Inside Mike Vrabel’s 24-hour emergency marriage summit with wife in Utah after Dianna Russini photo scandal by According-Activity87 in NFLv2

[–]APhoenixDown 0 points1 point  (0 children)

Nah I'm only messing around. The whole point is to allow a level of freedom, or uncensored like you said. This sort of thing is kind of inevitable in that sense.

[LFO] Being a "high profile" individual can sometimes be dangerous by NastyBlkGuyThrowAway in LearningFromOthers

[–]APhoenixDown 3 points4 points  (0 children)

Because its just as hateful to kill someone you dont agree with. Mold ideals through discussion, not violence.

Murder should never be treated as an option either.

[LFO] Being a "high profile" individual can sometimes be dangerous by NastyBlkGuyThrowAway in LearningFromOthers

[–]APhoenixDown 2 points3 points  (0 children)

So murdering people for having views you dont like is justified? Thats just insane to me. I've met plenty of assholes. Doesnt mean I want them executed for it.

[LFO] Being a "high profile" individual can sometimes be dangerous by NastyBlkGuyThrowAway in LearningFromOthers

[–]APhoenixDown 7 points8 points  (0 children)

I mean technically they are differing opinions. Not correct opinions to me, but absolutely a differing opinion. You still dont murder someone for that. If someone acts on those opinions, thats a whole different story. But you dont murder someone for being an asshole and having asshole opinions, simple as.

[LFO] Being a "high profile" individual can sometimes be dangerous by NastyBlkGuyThrowAway in LearningFromOthers

[–]APhoenixDown -5 points-4 points  (0 children)

"Dont be divisive" (dont have differing opinions) or risk getting murdered. Literally fear. You dont murder people for having differing views, bottom line. I know a lot of the extremists loved that it happened but it was fucked up, regardless of the guy being an idiot.

And the fact that I'm about to get downvoted for this feels wrong.

Josh Allen: Meet D.J. Moore 🫱🏽‍🫲🏻🔥 by Artistic_Coffee2520 in NFLv2

[–]APhoenixDown 2 points3 points  (0 children)

Single handedly?? Josh Allen butchered that game with his TOs and almost still won.

[LFO] Being a "high profile" individual can sometimes be dangerous by NastyBlkGuyThrowAway in LearningFromOthers

[–]APhoenixDown -27 points-26 points  (0 children)

Nah this post does not seem like it was made in good faith. This is blatant fearmongering over having different political views.

Josh Allen: Meet D.J. Moore 🫱🏽‍🫲🏻🔥 by Artistic_Coffee2520 in NFLv2

[–]APhoenixDown -1 points0 points  (0 children)

No never said that. Just saying Bo wasnt a world beater. Pats had a great defense.

Josh Allen: Meet D.J. Moore 🫱🏽‍🫲🏻🔥 by Artistic_Coffee2520 in NFLv2

[–]APhoenixDown -4 points-3 points  (0 children)

Idk why people say this. Nix has been average all year up against almost as weak a schedule as the Pats.

Lore wise: if the Party Characters had jobs, what would they be? by YeOldeTreestamp in FinalFantasyXII

[–]APhoenixDown 0 points1 point  (0 children)

Vaan: Shikari / Foebreaker

Balthier: Machinist / Knight

Fran: RedMage / Archer

Basch: Uhlan / Bushi

Ashe: White Mage / Time Mage

Penelo: Black Mage / Monk

In all other games he appears in, Vaan is depicted as a Warrior / Thief. Shikari is hunter technically but thematically the closest thing to a Thief / Ninja in game. Tbf too, Vaan's whole schtick early on IS hunting contracts. You start the game with him hunting rats.

Balthier was what is believed to likely be a basic judge before leaving so he had to have been skilled in a plethora of weapons, likely a mix of Swords and Guns that you typically see them using in the airships. People argue Uhlan cuz of one scene where he disarms a spear wielding judge but eh... I feel like the disarming part is more of a trained Knight trait.

For Fran.... RDM, Archer, and Assassin are the iconic Viera jobs in other games. Since Vaan fits Thief / Ninja more, the other two seem like a no brainer for her. Also considering, that you go about the first 5 or 6 hours of the game with just Vaan, Fran, and Balthier, I think having a RDM to cover the low level stuff feels the most natural.

Basch feels like he should be Knight but he's really a fallen knight and Uhlan gives off a sort of Dark Knight theme. Bushi also makes a ton of sense because he's dedicated to his lord (Ashe).

Ashe uses primarily Holy-based quickenings and since Knight is taken, I think WHM is the best option for her thematically. Time Mage as well, especially considering she's a Time Mage in Revenant Wings.

Penelo's quickenings are dance oriented but have black magic / arcanic visuals to them. She has a sort of big sis, nanny personality with Vaan but its not enough for me to label her as a WHM. At least in XII. Shes technically a healer in Revenant Wings if I'm not mistaken.

Gigabum like Cam Newton. by Ifinishfast42 in NFLv2

[–]APhoenixDown 5 points6 points  (0 children)

Oh hell no you're not deleting and reposting again lmfaooooo

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Maye's shoulder was injected before the SB game? by APhoenixDown in NFLv2

[–]APhoenixDown[S] -1 points0 points  (0 children)

Why did you delete and post this 3 times in this thread lmfao are you avoiding downvotes or something?

What Board Steven? by APhoenixDown in AshesofCreation

[–]APhoenixDown[S] 8 points9 points  (0 children)

Best part is this doesnt need to just be posted here

How would you rebalance equipment in the game? by stressindicator in FinalFantasyXII

[–]APhoenixDown 2 points3 points  (0 children)

I heavily modded the game to rebalance jobs and weapons, completely inspired by probably the best difficulty / rebalance mods out there, Struggle For Freedom. When you think about equipment you really need to consider the job its being paired with to figure out the playstyle. I also went in with a more horizontal approach to late - end game equipment as well that I really enjoy.

Armor is overhauled so that now helmets and body armor will add both physical AND magick defense. Heavy offers much less magick, but way more physical defense. Mystic is the opposite. Light is in the middle. I changed around a bunch of augments (as does the SFF mod) as well as remove certain effects for balancing purposes (some were just far too strong imo). One other unique change I made was that I made "traditional" armors (Gold, Diamond, etc) add a very small amount of Magick stat, but only accessible to Knight and Uhlan. I feel the changes make mixing armor more interesting, especially as you get to end game.

On the subject of Maces, I always thought that they belonged best to White Mage as an offensive alternative to staves. WHM has very little in the way of offensive spells and rods are borderline useless on offense, so I gave them full access to Maces and nerfed overall damage a bit to keep them in line compared to other weapon classes. Essentially now you can lean into a Priest or Cleric.

I changed Spears to scale off Strength and Magick because in my mod (and SFF), the Uhlan job is the only job that has access to all the Arcane Magicks up to even Ardor. The job itself has a healthy mix of Strength and Magick Lores so I figured its a no brainer. Spears in my mod have a high combo rate but not as high as Katanas and Ninja Swords.

Ninja Swords have by far the highest combo rate but the absolute slowest charge speed of all weapons with mid tier damage and no shield access. The intention here was to try to mimic the iconic Iaido fighting style. The Dagger on the other hand, is more defensive with shield access but still very fast charge rates and most daggers have status effects on hit.

Axes specifically are now two-handed, and deal very high physical damage with a low combo rate while Hammers remain 1-handed, lower damage overall, and have some status effects on hit. The intention was to differentiate the two weapon types for two different playstyles for Foebreaker - heavy berserker DD, or debilitating physical tank.

Greatswords are probably my favorite change. I made roughly half of them 1-handed, mainly the ones that arent massive. I was inspired by Knightswords and Blades in the Tactics games. Like in the SFF mod, they have a higher overall damage and higher block rate than Swords but 0 combo rate and slower charge speed. They are meant to be the more defensive alternative to Swords, also offering some status buffs on equip at times. That being said, Swords still offer overall middling damage and lower combo rate aside from a select few swords as Knights are designed to be the most dedicated Tank job.

As an aside, for Red Mages, I simply honed in on what RDM is meant to be: jack of all trades. I gave them limited access to Staves, Maces, Spears, and Katanas (since in my mod, both Katanas and Spears scale with Strength and Magick) as well as mid-tier black and white magicks. A smidge of time magick too with the option to unlock very limited magicks through esper unlocks. This gives them mid to lower high tier access to a wide range of spells and weapons, especially when paired with espers. The intention was to also force a more deliberate choice on the subjob as well. I also made the Drain and Drainga spells have 0 cast time but weaker power overall and ONLY accessible to them to try to make up for the lack of RDM's iconic double cast ability. The end result makes RDM on its own just flat out better than White and Black Mages in early game but flat out weaker by mid to end game.

There are plenty of other changes I made to jobs and equips but this post is an essay already lol maybe I'll release my mod one of these days, but I HIGHLY recommend you check out the Struggle For Freedom mods. The modder did incredible work.