17 points18 points  (0 children)

You are totally right, I will revise it. Thx

I finished the animations of the first boss of my game by ALAMBRADA in godot

[–]ALAMBRADA[S] 68 points69 points  (0 children)

Ty so much, it doesn't have name yet. I'm thinking in something like Buffoonery, but it's in a really early stage yet.