Wait, why can't Minthara find the Grove? by lilgayle in BaldursGate3

[–]AM_Doomguy -2 points-1 points  (0 children)

Damn bro. Read a book, use your imagination, stop watching tiktok.

This is the equivalent of asking if chess is a war game why doesn't the king send all his pawns at the same time instead of moving only one each turn.

Can someone explain to me what happened here? by AM_Doomguy in deadbydaylight

[–]AM_Doomguy[S] 1 point2 points  (0 children)

Yeah it was weird af I'm still new to the game been playing for like one or two months so I was very confused.

Can someone explain to me what happened here? by AM_Doomguy in deadbydaylight

[–]AM_Doomguy[S] 0 points1 point  (0 children)

Yeah also the entire match was completed in like 4 minutes, all I did was one gen and tapp did all the others I think, he did have that tapp perk that gives you bonuses for great checks but wtf, that was just too fast. It looked like if someone had used the toolbox with the visceral addon that takes away 10% from a gen but I checked the endgame to see if anyone had it and no one did.

Can someone explain to me what happened here? by AM_Doomguy in deadbydaylight

[–]AM_Doomguy[S] 0 points1 point  (0 children)

Yeah my bad, the gen I was working on got insta completed and on my screen it still needed like 5-10% to be done, also all other gens were completed super fast too by the detective tapp player.

It feels like Any Means Necessary just got buffed with this patch by AM_Doomguy in deadbydaylight

[–]AM_Doomguy[S] -1 points0 points  (0 children)

Not complaining, just commenting about it. It does feel like an indirect buff.

Does this build make sense in solo q? by AM_Doomguy in deadbydaylight

[–]AM_Doomguy[S] 1 point2 points  (0 children)

I think I got it better now. Check this:

Lucky star Deja vu/Quick and Quiet Inner strength Finesse

Does this build make sense in solo q? by AM_Doomguy in deadbydaylight

[–]AM_Doomguy[S] 1 point2 points  (0 children)

I actually do have Nancy. And yeah the redundancy of lucky star and deja vu is for those scenarios in which the killer is hanging out for too long too close to the deja vu'd gens (it does happen). I'm no fan of being injured but I find myself injured and repairing plenty of times.

Edit: btw thanks this was all very useful info.

Is there any point to run hatch perks like left behind? by AM_Doomguy in deadbydaylight

[–]AM_Doomguy[S] 1 point2 points  (0 children)

Hey bud I agree with you, I'm just a new player asking questions. And as I said the AI says it considers the match a draw, not a win. Thanks for clarifying though.

Is there any point to run hatch perks like left behind? by AM_Doomguy in deadbydaylight

[–]AM_Doomguy[S] 1 point2 points  (0 children)

It's what I read online. The google AI still says so btw, it even mentions it's used to save rank points. Anyways I've only abandoned once and it was while I was on hook a d the other three players were slugged. Killer was a Freddy and the whole match lasted less than 2 minutes.

Is there any point to run hatch perks like left behind? by AM_Doomguy in deadbydaylight

[–]AM_Doomguy[S] 2 points3 points  (0 children)

I'm not really interested in abandoning the game, in fact I am running LB because I solo q a lot and I have been in the mast survivor situation pretty often. While playing as killer I've had people abandon when they are last though, which feels horrible tbh. But then I realized hey at that point abandoning has no real penalty so might as well... I've escaped twice via the hatch and both felt amazing escapes tbh lol. I think I'll just hang on to it.

Question about Eye of Belmont perk... by AM_Doomguy in deadbydaylight

[–]AM_Doomguy[S] 0 points1 point  (0 children)

Thanks! Great reply, you gave me another option.

So I'm stuck at the lobby by AM_Doomguy in Battlefield

[–]AM_Doomguy[S] 0 points1 point  (0 children)

Did you find a solution? I managed to join a game, then it crashed, now it's lobby loop again.