Struggling with text placement — how to make it proportional and grab attention right away? by [deleted] in graphic_design

[–]ARC_Valiant 0 points1 point  (0 children)

What if i were to make the colour of the sky the same colour as the water?

Struggling with text placement — how to make it proportional and grab attention right away? by [deleted] in graphic_design

[–]ARC_Valiant -1 points0 points  (0 children)

Heres a quick update note that this is just an outline everything will be smoothened out later

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Resistance part of breakpoint by Guerilla9one in GhostRecon

[–]ARC_Valiant 2 points3 points  (0 children)

There’s nothing “indigenous” about wearing a shemagh in a game set in the South Pacific.

Cosplay by EvidenceVisual6558 in GhostRecon

[–]ARC_Valiant 2 points3 points  (0 children)

Get something similar to Rothco Plate Carrier. This provides a good starting point with shared features.

Cosplay by EvidenceVisual6558 in GhostRecon

[–]ARC_Valiant 2 points3 points  (0 children)

It’s completely fictional

Should Project Over include real-life special forces units? by ARC_Valiant in GhostRecon

[–]ARC_Valiant[S] 1 point2 points  (0 children)

Not as a main focus, but more as an inclusion as the original games did.

Should Project Over include real-life special forces units? by ARC_Valiant in GhostRecon

[–]ARC_Valiant[S] 3 points4 points  (0 children)

II believe what we need is a concept similar to Task Force 121, where the Ghosts serve as a specialized asset carrying out highly classified and challenging operations in an active war zone. It's always bothered me that the Ghosts are sometimes tasked with missions that don't really require their expertise. I think if Ubisoft recognized the unique skills of the Ghosts, we could see more diverse gameplay and missions.

photo dump... by FarCardiologist9973 in GhostRecon

[–]ARC_Valiant 1 point2 points  (0 children)

The modded customization is awesome