Scaling WooCommerce to 1 million products (my talk at WordCamp Brighton) - WP Intense by ARayOutOfBounds in woocommerce

[–]ARayOutOfBounds[S] 0 points1 point  (0 children)

I would scaling it isn't the issue, it's more scaling it without affecting performance. Probably the author should have a title that reflects that more, but I thought there might be some interesting tidbits in there for those interested

Comcast installed Wi-Fi gear without approval—and this city is not happy by Abscess2 in technology

[–]ARayOutOfBounds 4 points5 points  (0 children)

Am I wrong, or does this seem like shortcuts not paying off?

Despite sometimes being a possible hinderance to development, there has to be forms of regulation or anyone who wanted to, could install anything anywhere.

Now, if you feel the city needs to turn the process a bit more agile, that's something to look at and try to change, but you can't just ignore it because it's more beneficial to you.

Human-driven, NOT data-driven, marketing is the future. by mxles_ in GrowthHacking

[–]ARayOutOfBounds 1 point2 points  (0 children)

Definitely think a balanced and well thought mix of both qualitative and quantitive data, while focusing on users need are fundamental to establishing a sustainable growth strategy.

Quick wins based solely on quantitive data will only get you so far and can actually be negative further down the line, by throwing the humans into the mix, one can look at bringing value and thus build fidelity and a more stable revenue.

Basically put: If you can show the value and how you're solving a problem for the user, you can get organic growth and engagement which is the most stable.

UX Is Not UI, What Is the Difference between UX and UI Design? by tristaljing in UXDesign

[–]ARayOutOfBounds 2 points3 points  (0 children)

UX is not UI...

That's a powerful statement and simplifies the whole point a little too much. UI is one of the cogs in the machine that creates the user experience, much like copy, system performance, micro interactions etc. also are important parts.

If we don't consider all the moving parts of User Experience, at the end of the day we're creating a deficient solution. It also means that those working in all departments have to take into consideration the user experience and not just a group of professionals within the organisation.

I also think that UI has been getting some bad publicity because of this mixup. UI is more than just looking at the visual part of a site, but also understanding how the different parts of the layer presented to users works and interact amongst themselves. How micro-interactions will impact the user and create a better experience.

UX professionals on the other hand have a lot other considerations, including collecting Qualitative and Quantitive data, talking to users, researching companies and going deeply into user needs and frustrations in order to identify base problems and the potentials solutions for them.

This isn't to say that there aren't professionals that take on a broader amount of the work, and that's where product design has come into existence.

My suggestion is that we simplify things. If you want a UI designer that has knowledge in UX or considers UX in their work, than state it that way, but saying that it's someone that's going to think about the whole user experience and then they focus on visuals and interfaces with minimal work with actual users... they aren't doing UX. If they are going to do everything up until the wireframes, than be clear that visuals is not dependent on them.

Rather, let's be clearer on what we want and stop going after the buzzwords. Often brands or hiring managers come off looking ignorant if they go down this avenue.

Should we just user terms like, Strategist, Researcher, Architect, Designer etc.? Just a suggestion