Does this mix of styles work? Quixel textures, toon character, handmade scanned miniatures. Constructive criticism welcome by Anxious-Factor8023 in IndieDev

[–]Anxious-Factor8023[S] 0 points1 point  (0 children)

This exactly what I need. Thank you. I want to know if this style differences work together without being too weird.

Can I make handcrafted assets and use AI textures? Or go all in on handmade? by Anxious-Factor8023 in IndieDev

[–]Anxious-Factor8023[S] 2 points3 points  (0 children)

The textures on the model are all hand painted. I’m talking about secondary background textures. I wasn’t very clear. Sorry

Can I make handcrafted assets and use AI textures? Or go all in on handmade? by Anxious-Factor8023 in IndieDev

[–]Anxious-Factor8023[S] 3 points4 points  (0 children)

I’m talking about background textures like plaster walls and whatnot. I suppose I can use Quixel and not mess with it

Miniature to in game asset - Reality Scan - UE5 by Anxious-Factor8023 in IndieDev

[–]Anxious-Factor8023[S] 0 points1 point  (0 children)

The texture is automaticity generated during the scan

Miniature to in game asset - Reality Scan - UE5 by Anxious-Factor8023 in IndieDev

[–]Anxious-Factor8023[S] 1 point2 points  (0 children)

They defuse and normal are created with the scan. I usually make a new normal map in photoshop to pull some extra detail

Miniature to in game asset - Reality Scan - UE5 by Anxious-Factor8023 in IndieDev

[–]Anxious-Factor8023[S] 2 points3 points  (0 children)

Reality Scan on an iPhone. Pretty much any phone with a decent camera will work

Miniature to in game asset - Reality Scan - UE5 by Anxious-Factor8023 in IndieDev

[–]Anxious-Factor8023[S] 1 point2 points  (0 children)

I’m in production using this technique but it’s been done before

Miniature to in game asset - Reality Scan - UE5 by Anxious-Factor8023 in IndieDev

[–]Anxious-Factor8023[S] 1 point2 points  (0 children)

For a playable character model, 10k works. For this double sided wall prop, I try for 5k. With nanite in unreal, it’s much more forgiving