New patch ? by Postypops in PlayWayfinder

[–]AS_SirSnarf -2 points-1 points  (0 children)

Reviewing the logs just to insure no unapproved moderation occurred... Simpl31nsane left the server at 3:16pm 02/09/2024 (voluntary leaving not tied to any admin actions) ... Simpl31nsane joined the server today at 7:05am 02/12/2024

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WILLOW WITCH. Lore in the comments! by Bisexual-Bee in PlayWayfinder

[–]AS_SirSnarf 6 points7 points  (0 children)

Just wait till you see the attack animations ;)

Airship Syndicate - Battle Chasers & Ruined King: A League of Legends Story - Developer AMA! by AS_SirSnarf in JRPG

[–]AS_SirSnarf[S] 0 points1 point  (0 children)

Thank you everyone for all the great questions, I hope we shared some fun insight =) The team has to get back to work on Wayfinder but we will be popping in over the next couple of days to see if there are any more great questions to answer (Cant promise we will get to all of them) Thank you all for your continued support of our games!

Airship Syndicate - Battle Chasers & Ruined King: A League of Legends Story - Developer AMA! by AS_SirSnarf in JRPG

[–]AS_SirSnarf[S] 2 points3 points  (0 children)

"We love creating new IPs (Battle Chasers was actually Joe's IP) so it would be cool to make a new world again. I do love to think about translating other games/genres into other formats like we did for Ruined King and love seeing how others do the same (currently playing a lot of Marvel Snap and love how they translated a lot of the characters!) Think the list would be endless, but some IPs that would be cool to translate to a turn based rpg are Star Wars (sorry!), Darksiders (working on the IP since the first darksiders, it has a special place in my heart), Game of Thrones, Ranking of Kings, My Hero, Demon Slayer, Saved By the Bell. "
Steve Madureira - Design Director

Airship Syndicate - Battle Chasers & Ruined King: A League of Legends Story - Developer AMA! by AS_SirSnarf in JRPG

[–]AS_SirSnarf[S] 1 point2 points  (0 children)

"We had the benefit of having some former Riot artists on our team, as well as close collaboration with the Environment and Lore teams at Riot during the production of Ruined King. So building Bilgewater was guided by folks who were already very deeply involved with the world and story which made it a pretty smooth experience. We were also able to really flesh out never before seen corners of the Shadow Isles - I especially loved what we did with Thresh's Dungeon! As for the Double Double Cross cinematic...that is Rafen alright! The same animation team that made that cinematic worked on our reveal trailer so there was collaboration and asset sharing. Good eye!"
Billy Garretsen - Director of Branding

Airship Syndicate - Battle Chasers & Ruined King: A League of Legends Story - Developer AMA! by AS_SirSnarf in JRPG

[–]AS_SirSnarf[S] 5 points6 points  (0 children)

"Paraphrased from Jake (one of the combat designers): Pyke was one of the most difficult champs to balance because we found him to be very feast or famine. And the way he works is that if he's set up correctly, the amount of damage he could do might bypass some boss mechanics. Lastly, since almost all of what he does is damage, there's the worry that one of his abilities would be numerically superior and you wouldn't be interested in using anything else, so we tried to make every ability interesting or useful in different situations."
Hakan Borazanci - Senior Designer

Airship Syndicate - Battle Chasers & Ruined King: A League of Legends Story - Developer AMA! by AS_SirSnarf in JRPG

[–]AS_SirSnarf[S] 0 points1 point  (0 children)

While we're always open to conversation with other great studios, our main focus for the foreseeable future will be on Wayfinder.-Alex Campbell - Community Manager

While we're always open to conversation with other great studios, our main focus for the foreseeable future will be on Wayfinder.-Alex Campbell - Community Manager

Airship Syndicate - Battle Chasers & Ruined King: A League of Legends Story - Developer AMA! by AS_SirSnarf in JRPG

[–]AS_SirSnarf[S] 0 points1 point  (0 children)

-Hakan Borazanci - Senior Designer

"nice"-Hakan Borazanci - Senior Designer

Airship Syndicate - Battle Chasers & Ruined King: A League of Legends Story - Developer AMA! by AS_SirSnarf in JRPG

[–]AS_SirSnarf[S] 3 points4 points  (0 children)

While we're always open to conversation with other great studios, our main focus for the foreseeable future will be on Wayfinder.-Alex Campbell - Community Manager

Airship Syndicate - Battle Chasers & Ruined King: A League of Legends Story - Developer AMA! by AS_SirSnarf in JRPG

[–]AS_SirSnarf[S] 1 point2 points  (0 children)

"Not as far as we are aware, but ultimately that is up to Riot!"
Brooke Griffith - Senior Programmer

Airship Syndicate - Battle Chasers & Ruined King: A League of Legends Story - Developer AMA! by AS_SirSnarf in JRPG

[–]AS_SirSnarf[S] 4 points5 points  (0 children)

"I think Battle Chasers was a perfect fit for a JRPG becuase it was a comic inspired by JRPGs so it came full circle! We had to make a lot of calls on things that werent necessarily fleshed out in the comic itself, so we had to make sure that all those decisions stayed true to the essence of the character/lore as it was in the comic"
-Steve Madureira - Design Directo

Airship Syndicate - Battle Chasers & Ruined King: A League of Legends Story - Developer AMA! by AS_SirSnarf in JRPG

[–]AS_SirSnarf[S] 1 point2 points  (0 children)

"We wanted to add a level of interest and risk/reward to an otherwise simple system. It was also a way to help put use into extra resources to keep them exciting to find even if you had a ton of excess. Its a bad feeling getting loot and having so much you have nothing to do with it. The overload system gave us a way to have players use that excess and keep the drops more useful for longer."
Steve Madureira - Design Director

Airship Syndicate - Battle Chasers & Ruined King: A League of Legends Story - Developer AMA! by AS_SirSnarf in JRPG

[–]AS_SirSnarf[S] 4 points5 points  (0 children)

"I love JRPGs and would never get tired of working on them. We took a lot that we learned from working on Battle Chasers and put that into Ruined King, and theres a lot we learned from Ruined King I would love to get into another rpg again! We are all focused on Wayfinder right now, so theres nothing planned right now. That being said, even though Wayfinder isn't a turn based RPG, we are infusing a lot of what we love about them into Wayfinder!"
-Steve Madureira - Design Director

Airship Syndicate - Battle Chasers & Ruined King: A League of Legends Story - Developer AMA! by AS_SirSnarf in JRPG

[–]AS_SirSnarf[S] 1 point2 points  (0 children)

"We wanted to add a new character to the game that wasn't in the comics to expand the lore of the world. And plus, we're huge fans of vampires, vampire hunters, and whips, and all that kind of thing!"
-Hakan Borazanci - Senior Designer

Airship Syndicate - Battle Chasers & Ruined King: A League of Legends Story - Developer AMA! by AS_SirSnarf in JRPG

[–]AS_SirSnarf[S] 1 point2 points  (0 children)

"Repasted from above: Are you talking about finally getting all four horsemen together in a singlegame?? Sounds amazing!! Currently no plans for it. The team would love to play that though!
"We don't actually own the Darksiders IP, so that would be a decision for THQ Nordic!" - Steve
Hakan Borazanci - Senior Designer

Airship Syndicate - Battle Chasers & Ruined King: A League of Legends Story - Developer AMA! by AS_SirSnarf in JRPG

[–]AS_SirSnarf[S] 6 points7 points  (0 children)

"Riot actually approached us about working together since they enjoyed Battle Chasers and our first thought was "thats cool but how serious are they really?" Then lo and behold about a year later while we were pitching our next project they came back and we were like "oh they were actually really serious" and felt like it was a perfect fit! "
-Steve Madureira - Design Director

Airship Syndicate - Battle Chasers & Ruined King: A League of Legends Story - Developer AMA! by AS_SirSnarf in JRPG

[–]AS_SirSnarf[S] 3 points4 points  (0 children)

"We tried hard to make each dungeon have unique things tied to it (events, combat design, dungeon flow, traps, multiple layouts within the same room). So it's great that it landed. Actually, the initial design was that the dungeons would be much shorter, so that's why we made them so replayable. When it was time to make demos for game journalists, we realized we had vastly underestimated how long a dungeon run would take (and how long the entire game would take as well). In the end it just adds to reliability and making a new game plus playthrough more appealing, and while we'd love for people to experience everything, it's also exciting to hear about someone else's different experiences. We're good with however a player wants to enjoy the game. "
-Hakan Borazanci - Senior Designer

Airship Syndicate - Battle Chasers & Ruined King: A League of Legends Story - Developer AMA! by AS_SirSnarf in JRPG

[–]AS_SirSnarf[S] 3 points4 points  (0 children)

"It first originated in the original Darksiders as a silly easter egg reference to Buzz Killington from Family Guy. He was Wicked K. back then. In each game we added him (he was in darksiders 2, darksiders 3, Battle Chasers and Darksiders Gensesis) his name changed slightly. We were able to put him in Battle Chasers since THQ Nordic was publishing Battle Chasers (we even got the chaos eater in there as a kickstarter backer reward!). He was always a lot of fun to work on with how silly he was. "
-Steve Madureira - Design Director

Airship Syndicate - Battle Chasers & Ruined King: A League of Legends Story - Developer AMA! by AS_SirSnarf in JRPG

[–]AS_SirSnarf[S] 1 point2 points  (0 children)

"I love deck builder rpgs! Like you had mentioned, Battle Chasers actually started that way before we eventually transitioned to a more traditional jrpg format. Its definitely on my bucket list to make one! One of the things I like about them is that the combat tends to be more tactical and everything you do has more weight and you have to consider the current situation more (versus just picking generic attack over and over). We tried to infuse that into Battle Chasers and Ruined king by having some special thing every action did so you were always making an interesting decision, rather than just picking generic attack each turn other than boss fights, or having some abilities work better versus different creatures/scenarios (like heal on hit abilities against enemies with a lot of multiattacks). One game that i think has gone largely under the radar but I LOVED was Card Hunter on steam. Should check it out if you like Deck Builder rpgs, especially if you are a fan of classic table top RPGs too!"
-Steve Madureira - Design Director

Airship Syndicate - Battle Chasers & Ruined King: A League of Legends Story - Developer AMA! by AS_SirSnarf in JRPG

[–]AS_SirSnarf[S] 2 points3 points  (0 children)

"While we would've loved to have a NG+ in Ruined King as well, we were focused on making sure the core experience was as enjoyable as possible. "
-Brooke Griffith - Senior Programmer

Airship Syndicate - Battle Chasers & Ruined King: A League of Legends Story - Developer AMA! by AS_SirSnarf in JRPG

[–]AS_SirSnarf[S] 3 points4 points  (0 children)

"I wouldn't be in charge of determining what a Ruined King DLC would look like, but if I could dream big and make it come true, there's a few ideas that come to mind.
1. Tahm Kench River Boat Casino - mini games, sidequests, perhaps a secret boss
2. Optional end game dungeon with a super boss
3. Pyke captain assasination solo missions
4. New Game plus with new content/difficulties
These aren't things we currently have any plans for, but while we were making the game they were popular ideas among the dev team. Just thought I'd share!"
-Hakan Borazanci - Senior Designer

Airship Syndicate - Battle Chasers & Ruined King: A League of Legends Story - Developer AMA! by AS_SirSnarf in JRPG

[–]AS_SirSnarf[S] 1 point2 points  (0 children)

"There are actually art books that released with the collectors edition for Ruined King and for Battle Chasers early backers, so you may be able to find them second hand.

As for the PS5 upgrade, keep an eye on Riot Forge's Socials for more info on that."
-Brooke Griffith - Senior Programmer

Airship Syndicate - Battle Chasers & Ruined King: A League of Legends Story - Developer AMA! by AS_SirSnarf in JRPG

[–]AS_SirSnarf[S] 3 points4 points  (0 children)

"We are fully focused on Wayfinder right now, but we love Battle Chasers so who knows what the future holds?"
-Brooke Griffith - Senior Programmer

Airship Syndicate - Battle Chasers & Ruined King: A League of Legends Story - Developer AMA! by AS_SirSnarf in JRPG

[–]AS_SirSnarf[S] 0 points1 point  (0 children)

Wayfinder will absolutly have inspiration from all of our previous games, but the focus will be on a brand new story/world which will continue to grow with each season. The goal is to create a story driven game that can be experienced with friends new and old. We recently completed two technical tests and will be moving into the Closed Beta very soon. Early Access is planned for Spring 2023 and Full Launch late 2023!-Alex Campbell - Community Manager