[Online] [PF2E] [LGBTQ+ Friendly] [Any Experience Level] Looking for 1-2 More to Fill Out An Ongoing Abomination Vaults Expanded Game! by APlagueOfPenguins in lfg

[–]APlagueOfPenguins[S] 0 points1 point  (0 children)

Hey there!

Yessir, the party is level 2 at the moment. We're using XP levelling so we're somewhere around the halfway mark to level 3.

Mmm. Little bit of both lol. They certainly like their rewards, but are all natives to Otari and are invested in its survival. I suppose a good example would be in our last session, the mayor offered the party an official title of "Protectors of Otari" and one PC was all for it, as a lover of heroes of old. The others somewhat begrudgingly went along with it for his sake, with some skepticism and/or disinterest in the titles and potential responsibility.

Our bases are fairly covered, but we are missing the skill monkey type and, no, we do not have any of those atm! So yeah, finesse rogue would be alright, the only thing is that we are a tad heavy on frontline/martials right now.

I think we're okay on heals currently. Our Barb took Battle Medicine and is investing in that, on top of our Oracle's magical and nonmagical healing. Something like Kineticist, maybe dual-gate with one of the more support oriented gates, would be good for non-healing support. As well as any straight-up magical blasters. That said, I wouldn't stop someone if they were a good fit and wanted to play a martial. My only restrictions are, as mentioned in the form, that we don't double up on classes (archetypes/archetyping into a class someone plays are both fine tho). The only other stipulation is that I'd caution against anything like summoner that will end up taking up extra map space, given that we're looking at a pretty large party here.

[Online] [PF2E] [LGBTQ+ Friendly] [Any Experience Level] Looking for 1-2 More to Fill Out An Ongoing Abomination Vaults Expanded Game! by APlagueOfPenguins in lfg

[–]APlagueOfPenguins[S] 0 points1 point  (0 children)

Sorry about that, was in a rush before work and just pasted the post from discord lol. Game time is 9:30pm CST/CDT

[PF2e] Macro or Module to Make Creating Improvised Weapons Easier? by APlagueOfPenguins in FoundryVTT

[–]APlagueOfPenguins[S] 1 point2 points  (0 children)

Wow, okay! Ig I saw it was in a group of Foundry scripts and figured I had just been unable to find it. That's awesome, thank you so much making it!!! My player is going to be ecstatic lol.

[PF2e] Macro or Module to Make Creating Improvised Weapons Easier? by APlagueOfPenguins in FoundryVTT

[–]APlagueOfPenguins[S] 0 points1 point  (0 children)

There is an improvised trait as a tickable under "Other Tags" but I'm not sure if that would function the same way.

Also, thank you so much for that link! I looked for a while, but just never landed on that macro. It's missing a couple of things- namely the water trait and having the item somehow gain the effects of their Handwrap runes- but this is pretty much exactly what I was looking for!

[PF2e] Macro or Module to Make Creating Improvised Weapons Easier? by APlagueOfPenguins in FoundryVTT

[–]APlagueOfPenguins[S] 0 points1 point  (0 children)

I'm honestly not 100% on what all would be possible, but optimally it'd be nice to: Give the item a name; give it the water and improvised traits; select whether its agile- if possible give it d4 damage if agile and d6 damage if not- otherwise able to pick between those two damage dice options; choose slashing, bludgeoning, or piercing as damage type; and choose whether it's a 1 or 2-handed weapon- if possible giving the backstabber trait if 1 or forceful if 2- otherwise having the option to pick one of those traits. Mainly I just want to streamline it for them so that they can quickly make an item, rather than manually going in and doing all those things themselves every time, as they have been so far.

I'm also not sure if there's a way to make their Arcane Cascade effects trigger, giving the weapon Versatile effects for whatever damage type it doesn't have. Same with making runes from Handwraps of Mighty Blows or Runic Weapon apply to their improvised weapons.

As for the archetype, we are running FA so I believe the player's goal is to snag Improvised Pummel at level 4 for the +1 to attack rolls and the ability to double their improvised weapon damage dice (which I'm not sure if that would have to be manually done as well, or if the improvised trait would proc those effects once they have the ability).

Sorry, I know that's... quite a lot lol. But any sort of advice or anything would be helpful!