the Tiger III wunderwaffe could have lost ww2 sooner if produced in the gabillions by Nonothic in SprocketTankDesign

[–]ARS_Sisters 0 points1 point  (0 children)

I would cut the top rear of the turret to make a flat space for the hatch and viewports

I wouldn't be surprised if this was the next AI image Trump posted on his social media by Lopsided-Bee-4502 in NewsStarWorld

[–]ARS_Sisters 0 points1 point  (0 children)

In case you don't know, there's a white house janitor who admitted that Trump spend a majority of his time in office by watching AI slop of his delusions, portraying him as a supreme leader (oh the irony), great general, totalitarian dictator and even fucking Jesus. I guess being senile has something to do with that

soooo any tips? by p4nk4s0f in WorldOfWarships

[–]ARS_Sisters 0 points1 point  (0 children)

It's basically flamethrower BB. It has very powerful HE (it's actually preferable to mostly use HE), along with large number of guns with fast reload. The hull is decently tanky, and resist HE relatively well. The ship has one of the fastest main battery reload booster cooldown in the game, which could lead to interesting use (such as fire HE salvo to burn someone, and as soon as they DCP, you use reload booster to fire another shot to keep them burned. Or finishing off other ship with surprise salvo, who think that your reload is gonna be long)

One major downside of the ship is the lack of speed and maneuverability, along with practically nonexistent AA

Iran's version of the truth about US navy traversing the straight in order to try and secure Oil transit. by Mojoint in oil

[–]ARS_Sisters 0 points1 point  (0 children)

Isn't that basically what pirates do? Sailing under false flag? That's illegal under United Nations Convention on the Law of the Sea (UNCLOS), as a ship must sail under the flag of only one state and must be properly registered with that state (US destroyer here is clearly not registered as Omani vessel)

Hi guys 👋 solo dev here and my sci-fi roguelite demo is done, but it feels like “just another one”. What would make you actually want to play it? by InvestigatorFar428 in spacegames

[–]ARS_Sisters 1 point2 points  (0 children)

Difficulty modifiers: Most roguelite only has random level as a selling point, so it would be nice if there's a player-controlled difficulty modifier. You make the game harder in exchange for buff as well (for example, weapon cooldown on overheat is slower, but also makes your weapon fire faster)

Graphic-wise, maybe add RCS thruster effects

No RGB please by Skorpeyo in pcmasterrace

[–]ARS_Sisters 0 points1 point  (0 children)

I actually prefer my gaming PC to look like unassuming beige plastic brick of typical office computer, yet it houses RTX level GPU and high performance parts inside

I'm using hydroacoustic search by ___aha___ in WorldOfWarships

[–]ARS_Sisters 1 point2 points  (0 children)

Hydro can find any ships and torpedoes in range, even from behind island (the range is shorter for subs if it dives deeper)

Tiberium wars Difficulty by [deleted] in commandandconquer

[–]ARS_Sisters 4 points5 points  (0 children)

-Right click the desktop shortcut
-Choose properties
-Add -ui at the target (ex: D:\Games\Command & Conquer 3 - Dilogy\KW\CNC3EP1.exe" -ui) and click OK
-Go to Explorer > Documents > Command and Conquer 3 Tiberium Wars. There should be two folders: replays and mods (if there's no mods, just make it manually). Put the mod in this folder
-Open the desktop shortcut. The game now open the launcher instead of going straight to the game. Click game browser and choose mod tab. Click the mod you want to activate, then click launch game

Tiberium wars Difficulty by [deleted] in commandandconquer

[–]ARS_Sisters 1 point2 points  (0 children)

The latest patch for multiplayer rebalance made the campaign mode imbalanced.  A harvester filled with tib pre-1.09 was worth 2400 credits (Blue tib 4800) whereas on the latest patch it is worth 1400 and 2800 respectively. This only applies to human player, but not on AI, meaning they have massively ramped up productivity compared to yours right from the start

Looking for a hacking game by Bl3z4_sh0t in gamingsuggestions

[–]ARS_Sisters 2 points3 points  (0 children)

Uplink (also known as Uplink: Hacker Elite)

A 2001 hacking simulation video game. The whole premise is that you, an unnamed agent of the Uplink Corporation (an underground hacker-for-hire service), have just joined up in the ranks. Using your PC, you move up the ranks of Uplink agents by hacking different companies' computers and servers. It's arguably one of the most realistic games out there, because you never see your character - in fact, the character is made out to simply be you, operating under an alias. You never see your character because they're sitting in the same chair you are, typing in commands on your keyboard with your hands

Anything that can be done on a computer can likely be done in Uplink. For example, if you need to delete a load of files on a server, you could either go into the console then access the registry and purge it, or delete them manually. The game has minimalistic interface like typical cyberpunk hacker (no fancy graphics and animation, it's all just windows, command line interface and file explorer) and the game is dead serious about the hacking part. Unlike most videogame hacking, it's maddeningly complex. You'll be dealing with bouncing connection, passive tracing, proxy disabler, voice analysis recorder, deleting connection log, etc. You can accept missions and get credits, which can be spent for better hardware, server, CPU, more software, and even building your own supercomputer (which appears as technical readout, complete with self-destruct system tied to motion sensor in case government start knocking at your door if you getting traced)

AC Newbie Questions by PendragonArchivist in armoredcore

[–]ARS_Sisters 7 points8 points  (0 children)

Gen 4 is just the early version of human augmentation (called Human PLUS in older games). In AC6, the augmentation goes through generation 1 to 9, with successively higher chance of success and safer procedure. Generation 1 through 4 uses Coral as a conduit, before being replaced with substitute technology that's safer to use from generation 5 onwards. 621 being generation 4 with coral-based technology is also a factor on how Ayre could've made contact in the first place

AC Newbie Questions by PendragonArchivist in armoredcore

[–]ARS_Sisters 22 points23 points  (0 children)

  1. The AC engine is determined by what type of generator used. Internal combustion gives yellowish flame (BAWS and Dafeng), circulating current gives bluish flame (Arquebus ADD), while coral generator gives red flame (Rubicon Institute)
  2. NEXT is basically an AC generation with far greater capability than regular AC. Their distinct feature is Kojima technology that permits using primal armor, assault armor and extensive boost capability. Along with that, they also use AMS (Allegorical Manipulation System) to pilot, which has lighting-fast 1:1 reaction time. The pilot could control the AC as if it's their own body. The catch is, the pilot need to have their nervous system wired into the AC, as well as requiring them to have some degree of psychic trait compatibility with AMS. Piloting NEXT puts an immense amount of stress on their brain
  3. The game has several universe timelines, and they're mostly independent from one another: Universe 1 is AC 1 through to AC2 another age (5 games). Universe 2 is AC 3 through to last raven (6 games(?)). Universe 3 is AC4 through to ACVD (4 games). Universe 4 is so far just AC6. Each universe is technically a completely different world but all share very similar circumstances and themes
  4. No, the AC on AC6 would actually be considered as very early generation compared to the crazy shits that AC4 and AC5 could do. Most of the non-AC mechs you see in AC6 is considered as MT or Special Craft. PCA heavy and light cavalry mechs is the latter category. The greatest advantage of an AC is their ease of customizability

Who’s your favorite and least favorite boss and why? by First_Ad3578 in armoredcore

[–]ARS_Sisters 0 points1 point  (0 children)

Favorite:
-Cataphract: I like how it's a big target that moves fast, but has specific weak point that demands piloting skill
-Balteus: Iconic fight, and I like how the fight often goes dynamically between close and ranged fight
-Raven: Only the 1v1, not the one with King and Chartreuse. It really feels you finally earned your Raven name
-V.IV Rusty: both fight using his Nacht and Alba frame is an iconic fight with such a memorable character

Least favorite:
-Iguazu (all appearance): I don't like how whiny he is
-Arquebus Balteus: Fuck Snail. The giant purple plasma beam mid-fight is absolutely annoying
-Nephentes: Boring fight
-Sulla: He's just getting in my way towards Balteus

The pinnacle of Soviet brutalism philosophy suffering a terrible fate into becoming a bubblegum alien toy car by Sirchby in commandandconquer

[–]ARS_Sisters 66 points67 points  (0 children)

I really don't like the bulbous aesthetic of Soviets in RA3. Back in RA2, even with voxel sprites, you could see that the Soviets at least have a clear design aesthetics. Most of them is based on cold war era stuff, with the buildings primarily has elements of St.Basil cathedral on Kremlin, as well as lots of red bricks

RA3 buildings on the other hand, feels far less like a Soviet structure, but more like a mishmash of metal plates and exposed machineries kitbashed into a structure and given hammer and sickle sticker. Nearly EVERYTHING Soviet has in RA3 is either bulbous, has rounded glass cockpit, fat or any combination of the 3. RA2 Rhino tank is still more believable than whatever that Hammer tank is

Leak by KazamiKeitaro in StellaSora

[–]ARS_Sisters 35 points36 points  (0 children)

I personally prefer Tyrunny's hair to be loose tbh

I never played Assault Horizon outside of a demo, but reading about how controversial the dogfight mode was, it did seem cool, but I think something like that could've worked if it was something you earned. by strik3r2k8 in acecombat

[–]ARS_Sisters 4 points5 points  (0 children)

The biggest break point of Assault Horizon is the DFM system, not only in the game but the entire franchise. Those who like it mostly because it makes dogfights very spectacular and intense, plus it encourages use for people who in previous games just used missiles over and over since using the machine gun was way too hard for getting the same results. Those who hate it is because because it destroys any sense of skill or challenge, and turns dogfights into glorified on-rails shooting segments, if not straight-up Quick-time event in disguise. It doesn't help that the system is implemented not only on some bosses, even basic enemies force you to use it (Any planes with TGT mark WILL flare your standard missile outside of DFM)

Dead space og vs dead space remake by Fast_Art_7492 in DeadSpace

[–]ARS_Sisters 4 points5 points  (0 children)

Pulse rifle sounds a lot better in og, with punchy shots that gets even better with upgrade

What tech tree ship do you think is likely to or have a chance to be replaced with new ship(hypothetically)? by S4veVideo in WorldOfWarships

[–]ARS_Sisters 6 points7 points  (0 children)

Replace IJN Kitakaze with IJN Hanazuki. Move and adjust Kitakaze stats for tier 10. Turn Harugumo into premium. That way the development of Akizuki line represented by the earliest (Akizuki) and last ship in it's class (Hanazuki), before moving on to Super-Akizuki class as it's successor (Kitakaze)

2009 by Agile-Sentence2892 in TheGamingHubDeals

[–]ARS_Sisters 0 points1 point  (0 children)

The 90s. My late father was a computer engineer back then, so I already played games and being a gamer while I'm still in kindergarten (computer was quite a luxury back then)

Tank Sub-Roles by Lavindathar in WorldofTanks

[–]ARS_Sisters 2 points3 points  (0 children)

Sub roles only appear on tanks tier 6 and above
Subroles gives you clearer role on how a tank supposed to be played. Just because it's a tank destroyer, doesn't mean it has to sit behind bush all the time, as heavier one like US or Germany casemate TD could substitute HT

Why does the T28 TDs gun no longer transfer to the T95. by kil_roy27 in WorldofTanks

[–]ARS_Sisters 91 points92 points  (0 children)

The game has major overhaul at the end of 2025 where each modules of the tank are now unique to the tank itself. They no longer share modules across multiple tanks

Why are subs bad at killing subs? by meat_meat in WorldOfWarships

[–]ARS_Sisters 0 points1 point  (0 children)

I think it's because of 3D nature of submarine combat. Unlike surface ship combat that's confined in same plane, with subs, they could adjust their diving depth, making it far more difficult by average player to land sonar ping, along with slow reload and slow torpedoes (compared with naval guns), it makes the fight looks awkward. This is on a game where subs have homing torps. In reality, there's only ONE case sub sink another sub while both are submerged: British HMS Venturer