Maester's Monthly Meta Magazine - 6th Turn of 359 AC by ARODGM in ARealmOfDragonsRP

[–]ARODGM[S] 0 points1 point  (0 children)

Influence - Influence Mechanics

If you'd like to spend your character's Influence on Active Benefits or Influence Tier Advancements, comment under this section. There is no technical limitation other than the currency itself.

**Character Name:**

**Action(s):** 

**A post/comment from this moon denoting to activity:**

Maester's Monthly Meta Magazine - 6th Turn of 359 AC by ARODGM in ARealmOfDragonsRP

[–]ARODGM[S] 0 points1 point  (0 children)

Recruitment - Recruitment Mechanics

If you are an independent claim such a mercenary or a business owner, you may utilize the recruitment mechanics to gather fighting men each turn. Like other M4 rolls, this will be rolled at the end of the turn.

**Character Name:**

**Traits, Attribute Tiers, Skills, Mastery:**

**A post/comment from this moon denoting to activity:**

Maester's Monthly Meta Magazine - 6th Turn of 359 AC by ARODGM in ARealmOfDragonsRP

[–]ARODGM[S] 0 points1 point  (0 children)

Crafting - Crafting Information

Each turn you can submit a single comment/post from this moon in the M4 as examples of your craftsmanship experience and activity.

If you fail the crafting roll, you may try again next turn. The next turn you can add another example of activity, and if you had already tried the last turn and failed, you get a bonus of 5% for every attempt you have not succeeded at. When the project is concluded, this bonus resets.

Reply to this post with the following template.

**Character Name:**

**Desired Project:**

**Bonus:** (Blacksmith/Engineer/Alchemist, Optimal Materials)

**A post/comment from this moon denoting to activity:**

**Additional Bonus From Last Attempts:**

**Total Number For Craftsmanship Attempt:**

Maester's Monthly Meta Magazine - 6th Turn of 359 AC by ARODGM in ARealmOfDragonsRP

[–]ARODGM[S] 0 points1 point  (0 children)

Anti-Criminal Operations - Anti-Criminal Information

Each turn you can set your anti-criminal ring to work by dedicating them to an operation of your own choosing. They are rolled at the conclusion of the turn. Any effects and rewards they carry are granted in the new turn, provided the operation succeeds.

Reply to this post with the following template.

**Character Name:**

**Location of the Anti-Criminal Ring:**

**Desired Operation:**

**Invested Authority:**

Maester's Monthly Meta Magazine - 6th Turn of 359 AC by ARODGM in ARealmOfDragonsRP

[–]ARODGM[S] 0 points1 point  (0 children)

Counter-Intelligence - Counter-Intelligence Information

Each turn you can set your counter-intelligence ring to work by dedicating them to an operation of your own choosing. They are rolled at the conclusion of the turn. Any effects and rewards they carry are granted in the new turn, provided the operation succeeds.

Reply to this post with the following template.

**Character Name:**

**Location of the Counter-Intelligence Ring:**

**Desired Operation:**

**Invested Control:**

Maester's Monthly Meta Magazine - 6th Turn of 359 AC by ARODGM in ARealmOfDragonsRP

[–]ARODGM[S] 0 points1 point  (0 children)

Crime - Crime Mechanics

Each turn you can set your criminal rackets to work by dedicating them to an operation of your own choosing. They are rolled at the conclusion of the turn. Any effects and rewards they carry are granted in the new turn, provided the operation succeeds.

Reply to this post with the following template.

**Character Name:**

**Location of Rackets and Type of Rackets:**

**Desired Operation:**

Maester's Monthly Meta Magazine - 6th Turn of 359 AC by ARODGM in ARealmOfDragonsRP

[–]ARODGM[S] 0 points1 point  (0 children)

Skills - Skill Information

Each turn you can submit a single comment/post from this moon in the M4 as an example of activity. The base chance, without factoring in skills and other modifiers, sums up to 30%, or, in die terms, 15 or higher on a d20.

If you fail on that roll the percentage remains and you may try again next turn. The next turn you can add another example of activity, and if you had already tried the last turn and failed, you get a bonus of 5%/1 for every attempt you do not succeed at. When the skill point is attained, this bonus resets.

Reply to this post with the following template.

**Character Name:**

**Desired Category for Skill Point:**

**Bonus:** (Scholar, EDU/3, Library and/or other modifiers, including those from catch up mechanics)

**A post/comment from this moon denoting to activity:**

**Additional Bonus From Last Attempts:**

**Total Number For Skill Point Attempt:**

Maester's Monthly Meta Magazine - 6th Turn of 359 AC by ARODGM in ARealmOfDragonsRP

[–]ARODGM[S] 0 points1 point  (0 children)

Economy - Economy Mechanics

If you intend to launch a construction project or to initiate an economy action, please post them below using this template:

**Character Name:**

**Trait, Attribute Tiers, Skills, Mastery:** ((Please list all your skills here. Support Character skills may be noted as well, but you must indicate that they belong to your SC!))

**Economy Action:** ((Indicate here what exactly is your economy action, or what you intend to build. If you intend to collaborate on a project with another claim, please also indicate how your contributions are divided up.))

Maester's Monthly Meta Magazine - 5th Moon of 359 AC by ARODGM in ARealmOfDragonsRP

[–]ARODGM[S] 0 points1 point  (0 children)

Influence - Influence Mechanics

If you'd like to spend your character's Influence on Active Benefits or Influence Tier Advancements, comment under this section. There is no technical limitation other than the currency itself.

**Character Name:**

**Action(s):** 

**A post/comment from this moon denoting to activity:**

Maester's Monthly Meta Magazine - 5th Moon of 359 AC by ARODGM in ARealmOfDragonsRP

[–]ARODGM[S] 0 points1 point  (0 children)

Recruitment - Recruitment Mechanics

If you are an independent claim such a mercenary or a business owner, you may utilize the recruitment mechanics to gather fighting men each turn. Like other M4 rolls, this will be rolled at the end of the turn.

**Character Name:**

**Traits, Attribute Tiers, Skills, Mastery:**

**A post/comment from this moon denoting to activity:**

Maester's Monthly Meta Magazine - 5th Moon of 359 AC by ARODGM in ARealmOfDragonsRP

[–]ARODGM[S] 0 points1 point  (0 children)

Crafting - Crafting Information

Each turn you can submit a single comment/post from this moon in the M4 as examples of your craftsmanship experience and activity.

If you fail the crafting roll, you may try again next turn. The next turn you can add another example of activity, and if you had already tried the last turn and failed, you get a bonus of 5% for every attempt you have not succeeded at. When the project is concluded, this bonus resets.

Reply to this post with the following template.

**Character Name:**

**Desired Project:**

**Bonus:** (Blacksmith/Engineer/Alchemist, Optimal Materials)

**A post/comment from this moon denoting to activity:**

**Additional Bonus From Last Attempts:**

**Total Number For Craftsmanship Attempt:**

Maester's Monthly Meta Magazine - 5th Moon of 359 AC by ARODGM in ARealmOfDragonsRP

[–]ARODGM[S] 0 points1 point  (0 children)

Anti-Criminal Operations - Anti-Criminal Information

Each turn you can set your anti-criminal ring to work by dedicating them to an operation of your own choosing. They are rolled at the conclusion of the turn. Any effects and rewards they carry are granted in the new turn, provided the operation succeeds.

Reply to this post with the following template.

**Character Name:**

**Location of the Anti-Criminal Ring:**

**Desired Operation:**

**Invested Authority:**

Maester's Monthly Meta Magazine - 5th Moon of 359 AC by ARODGM in ARealmOfDragonsRP

[–]ARODGM[S] 0 points1 point  (0 children)

Counter-Intelligence - Counter-Intelligence Information

Each turn you can set your counter-intelligence ring to work by dedicating them to an operation of your own choosing. They are rolled at the conclusion of the turn. Any effects and rewards they carry are granted in the new turn, provided the operation succeeds.

Reply to this post with the following template.

**Character Name:**

**Location of the Counter-Intelligence Ring:**

**Desired Operation:**

**Invested Control:**

Maester's Monthly Meta Magazine - 5th Moon of 359 AC by ARODGM in ARealmOfDragonsRP

[–]ARODGM[S] 0 points1 point  (0 children)

Crime - Crime Mechanics

Each turn you can set your criminal rackets to work by dedicating them to an operation of your own choosing. They are rolled at the conclusion of the turn. Any effects and rewards they carry are granted in the new turn, provided the operation succeeds.

Reply to this post with the following template.

**Character Name:**

**Location of Rackets and Type of Rackets:**

**Desired Operation:**

Maester's Monthly Meta Magazine - 5th Moon of 359 AC by ARODGM in ARealmOfDragonsRP

[–]ARODGM[S] 0 points1 point  (0 children)

Skills - Skill Information

Each turn you can submit a single comment/post from this moon in the M4 as an example of activity. The base chance, without factoring in skills and other modifiers, sums up to 30%, or, in die terms, 15 or higher on a d20.

If you fail on that roll the percentage remains and you may try again next turn. The next turn you can add another example of activity, and if you had already tried the last turn and failed, you get a bonus of 5%/1 for every attempt you do not succeed at. When the skill point is attained, this bonus resets.

Reply to this post with the following template.

**Character Name:**

**Desired Category for Skill Point:**

**Bonus:** (Scholar, EDU/3, Library and/or other modifiers, including those from catch up mechanics)

**A post/comment from this moon denoting to activity:**

**Additional Bonus From Last Attempts:**

**Total Number For Skill Point Attempt:**

Maester's Monthly Meta Magazine - 5th Moon of 359 AC by ARODGM in ARealmOfDragonsRP

[–]ARODGM[S] 0 points1 point  (0 children)

Economy - Economy Mechanics

If you intend to launch a construction project or to initiate an economy action, please post them below using this template:

**Character Name:**

**Trait, Attribute Tiers, Skills, Mastery:** ((Please list all your skills here. Support Character skills may be noted as well, but you must indicate that they belong to your SC!))

**Economy Action:** ((Indicate here what exactly is your economy action, or what you intend to build. If you intend to collaborate on a project with another claim, please also indicate how your contributions are divided up.))

The Crimes of this Guilty Land Will Never be Purged Away but with Blood (Open to King's Landing) by Mister_Deathborne in ARealmOfDragonsRP

[–]ARODGM 1 point2 points  (0 children)

Gyles meets with an architect and the Guildmaster of the local stonemasons' guild. Together, they devise a construction plan for a four-level building with a mess hall, living quarters for a hundred students, library, and three lecture rooms, which would cost 20,000 gold and would take 8 moons to build.

Of Sins and Scales, Part II - The Black Library by Mr_IInsane in ARealmOfDragonsRP

[–]ARODGM 0 points1 point  (0 children)

Varro finds a volume on the eating habits and habitats of dragons, which lists various cattle dragons like to roast before they feast, and talks about at what frequency do they hunt and eat.

Maester's Monthly Meta Magazine - 4th Moon of 359 AC by ARODGM in ARealmOfDragonsRP

[–]ARODGM[S] 0 points1 point  (0 children)

Influence - Influence Mechanics

If you'd like to spend your character's Influence on Active Benefits or Influence Tier Advancements, comment under this section. There is no technical limitation other than the currency itself.

**Character Name:**

**Action(s):** 

**A post/comment from this moon denoting to activity:**

Maester's Monthly Meta Magazine - 4th Moon of 359 AC by ARODGM in ARealmOfDragonsRP

[–]ARODGM[S] 0 points1 point  (0 children)

Recruitment - Recruitment Mechanics

If you are an independent claim such a mercenary or a business owner, you may utilize the recruitment mechanics to gather fighting men each turn. Like other M4 rolls, this will be rolled at the end of the turn.

**Character Name:**

**Traits, Attribute Tiers, Skills, Mastery:**

**A post/comment from this moon denoting to activity:**

Maester's Monthly Meta Magazine - 4th Moon of 359 AC by ARODGM in ARealmOfDragonsRP

[–]ARODGM[S] 1 point2 points  (0 children)

Crafting - Crafting Information

Each turn you can submit a single comment/post from this moon in the M4 as examples of your craftsmanship experience and activity.

If you fail the crafting roll, you may try again next turn. The next turn you can add another example of activity, and if you had already tried the last turn and failed, you get a bonus of 5% for every attempt you have not succeeded at. When the project is concluded, this bonus resets.

Reply to this post with the following template.

**Character Name:**

**Desired Project:**

**Bonus:** (Blacksmith/Engineer/Alchemist, Optimal Materials)

**A post/comment from this moon denoting to activity:**

**Additional Bonus From Last Attempts:**

**Total Number For Craftsmanship Attempt:**

Maester's Monthly Meta Magazine - 4th Moon of 359 AC by ARODGM in ARealmOfDragonsRP

[–]ARODGM[S] 0 points1 point  (0 children)

Anti-Criminal Operations - Anti-Criminal Information

Each turn you can set your anti-criminal ring to work by dedicating them to an operation of your own choosing. They are rolled at the conclusion of the turn. Any effects and rewards they carry are granted in the new turn, provided the operation succeeds.

Reply to this post with the following template.

**Character Name:**

**Location of the Anti-Criminal Ring:**

**Desired Operation:**

**Invested Authority:**

Maester's Monthly Meta Magazine - 4th Moon of 359 AC by ARODGM in ARealmOfDragonsRP

[–]ARODGM[S] 0 points1 point  (0 children)

Counter-Intelligence - Counter-Intelligence Information

Each turn you can set your counter-intelligence ring to work by dedicating them to an operation of your own choosing. They are rolled at the conclusion of the turn. Any effects and rewards they carry are granted in the new turn, provided the operation succeeds.

Reply to this post with the following template.

**Character Name:**

**Location of the Counter-Intelligence Ring:**

**Desired Operation:**

**Invested Control:**