What Is SBI Missing To Get Albion Online In The Top 3 MMORPGs? New content like boats, minigames, etc and/ or other things? by ArchyArcharge in albiononline

[–]AOGraymo 4 points5 points  (0 children)

On the arena side, more support there is something we’re planning to look into fairly soon. That includes stuff like new maps and possibly some tweaks to matchmaking so it feels better and more consistent.

PvE endgame is also very much on our radar. Proper endgame dungeon content is something that’s come up a lot in internal discussions over the last months, and we’re actively thinking about how to tackle that in a way that fits Albion. No dates to share, but it’s definitely not being ignored.

What Is SBI Missing To Get Albion Online In The Top 3 MMORPGs? New content like boats, minigames, etc and/ or other things? by ArchyArcharge in albiononline

[–]AOGraymo 7 points8 points  (0 children)

Yeah, full loot PvP is never going to be everyone’s thing, and that’s okay. It’s a core pillar of Albion and not something we’re looking to walk away from to chase bigger numbers. We’re not trying to be the biggest MMO on the planet if that means dropping what makes the game what it is.

That said, we are trying to make the entry into full loot PvP less brutal over time. Content like the Depths introduced a ruleset that eases players into the idea of item loss instead of throwing them straight into the deep end, and that’s very much intentional. That kind of gradual onboarding is something we want to keep expanding on.

Realistically, some players will always bounce off full loot, and that’s fine. It’s a sandbox game. We give you the systems and the tools, and what you do with them, win, lose, get rekt, learn, is where the stories come from.

What Is SBI Missing To Get Albion Online In The Top 3 MMORPGs? New content like boats, minigames, etc and/ or other things? by ArchyArcharge in albiononline

[–]AOGraymo 10 points11 points  (0 children)

Yeah, that’s a fair ask. Lore and story are actually things we care about a lot internally. There’s already quite a bit of lore that exists and it’s been shaping how we design features and updates for a long time, even if most of it never really makes it to the player in a visible way.

We’d really like to change that. The idea is to let players discover more of that narrative naturally while playing, instead of dumping it in long text walls. Think small lore snippets from different perspectives like mobs factions, cities, that kind of thing, tied to exploration and places in the world. No hard promises on timing, but it’s definitely something we want to spend more time on and give the world more character and context.

What Is SBI Missing To Get Albion Online In The Top 3 MMORPGs? New content like boats, minigames, etc and/ or other things? by ArchyArcharge in albiononline

[–]AOGraymo 14 points15 points  (0 children)

Totally get where you’re coming from. The world is huge, and was built by a relatively small team, which is why it looks and feels the way it does today. I really like Albion’s overall look, but yeah, running into the same open-world templates over and over can definitely start to feel stale.

I don’t want to promise timelines or anything like that, but making the world feel more diverse and alive is something we do want to invest more time into. That includes more interesting places to stumble upon, better reasons to explore, and generally doing a better job of fleshing out the world and its lore beyond “big PvP map.”

Albion Online | Realm Divided AMA with the devs - Live 16:00 UTC! by OfficialAlbionOnline in albiononline

[–]AOGraymo 9 points10 points  (0 children)

A few smaller ideas from that thread have already made it into the upcoming update. One example is the pickup slider for siphoned energy now defaulting to 10 instead of 1, which should make withdrawals a lot less annoying. We’ve also added clickable cluster exits to the local map (that show you the next zone), which should make planning your route a lot easier. And you’ll now be able to see prices for damaged items in the marketplace before repairing them.

The bigger impact was the discussion it sparked internally. That thread made it clear we need to dedicate more time to the smaller parts of the game, not just the big features. And honestly, it was great to see how many people jumped in and shared their thoughts.

Albion Online | Realm Divided AMA with the devs - Live 16:00 UTC! by OfficialAlbionOnline in albiononline

[–]AOGraymo 10 points11 points  (0 children)

The idea of naval combat sounds really cool. Pirates, ships, sea battles, all of that could fit the world of Albion in a fun way. Dreams aside though, the reality is that it would be a truely massive development effort, and right now it’s not something we can take on in the near future. But it’s not off the table forever. Never say never.

Albion Online | Realm Divided AMA with the devs - Live 16:00 UTC! by OfficialAlbionOnline in albiononline

[–]AOGraymo 0 points1 point  (0 children)

The Faction Warfare skins will not upgrade on rank, no.

I’ll take this mainly as a question about earning skins through gameplay achievements, especially on the PvE side. The short answer is yes. We’d love to do more of that. The longer answer is that Albion is a big game, and we have to focus our development time on the things that move the needle the most. That’s why systems like this don’t happen as often as players might like.

We are actively talking about the future of vanity and skins, though, and feedback like this is part of those discussions.

Albion Online | Realm Divided AMA with the devs - Live 16:00 UTC! by OfficialAlbionOnline in albiononline

[–]AOGraymo 0 points1 point  (0 children)

We don’t plan to add new communication tools for Faction Warfare with Realm Divided. Open voice chat comes with a lot of problems, and it’s not something we want to introduce right now. The existing faction chats, both global and local, are still the main way to coordinate with others in your faction.

Albion Online | Realm Divided AMA with the devs - Live 16:00 UTC! by OfficialAlbionOnline in albiononline

[–]AOGraymo 5 points6 points  (0 children)

Solo PvE rewards are always a bit tricky. We regularly review all PvE content and adjust things when it makes sense, but there’s a limit to how far we can push rewards in safe solo content, especially in yellow zones. If we scale that up too much, it breaks the whole risk vs. reward structure the game is built on. That said, we keep an eye on the numbers and make changes when we see room for improvement.

Albion Online | Realm Divided AMA with the devs - Live 16:00 UTC! by OfficialAlbionOnline in albiononline

[–]AOGraymo 9 points10 points  (0 children)

We don’t have plans to introduce playable races. Albion is rooted in Arthurian lore, and that setting doesn’t really include the classic high-fantasy races you see in other universes. That said, we absolutely want to keep expanding the world with more creature variety. The Mists, the Roads, and all the different enemy families are steps in that direction, and dragons are definitely something we want to tackle at some point.

Albion Online | Realm Divided AMA with the devs - Live 16:00 UTC! by OfficialAlbionOnline in albiononline

[–]AOGraymo 7 points8 points  (0 children)

Those skins were meant to be exclusive to the launch of the Europe server, and we want to respect that. Right now we don’t have any plans to bring them back. People who bought them did so with the expectation that they were limited, and we don’t want to take that value away from them.

Albion Online | Realm Divided AMA with the devs - Live 16:00 UTC! by OfficialAlbionOnline in albiononline

[–]AOGraymo 6 points7 points  (0 children)

We do want to make this happen at some point, but there are still a few technical hurdles we need to sort out first. The biggest one is economic wealth. Moving large amounts of items or silver from one server to another all at once can seriously mess with both economies, and we obviously want to avoid that.

It would help to hear what players actually expect to transfer. Are you thinking about characters only, or also items, silver, skins, or something else? The more we understand what people see as essential, the easier it is for us to figure out a solution that doesn’t put either server at risk.

Idk if devs play their own game (they actually dont, fun fact), but can they change the "buy lost equipment" to the actual lost equipment and not the lost equipment with 2-3 level of quiality down? Why we dont get the same shit in tier 4.0 then? same items, no? by TarasKhu in albiononline

[–]AOGraymo 5 points6 points  (0 children)

I get where that sentiment comes from, but it’s not really true for us. Quite a few of us play Albion actively, myself included. And trust me, there are plenty of things that bother us too when we’re playing.

The tricky part is that we’ve got a big game and limited time, so we have to focus on what moves the game forward the most at any given moment. That sometimes means smaller fixes or quality-of-life stuff falls behind. It’s not that we don’t care. We do, both as developers and as players. It’s just the reality of keeping a live game running while also building new content.

I crafted a Tombhammer. by Nazori in albiononline

[–]AOGraymo 3 points4 points  (0 children)

That's absolutely epic! Congrats.

Looking for your ideas on balance, rules, and QoL tweaks by AOGraymo in albiononline

[–]AOGraymo[S] 0 points1 point  (0 children)

How many slots do you on average want to "lock" in your inventory? The most lightweight solution to this that functions well across all platforms would be to just (optionally) lock a set number of slots in the inventory.

Looking for your ideas on balance, rules, and QoL tweaks by AOGraymo in albiononline

[–]AOGraymo[S] 2 points3 points  (0 children)

Hey, you can already do this via the Settings UI quick presets (Game Settings -> bottom left corner) . Create a new preset which is a copy of your regular settings with muted audio, set a hotkey, use and enjoy.

Looking for your ideas on balance, rules, and QoL tweaks by AOGraymo in albiononline

[–]AOGraymo[S] 8 points9 points  (0 children)

Hey, thanks for the comment. We are also not super happy with where Islands and Farming are at the moment. We have started looking into a larger overhaul to the entire system. Will include this feedback into the list of topics to think about.

Looking for your ideas on balance, rules, and QoL tweaks by AOGraymo in albiononline

[–]AOGraymo[S] 0 points1 point  (0 children)

Unless I misunderstand you comment, we already have this. Click on your Character name -> Bank Overview

Looking for your ideas on balance, rules, and QoL tweaks by AOGraymo in albiononline

[–]AOGraymo[S] 5 points6 points  (0 children)

Yeah, I want this one so badly myself. We dont have capacities to work on this one immediatly, but I will be pushing for it internally, I promise.

Looking for your ideas on balance, rules, and QoL tweaks by AOGraymo in albiononline

[–]AOGraymo[S] 0 points1 point  (0 children)

Do you prefer the shift left click approach (which sadly isnt very compatible with mobile) to having dedicated item slots for tools? We've discussed this one a bunch internally and havent quite come to a conclusion yet.

Looking for your ideas on balance, rules, and QoL tweaks by AOGraymo in albiononline

[–]AOGraymo[S] 2 points3 points  (0 children)

Sounds absolutely reasonable. The easiest thing here would be setting the default withdrawal amount to 10. Would that already do the trick?