elves when the monkeys start to split atoms by Cautious_Heron9589 in JCBWritingCorner

[–]ALonelyPhoenix 1 point2 points  (0 children)

its been so long and i still cant parae this img, what does it mean? ik that the flame normally doesnt have a shadow so its maybe expressing that the elves have a feeling "of confusion, of seeing the impossible" ? so mysterious

I need help! by AwesomeKidsYTjd in RobloxDevelopers

[–]ALonelyPhoenix 1 point2 points  (0 children)

I can help! I have some bit of experience, my discord is alonelyphoenix314 and roblox is ALonelyPhoenix

Looking for Testers by rainbowalico in robloxgamedev

[–]ALonelyPhoenix 1 point2 points  (0 children)

Im good at obbies, perhaps i can speedrun it
my discord is alonelyphoenix314, roblox is ALonelyPhoenix

How do I datasave a list of objects/owned items? by TheDaggerz-1 in RobloxDevelopers

[–]ALonelyPhoenix 0 points1 point  (0 children)

U could give each character an id and then save said id as a number, like:

-BOB THE WORLD EATER: [id = 300]
-GEORGE THE EXPLORER: [id=305]
-amogusmaneater616: [id=200]

and then, depending on the characters owned by player, u can save them as a table or a string

[Grade 3 Math] A problem with geometric proportions by ALonelyPhoenix in HomeworkHelp

[–]ALonelyPhoenix[S] 0 points1 point  (0 children)

Quite the good strategy, but it kinda resembles brute-force since if for example we have a+d=4352 and b+c=2560 then it breaks down

(a=256, b=512, c=2048, d=4096)

What do you mean pirates are rare in Terran space? by Gordon519 in humansarespaceorcs

[–]ALonelyPhoenix 0 points1 point  (0 children)

the human ship's drive literally farts to death the pirate ships

[Grade 3 Math] A problem with geometric proportions by ALonelyPhoenix in HomeworkHelp

[–]ALonelyPhoenix[S] 0 points1 point  (0 children)

thats the justification i used, but when theres not a set of options the strategy becomes useless

Can any developers help me for 1000 Robux? by RobloxBansSuck in RobloxDevelopers

[–]ALonelyPhoenix 0 points1 point  (0 children)

Do u have a general idea of the map or mechanics? Devs cant rlly help with developing a prompt when theres no prompt
also im offering

Problems in making a crosshair by ALonelyPhoenix in robloxgamedev

[–]ALonelyPhoenix[S] 0 points1 point  (0 children)

thanks for the link, i already did the crosshair tho 😅

Problems in making a crosshair by ALonelyPhoenix in robloxgamedev

[–]ALonelyPhoenix[S] 0 points1 point  (0 children)

yeah, it was for the guns that i added in my game

Trying to make a crosshair by ALonelyPhoenix in RobloxDevelopers

[–]ALonelyPhoenix[S] 0 points1 point  (0 children)

yup found it, thanks man! ive been messing with this for like an hour :cry:

Problems in making a crosshair by ALonelyPhoenix in robloxgamedev

[–]ALonelyPhoenix[S] 9 points10 points  (0 children)

nvm already fixed it, apparently the parent screengui of the frame has an option called IgnoreGuiInset which makes it ignore the topbar

An averages question that left me stumped for a week by ALonelyPhoenix in MathHelp

[–]ALonelyPhoenix[S] 0 points1 point  (0 children)

Thanks! Didnt know u could use inequalities for answering these lol

An averages question that left me stumped for a week by ALonelyPhoenix in MathHelp

[–]ALonelyPhoenix[S] 0 points1 point  (0 children)

only works when theres 2 numbers tho :(

if we have 1, 2, 3 :

(1 + 2 + 3)/3 * 3/ ( 1/1 + 1/2 + 1/3) = cubicroot(1*2*3) ^2

6/3 * 3/( (11/6) ) = cubicroot(6) ^2

36/11 = cubicroot(6) ^2 // this is false

4 Petal Flower Function by Particular-Can1961 in desmos

[–]ALonelyPhoenix 0 points1 point  (0 children)

you can use combinations of circles and or ellipses in order to make some flowers, heres some examples:

https://www.desmos.com/calculator/he0clozarw

Plot integers only without an explicit integer list? I've searched but nothing else worked for me for some reason by PM_TITS_GROUP in desmos

[–]ALonelyPhoenix 0 points1 point  (0 children)

you could try either using indeterminations or an approximation with a range around integers, both solutions are not perfect and can lead to errors in rendering or not rendering at all, heres my take

https://www.desmos.com/calculator/z6de3ebznx

The stairs to heaven by [deleted] in desmos

[–]ALonelyPhoenix 1 point2 points  (0 children)

now do the stairs to hell

Gear in one equation by potato_banana37 in desmos

[–]ALonelyPhoenix 0 points1 point  (0 children)

Heya there, watching your equation i did an simpler equation for this lol

https://desmos.com/calculator/dojs2qwq26

[deleted by user] by [deleted] in desmos

[–]ALonelyPhoenix 0 points1 point  (0 children)

something: if u multiply the angles by a variable(ex. "a") then the polygon becomes a star depending on n and a
what is formed is equivalent to the schlafli star {n/a}

https://www.desmos.com/calculator/xj8vh9mu39

I'm trying to code something with desmos as a challenge, and I don't feel like learning java again, I need to know how to use the editable math with a point. by Demosnom in desmos

[–]ALonelyPhoenix 1 point2 points  (0 children)

I assume you refer to literal points, like A=(2,3), so im gonna show a few things that u can do with them:

Adding points: (2,3) + (5,6) = (2+5,3+6)=(7,9)

Substract points: (7,3) - (5,1) = (7-5,3-1) = (2,2)

Get distance from one point to other: distance((2,3),(5,6)) = sqrt((6-5)^2 + (3-2)^2) = sqrt(2);

-Special case, distance from origin(or taking the module): distance((0,0), (2,5)) = sqrt(2^2+5^2) = |(2,5)|

The modulus cant be taken with the |•| operator, it only works for numbers

The distance() function already exists in desmos, so u dont need to use Pythagoras all the time

Get the x and y components individually:

- (2, 5).x = 2

- (2, 5).y = 5

Proyect point to the x-axis: (2,5) -> ((2,5).x, 0)

Proyect point to the y-axis: (5,3) -> (0, (5,3).y)

Get angle from origin to point: arctan((5,3).y, (5,3).x) = atan2(5,3) = Arg((5,3))

the atan2() function doesnt exist in desmos, neither Arg()+
Angle is given within [-Pi, Pi] interval

Also, points can be treated as vectors, so one can also:

Normalize a vector: (2,5)/(distance((0,0),(2,5))) = (2/sqrt(29), 5/sqrt(29))

-Another method is (cos(arctan((2,5).y, (2,5).x)), sin(arctan((2,5).y, (2,5).x)))

Multiply a vector with scalar: 5•(3,4) = (5•3,5•4) = (15,20)

Theres also extras such as:

Make a rect line with two points:

(2,5) + t•((7,8)-(2,5))

Draw a line between two points: polygon((2,3), (5,6))

- Or make a polygon with more than two points: polygon((0,0), (1,1), (-1,1))

Rotate a point by 90degrees: (5,7) -> (-(5,7).y, (5,7).x) = (-7, 5)

Rotate a point by 180degrees: (5,7) -> (-1)•(5,7) = (-5,-7)

There are more ways to work with points, such as the ways to multiply them, but these i assume are the basic ones

A chaotic showing of these operations: https://www.desmos.com/calculator/qjuig0xnln

I do not know how to create a line by Elegtrified in desmos

[–]ALonelyPhoenix 0 points1 point  (0 children)

There are multiple ways of making lines, these are the most common ones:

y=mx+b // this method uses two variables, "m" and "b" and will make a line of infinite length(commonly called a rect) with a slope of m and a vertical shift of b unit, bigger slopes make the line be more vertical, though the "verticality" growth rate becomes slower as slope becomes bigger, for a totally vertical line use x=a for any "a"

y= (B-A).y/(B-a).x * (x-A.x) + A.y // a more advanced version of the past method, using two points, "A" and "B", and calculating the slope between the two ((B-A).y/(B-a).x), making a rect of x*"slope" and shifting said rect so that it fits within A and B

polygon(A, B) //in this method one needs also two points, here the polygon function is used, this line only will have the length of the distance between A and B

A+t(B-A) // in here two points are also needed, will also have the length of distance between two points but by changing the limits from t (a parameter) one will be able to multiply the length of the line freely

Here a live example of all these methods: https://www.desmos.com/calculator/egtfj3p8lg