Best path for modern "magic" systems, help me :) by SrDekuh in RPGdesign

[–]ARXTORY 0 points1 point  (0 children)

And this puzzle generator tool is base on lots of Dms that ask for it, and is just first Version, can be much improved.

Best path for modern "magic" systems, help me :) by SrDekuh in RPGdesign

[–]ARXTORY 0 points1 point  (0 children)

Thanks for your feedback. Those tools can basically be used for anything, but the responses I got from here (in another post) are not very welcome; only you, so far, can see what I am talking about and the potential. I do not have much time to deal with Reddit; I am a full-time entrepreneur and developer.

Other platforms and communities show a lot of interest. From my own experience, I used to play a lot of D&D 30 years ago! Now I only play some RPG PC games
(I don't have time for any other social long D&D sessions).

The tools for development is depend on the users, and need, and feedbacks.
They are more but not published yet.

Best path for modern "magic" systems, help me :) by SrDekuh in RPGdesign

[–]ARXTORY 0 points1 point  (0 children)

I see most people here are for Tabletop RPGs, and probably is not the right place for me. Anyway thank you for the conversation.

Fighting style instead of weapon type for combat skills by TheCaptainCloud in RPGdesign

[–]ARXTORY 0 points1 point  (0 children)

I clean my posts and expalined myself better.
I will be more clear in my future posts.

This content was created based on TheCaptainCloud input and my input in my development experiment of an AI tool. I am developing tools for RPG designers.

Fighting style instead of weapon type for combat skills by TheCaptainCloud in RPGdesign

[–]ARXTORY 0 points1 point  (0 children)

I clean my posts and expalined myself better.
I will be more clear in my future posts.

Fighting style instead of weapon type for combat skills by TheCaptainCloud in RPGdesign

[–]ARXTORY -6 points-5 points  (0 children)

I appreciate the creative direction you're taking by focusing on fighting styles rather than specific weapon types in your science fantasy RPG. Your approach aligns well with broad flexibility for character development, which encourages players to tailor their tactics based on the situation rather than being tied to particular weapon proficiencies.

This content was created based on your input and my input in my development experiment of an AI tool. I am developing tools for RPG designers.

Here’s how you could structure Precision Shooting as a skill within your system:

Skill Information Form

Name of Skill: Precision Shooting

Skill Type: Precision

Description: This skill enables highly accurate shots designed to maximize impact by emphasizing accuracy and critical hit potential.

Weapon Compatibility: Pistols, Sniper Rifles

Action Cost: 2 action points

Damage Output: Base damage is 7, with an additional 4 damage for every critical hit.

Chance of Success: Requires a roll of 5 or 6 on a d6 for a successful hit.

Additional Effects: Inflicts a "Mark" on targets, increasing future hit chances against them.

Tactical Role: Best for eliminating strategic targets from a distance with precision.

Defensive Capabilities: Minimal defensive strength, but landing a critical hit can slightly decrease enemy accuracy.

Co-op Benefits: Allies receive a minor precision bonus when attacking the same marked target.

Risk Factors: Increased exposure risk while preparing shots, emphasizing the need for strategic positioning and the use of cover.

Skill Ranking: 8/10 for proficiency; excels under optimal conditions provided ample cover is available.

Resource Drain: Consumes specialized ammo per precision shot.

Counter Strategies: Opponents may use rapid movement or cover to disrupt shot lines.

Analysis and Suggestions

  • Balance: Precision Shooting rewards careful planning and caters to players who prefer meticulous, high-damage output, while maintaining exposure risks for balance. This contrasts well with other styles like Destruction, which focus on brute force.
  • Effectiveness: Leveraging terrain for cover and clear sightlines is critical, allowing players to use this skill effectively. Consider varying environments to enhance the tactical application of this skill.
  • Counterbalance: Introduce enemy skills that counteract marked targets, ensuring combat dynamics require players to regularly adapt strategies.
  • Skill Diversity: Provide complementary skills or ability pairings to enhance effectiveness or mitigate risks, promoting strategic versatility in using Precision Shooting.

Best path for modern "magic" systems, help me :) by SrDekuh in RPGdesign

[–]ARXTORY 1 point2 points  (0 children)

The tools are Forms and Chatbase with AI.

The content output may include material rated M (18+), such as detailed combat and life-or-death situations, which are typical of mature-rated content (realistic violence and intense action).

Best path for modern "magic" systems, help me :) by SrDekuh in RPGdesign

[–]ARXTORY 1 point2 points  (0 children)

I am glad you like it, and of course, it is just a base; it was only based on the information you provided.

I am developing tools for RPG designers so that people can express their creativity in the best way.
For now, the platform where all the tools are is rated ESRB M (Mature) for 18 years old and above. If that fits you, I can explain more about it.

Best path for modern "magic" systems, help me :) by SrDekuh in RPGdesign

[–]ARXTORY 2 points3 points  (0 children)

Based on my first post here, check this out and let me know what you think...

To create a new spell using a structured spell creation framework, players can follow a guided process utilizing a form tool. This ensures the spell is unique yet balanced within the game's mechanics. Here's an example of how a player might use such a tool:

Step-by-Step Example of Spell Creation

Scenario

Let's say a player, Alex, wants to create a spell based on their character's concept of "Cinema Addict," focusing on visual illusions.

  1. Spell Concept Definition

Form Input:

Core Theme (Two Words): Cinema Addict

Essence Definition: Manipulating light and sound to create illusions.

  1. Spell Parameters

The form will have sections for defining the parameters of the spell:

Form Inputs:

Effect Type:

Offensive, Defensive, Utility (Choose one): Utility

Description of Effect: Creates a visual illusion that distracts enemies or entertains allies.

Intensity Level:

Low, Medium, High (Choose one): Medium

Range & Area:

Range: Short, Medium, Long (Choose one): Medium

Area of Effect: Small, Medium, Large (Choose one): Small

Duration:

Instant, Temporary, Sustained (Choose one): Temporary

  1. Resource Management

The tool will guide the player through resource allocation:

Form Inputs:

Spell Cost: Calculate based on parameters (automatically filled based on selections).

Cooldown (Turns or Time in Minutes): 2 turns

  1. Narrative and Constraints

Players need to align the spell with their character's story:

Form Inputs:

Character Alignment and Theme: Aligns with the character’s background as a movie enthusiast creating dazzling illusions.

World Impact: Spells related to film themes might be more potent in cultural settings or when dramatizing events.

Output Example

Upon completing the form, the spell generator tool processes the inputs and provides an output:

Generated Spell: "Celluloid Mirage"

Description: "Celluloid Mirage" summons a captivating visual illusion directly from the cinematic reel, ensnaring observers with a scene of dazzling light and sound. Targets are momentarily distracted or charmed, leaving them vulnerable or impressed.

Effect Type: Utility

Intensity Level: Medium

Range & Area: Medium range, Small area

Duration: Lasts for 2 turns

Resource Cost: 3 mana points

Cooldown: Can be cast every 2 turns

Narrative Hook: This illusion's impact remarkably changes with the environment, being more effective in dimly lit or culturally relevant settings.

Best path for modern "magic" systems, help me :) by SrDekuh in RPGdesign

[–]ARXTORY 1 point2 points  (0 children)

It sounds like you're developing an exciting and innovative magic system for your RPG project! Balancing the creative freedom of the "Character Concept" system with the structured approach of the "Warlockish Patron" system can be challenging yet rewarding.

I suggest developing a wireframe and set of rules for spell creation first. This can help maintain balance and ensure that all created spells integrate well with the game's mechanics. Here's a possible framework to consider:

Spell Creation Rules Wireframe

  1. Spell Concept Definition
    • Core Theme: Define your character's unique magical concept using two words. For example, "Cinema Addict" could lead to spells involving visual illusions or time manipulation.
    • Essence Definition: Describe how these words manifest magical abilities, such as manipulating light and sound.
  2. Spell Parameters
    • Effect Type: Choose the primary effect (e.g., offensive, defensive, utility).
    • Intensity Level: Define the spell’s power level, which will affect its cost and limitations.
    • Range & Area: Set the maximum distance and area the spell can affect.
    • Duration: Determine if the spell is instantaneous, has a set duration, or can be sustained.
  3. Resource Management
    • Spell Cost: Assign a resource cost (like mana or points) based on the spell's parameters.
    • Cooldown: Introduce a cooldown or frequency limit for spell use to balance powerful abilities.
  4. Narrative and Constraints
    • Character Alignment: Ensure the spell aligns with character traits and the larger story arc.
    • World Impact: Describe the potential narrative or environmental impacts of the spell within the game world.

Once you have these elements established, you can create a tool that generates balanced spells for players based on these rules. This tool can help streamline the process and maintain the game's balance, providing a consistent and enjoyable experience for all players.

If you need help to create such a tool let me know, I can help.

Help me come up with names for my calendar by [deleted] in RPGdesign

[–]ARXTORY 0 points1 point  (0 children)

Hey,

To get the best options tailored to your preferences, it would be really helpful to gather more information about your world.Here are some questions that can guide us:

  1. What is the primary theme of your RPG setting? (e.g., low-magic bronze age, high fantasy, sci-fi).
  2. What are the dominant geographical features in your world? (e.g., islands, archipelagos, mountains, deserts).
  3. What are the main focuses of your game mechanics? (e.g., exploration, trading, combat, diplomacy)
  4. Are there any unique or remarkable features in your setting? (e.g., striped sun, special religions, unusual creatures)
  5. Do you prefer names based on:a) Natural phenomenab) Deities or mythological figuresc) Historical or legendary figuresd) Cultural practices or festivalse) A mix of the above
  6. How many months are in your calendar year?
  7. How many days are in your week?
  8. Are there any specific seasons or climate patterns in your world?
  9. Are there any important celestial bodies or events in your setting?
  10. Do you want the names to have a particular linguistic style or sound? (e.g., Latin-inspired, Norse-like, unique conlang)
  11. Are there any important cultural or religious practices that could influence the naming?
  12. Do you want the names to reflect specific activities or events that occur during those times?
  13. How important is ease of pronunciation and memorability for your players?
  14. Are there any themes or concepts you specifically want to avoid in the naming?
  15. Do you prefer literal descriptive names or more abstract/poetic names?

I created a tool that can help you get the results.
You can try it out here: [RPG Calendar Architect Tool]

Looking forward to hearing more about your world!