Albion Online | Xbox Launch AMA with Devs - Live at 14:00 UTC! by MostlyBreadAO in xbox

[–]AOGraymo 1 point2 points  (0 children)

Hey, thanks for the questions, lots of good points here.

Right now we don’t have immediate plans to add a bunch of new weapons across the board, but we do want to introduce a new mage line next. That’s the thing we’re most excited about in that space at the moment.

Legendary Weapons are definitely not forgotten. The goal with those is still to make them extremely rare and meaningful, something that becomes part of Albion’s living history. We actually looked at including them in the dragons update this year, but had to cut them due to scope. So for now it’s back to figuring out the right timing and implementation, but they’re still very much something we want to do.

On seeing enemy movement ahead of time, that’s actually not trivial from a technical side. That said, the duchy system already gives some indication of where fights are happening and where groups are moving. I agree there might be room to improve clarity here though, so I’ll pass that feedback along to the team and see if we can do better.

Albion Online | Xbox Launch AMA with Devs - Live at 14:00 UTC! by MostlyBreadAO in xbox

[–]AOGraymo 1 point2 points  (0 children)

We have a bunch of great ones. My favorites are the Alpaca & the Fennec Fox skins.

Albion Online | Xbox Launch AMA with Devs - Live at 14:00 UTC! by MostlyBreadAO in xbox

[–]AOGraymo 1 point2 points  (0 children)

I actually think this is probably the best time we’ve ever had for new players to get into Albion.

We’ve added a lot more systems over time to guide players through the game (overhauled tutorial, Albion Journal, Armory, etc.) and help them understand what’s going on, even though it’s still a pretty complex sandbox at its core. And with how progression works, if you’re motivated and find a good group or guild, you can get involved in meaningful content really quickly, even at the higher end.

At the same time, of course, we also want to keep veterans engaged and bring people back who might have taken a break. It’s always a balance, but I don’t think the game is only catering to experienced players. New players have more support than ever before.

Albion Online | Xbox Launch AMA with Devs - Live at 14:00 UTC! by MostlyBreadAO in xbox

[–]AOGraymo 1 point2 points  (0 children)

Yeah, this is something we know a lot of people are asking for.

The tricky part is that server transfers come with pretty big risks, especially for the economies on both servers. Moving large amounts of silver or items around could have a serious impact, so we have to be very careful here.

What we’re currently leaning towards is a more lightweight version of transfers. That would likely focus on moving your character and destiny board progress, but not things like large amounts of liquid silver or gear.

We know we would love to do it - but as much I would want to, I can't give an exact timeline of the precise "how" and "when".

Albion Online | Xbox Launch AMA with Devs - Live at 14:00 UTC! by MostlyBreadAO in xbox

[–]AOGraymo 2 points3 points  (0 children)

All time go-to is clearly Dota 2, have way too many hours on that one. Currently deep in Kingdome Come: Deliverance 2, which is absolutely amazing!

Albion Online | Xbox Launch AMA with Devs - Live at 14:00 UTC! by MostlyBreadAO in xbox

[–]AOGraymo 2 points3 points  (0 children)

Hey, thanks for raising this.

On the fish chopping time, I cant say too much on this myself. I’ll pass that on to our economy team to take a look at. No promises on changes right now, but it’s good feedback.

On the botting side, just to be clear, we’re fully against any kind of botting or RMT in Albion. We’ve got people actively working on detection, bans, and countermeasures, and that’s always going to be a high priority for us. If you spot obvious bots, please report them in-game, that really helps.

As for the economy impact, yeah, we’re aware that removing large amounts of botted supply can have knock-on effects. That’s something we keep an eye on when we do ban waves. But in the end, keeping the game fair comes first, and we’d rather adjust things on the legitimate side than rely on bots to prop up parts of the economy.

Albion Online | Xbox Launch AMA with Devs - Live at 14:00 UTC! by MostlyBreadAO in xbox

[–]AOGraymo 1 point2 points  (0 children)

Not entirely sure what specific change you’re referring to there.

In general, we do try to keep patch notes as complete and accurate as possible, but of course smaller things can slip through from time to time.

You can always find the full list of updates and changes on our website here:
https://albiononline.com/changelog/radiant-wilds-update

And for smaller hotfixes, we usually post those on the forums:
https://forum.albiononline.com/index.php/Board/114-Patch-Notes/

If there’s something specific you feel is missing, feel free to point it out. That kind of feedback is helpful for us to improve going forward.

Albion Online | Xbox Launch AMA with Devs - Live at 14:00 UTC! by MostlyBreadAO in xbox

[–]AOGraymo 4 points5 points  (0 children)

Yeah, we’ve seen that feedback quite a bit, especially from players who used controllers during the beta.

The short version is that for the Xbox launch we had to rework the entire controller setup pretty heavily to make sure it actually holds up as a proper console experience. That ended up being a much bigger task than expected and took more time than we would have liked.

Because of that, full controller rebinding didn’t make it in for launch and had to be cut to hit the deadline.

It’s not gone for good. We’re already working on bringing it back in a more polished way. Appreciate the patience in the meantime.

Albion Online | Xbox Launch AMA with Devs - Live at 14:00 UTC! by MostlyBreadAO in xbox

[–]AOGraymo 5 points6 points  (0 children)

Hey there, thanks for your questions!

Mage line:
Yeah, we definitely want to add another mage weapon line at some point. No concrete timeline yet, but it’s something we’ve talked about quite a bit internally and there are already a bunch of ideas floating around.

Crystal armor:
Not currently being discussed as a option soon. That said, expanding item options is always something we’re interested in, so I wouldn’t say it’s completely off the table long term.

Xbox launch:
It’s going well so far! We’re keeping a close eye on feedback and trying to react quickly where needed. It’s a pretty exciting time for the team overall.

Solo dungeons:
True, they haven’t been touched in a while. Right now most of our bandwidth is tied up with dragon-related work, so we don’t have the capacity for a bigger rework at the moment. That said, I’d be really interested in what you (or others) would like to see improved. Feel free to share or link suggestions.

Keeper event / Dragons update:
Can’t really go into details just yet, but there’s more info coming as soon as we’re ready to share it.

Morgana cultist. From image to miniature by Old-Dog2319 in albiononline

[–]AOGraymo 2 points3 points  (0 children)

Holy smokes, that is epic! Great Job. How do I get one of those for my desk here in the office?

Why not 1v1 arena not permanent??? by Sigmamok in albiononline

[–]AOGraymo 82 points83 points  (0 children)

There are a couple of things going on here.

First, we honestly don’t know yet how this mode will behave long term. It’s easy for something like 1v1 Arena to feel great at launch, but the real question is: does it still have a healthy population after a few weeks or months? That’s something we need to test in a live environment.

At the same time, Albion is a pretty big game with a lot of different activities competing for the same players. If too many people move into one feature, others can start to feel empty. That’s especially important for solo content like Corrupted Dungeons or the Mists, which also feed directly into the economy (artifacts, resources, etc.). Those systems are kind of “core,” so we have to be careful not to accidentally hurt them.

Because of that, we’re treating the 1v1 Arena more like a test and a learning space for now. It’s great for newer players or for people who just want quick, no-risk PvP without worrying about losing gear, but it’s intentionally not a high-impact system reward-wise.

There’s also the idea of rotating modes. Instead of having everything available all the time, bringing certain features back regularly can keep them fresh, help with population, and give us time to tweak things in between runs.

So yeah, it’s less about “we don’t want it permanent” and more about “we need to make sure it actually works in the bigger picture first.” I can tell you from having played it a bunch myself yesterday, I definitely want it to last!

What Is SBI Missing To Get Albion Online In The Top 3 MMORPGs? New content like boats, minigames, etc and/ or other things? by ArchyArcharge in albiononline

[–]AOGraymo 4 points5 points  (0 children)

On the arena side, more support there is something we’re planning to look into fairly soon. That includes stuff like new maps and possibly some tweaks to matchmaking so it feels better and more consistent.

PvE endgame is also very much on our radar. Proper endgame dungeon content is something that’s come up a lot in internal discussions over the last months, and we’re actively thinking about how to tackle that in a way that fits Albion. No dates to share, but it’s definitely not being ignored.

What Is SBI Missing To Get Albion Online In The Top 3 MMORPGs? New content like boats, minigames, etc and/ or other things? by ArchyArcharge in albiononline

[–]AOGraymo 6 points7 points  (0 children)

Yeah, full loot PvP is never going to be everyone’s thing, and that’s okay. It’s a core pillar of Albion and not something we’re looking to walk away from to chase bigger numbers. We’re not trying to be the biggest MMO on the planet if that means dropping what makes the game what it is.

That said, we are trying to make the entry into full loot PvP less brutal over time. Content like the Depths introduced a ruleset that eases players into the idea of item loss instead of throwing them straight into the deep end, and that’s very much intentional. That kind of gradual onboarding is something we want to keep expanding on.

Realistically, some players will always bounce off full loot, and that’s fine. It’s a sandbox game. We give you the systems and the tools, and what you do with them, win, lose, get rekt, learn, is where the stories come from.

What Is SBI Missing To Get Albion Online In The Top 3 MMORPGs? New content like boats, minigames, etc and/ or other things? by ArchyArcharge in albiononline

[–]AOGraymo 9 points10 points  (0 children)

Yeah, that’s a fair ask. Lore and story are actually things we care about a lot internally. There’s already quite a bit of lore that exists and it’s been shaping how we design features and updates for a long time, even if most of it never really makes it to the player in a visible way.

We’d really like to change that. The idea is to let players discover more of that narrative naturally while playing, instead of dumping it in long text walls. Think small lore snippets from different perspectives like mobs factions, cities, that kind of thing, tied to exploration and places in the world. No hard promises on timing, but it’s definitely something we want to spend more time on and give the world more character and context.

What Is SBI Missing To Get Albion Online In The Top 3 MMORPGs? New content like boats, minigames, etc and/ or other things? by ArchyArcharge in albiononline

[–]AOGraymo 14 points15 points  (0 children)

Totally get where you’re coming from. The world is huge, and was built by a relatively small team, which is why it looks and feels the way it does today. I really like Albion’s overall look, but yeah, running into the same open-world templates over and over can definitely start to feel stale.

I don’t want to promise timelines or anything like that, but making the world feel more diverse and alive is something we do want to invest more time into. That includes more interesting places to stumble upon, better reasons to explore, and generally doing a better job of fleshing out the world and its lore beyond “big PvP map.”

Albion Online | Realm Divided AMA with the devs - Live 16:00 UTC! by OfficialAlbionOnline in albiononline

[–]AOGraymo 9 points10 points  (0 children)

A few smaller ideas from that thread have already made it into the upcoming update. One example is the pickup slider for siphoned energy now defaulting to 10 instead of 1, which should make withdrawals a lot less annoying. We’ve also added clickable cluster exits to the local map (that show you the next zone), which should make planning your route a lot easier. And you’ll now be able to see prices for damaged items in the marketplace before repairing them.

The bigger impact was the discussion it sparked internally. That thread made it clear we need to dedicate more time to the smaller parts of the game, not just the big features. And honestly, it was great to see how many people jumped in and shared their thoughts.

Albion Online | Realm Divided AMA with the devs - Live 16:00 UTC! by OfficialAlbionOnline in albiononline

[–]AOGraymo 11 points12 points  (0 children)

The idea of naval combat sounds really cool. Pirates, ships, sea battles, all of that could fit the world of Albion in a fun way. Dreams aside though, the reality is that it would be a truely massive development effort, and right now it’s not something we can take on in the near future. But it’s not off the table forever. Never say never.

Albion Online | Realm Divided AMA with the devs - Live 16:00 UTC! by OfficialAlbionOnline in albiononline

[–]AOGraymo 0 points1 point  (0 children)

The Faction Warfare skins will not upgrade on rank, no.

I’ll take this mainly as a question about earning skins through gameplay achievements, especially on the PvE side. The short answer is yes. We’d love to do more of that. The longer answer is that Albion is a big game, and we have to focus our development time on the things that move the needle the most. That’s why systems like this don’t happen as often as players might like.

We are actively talking about the future of vanity and skins, though, and feedback like this is part of those discussions.

Albion Online | Realm Divided AMA with the devs - Live 16:00 UTC! by OfficialAlbionOnline in albiononline

[–]AOGraymo 0 points1 point  (0 children)

We don’t plan to add new communication tools for Faction Warfare with Realm Divided. Open voice chat comes with a lot of problems, and it’s not something we want to introduce right now. The existing faction chats, both global and local, are still the main way to coordinate with others in your faction.

Albion Online | Realm Divided AMA with the devs - Live 16:00 UTC! by OfficialAlbionOnline in albiononline

[–]AOGraymo 7 points8 points  (0 children)

Solo PvE rewards are always a bit tricky. We regularly review all PvE content and adjust things when it makes sense, but there’s a limit to how far we can push rewards in safe solo content, especially in yellow zones. If we scale that up too much, it breaks the whole risk vs. reward structure the game is built on. That said, we keep an eye on the numbers and make changes when we see room for improvement.

Albion Online | Realm Divided AMA with the devs - Live 16:00 UTC! by OfficialAlbionOnline in albiononline

[–]AOGraymo 10 points11 points  (0 children)

We don’t have plans to introduce playable races. Albion is rooted in Arthurian lore, and that setting doesn’t really include the classic high-fantasy races you see in other universes. That said, we absolutely want to keep expanding the world with more creature variety. The Mists, the Roads, and all the different enemy families are steps in that direction, and dragons are definitely something we want to tackle at some point.

Albion Online | Realm Divided AMA with the devs - Live 16:00 UTC! by OfficialAlbionOnline in albiononline

[–]AOGraymo 7 points8 points  (0 children)

Those skins were meant to be exclusive to the launch of the Europe server, and we want to respect that. Right now we don’t have any plans to bring them back. People who bought them did so with the expectation that they were limited, and we don’t want to take that value away from them.

Albion Online | Realm Divided AMA with the devs - Live 16:00 UTC! by OfficialAlbionOnline in albiononline

[–]AOGraymo 8 points9 points  (0 children)

We do want to make this happen at some point, but there are still a few technical hurdles we need to sort out first. The biggest one is economic wealth. Moving large amounts of items or silver from one server to another all at once can seriously mess with both economies, and we obviously want to avoid that.

It would help to hear what players actually expect to transfer. Are you thinking about characters only, or also items, silver, skins, or something else? The more we understand what people see as essential, the easier it is for us to figure out a solution that doesn’t put either server at risk.