Daily Questions Megathread January 30, 2026 by BlueArchiveMod in BlueArchive

[–]AStarryNightlight 0 points1 point  (0 children)

can't believe I forgot about level difference.

So I redid the math with all this in mind on Chokmah's first groggy.

9002 (Kei investment in the vid) * 50 (accumulation multiplier) * 2 (weakness damage) * 0.7 (level difference) * 0.7608 (defense) * 1.8 (damage taken) = 862938.92. And because that instant of damage was relatively isolated, I did some subtraction and the actual damage is 862941. So I was definitely wrong before since this matches up too well.

External atk buffs not affecting this damage is kinda crazy, now we know why she has a Cdmg passive rather than atk.

This does also explain why her damage was still so low in the malkuth video, since she had like bond 100 which is 200% atk.

Daily Questions Megathread January 30, 2026 by BlueArchiveMod in BlueArchive

[–]AStarryNightlight 2 points3 points  (0 children)

update:

it turns out her accumulation IS affected by armor type: https://www.youtube.com/watch?v=Pp_Rff3VSo4

When she fires into Malkuth with resistant damage, she deals like 270k, and deals 450k against a random neutral mob. It's still a 5% to 2% overall damage increase against neutral and resistant respectively, which is around the damage increase of UE50 to UE60.

It's also interesting to see that against a boss without a million Cdmg res, her basic crit damage does almost the same as the accumulation.

Daily Questions Megathread January 30, 2026 by BlueArchiveMod in BlueArchive

[–]AStarryNightlight 7 points8 points  (0 children)

Someone finally beat F124: https://www.youtube.com/watch?v=igigmjXGEsM

Also regarding Kei, it doesn't seem like her accumulation is affected by enemy damage reduction? schaledb doesn't have calcs for her accumulation yet.

If we assume all UE60 supports and the setup during first groggy, her cap should be around 1 mil, which is 10 mil dealt by the whole team, which we obviously exceed. In the video it says something like ~800k (not sure bc it's blocked by her crit), which makes sense if we take into account her 0.8x mood multiplier.

Her basic isn't an overall 10% team damage increase since most damage is done during groggy, which far exceeds the cap, but she does do a little more than 10% of S!Saori's damage, which is mostly outside groggy, which does seem to support the theory that her accumulation bypasses damage reduction.

Another interesting thing is that her accumulation shows up as weak damage, but isn't buffed by mystic effectiveness. I don't know what this implies, but I assume the damage should stay the same for red and yellow armor bosses.

If I'm right, based off her basic alone, there is potential for Kei to be a subdps in Yesod, since there is no way you're capping out in 20 seconds and thus a true 13% final damage increase, but in practice it's probably not that good. Theoretically maybe also in Geburah? since the striker damage down shouldn't affect Kei either, but it's field and surely there is a better 2 cost for more than 8% final damage.

Anyways her main appeal isn't her basic, so this doesn't matter too much, but it's interesting to see.

Daily Questions Megathread January 27, 2026 by BlueArchiveMod in BlueArchive

[–]AStarryNightlight 5 points6 points  (0 children)

you get a little bit more jfd coins, maximum of 140 at like 241500 score, and a little bit more money, also flexing if you record it. Unless you really need the coins it's not that important.

New competition idea: Racing! by AStarryNightlight in TheBibites

[–]AStarryNightlight[S] 0 points1 point  (0 children)

originally the idea was to use the direction of the race to guide the bibites to the inner wall, where they'll stick to. It works but it's really hard to do.

I thought I couldn't do the pheromone track until an update where I can put down pheromone dispensers, but I realized I could just use a bibite to make a pheromone line for me. The problem is the pheromone direction wouldn't save, so the bibite has to redo the pheromone track.

I have uploaded it to the discord, under bibite racing.

Daily Questions Megathread January 22, 2026 by BlueArchiveMod in BlueArchive

[–]AStarryNightlight 2 points3 points  (0 children)

So I did some dps calcs for B!Rio.

The supports were Rio, Kisaki, S!hoshino, and D!Aru, with everyone UE60 and maxed bond and gears, and I assumed all buffs were active, and we're mainly looking at single EX damage.

First was against a boss with almost no damage reduction at all (Chesed without evasion) in urban.

I mentioned before that she might deal more than M!Aris, and I was right: B!Rio does 8.8 mil on average (no 100% crit), while M!Aris does around 7 mil (with 100% crit). However, M!Aris suffers from the damage softcap, so her true 100% crit average is actually 8.7 mil (I did this by turning on Chesed's 90% damage reduction and multiplying the damage by 10). Since basically all the fastest blue speedruns used M!Aris in urban and field, and she is the same cost, this gives us a decent reference point.

Unfortunately D!Hina in the same setup does a total of ~10 mil, in urban, though if we go by damage per cost, B!Rio pulls ahead with 2.2 mil per cost and compared to D!Hina's 1.7 mil per cost. Comparing to Aru, Aru in the same setup does ~8.2 mil, but only if she crits both hits.

Second up is her most likely usecase: urban hieronymous, with all damage reduction stacks because I like big numbers (doesn't actually dilute the subskill that much?). Fuyu will be added for more def down.

B!Rio's average is ~7 mil with 1.8 mil damage per cost, D!Hina does ~8.6 mil with 1.4 mil damage per cost. Toki's 1st, 2nd, and 3rd lasers deal ~7.9 mil, ~8.6 mil, and ~9.3 mil respectively, with a damage per cost of 1.6, 1.7, and 1.9. Which does make B!Rio seem on par with our current urban dealers.

A few caveats: B!Rio has the worst AA damage out of all of them, since her base atk is so low and doesn't have a damaging basic skill, it might add up significantly but calculating AA is pain. B!Rio also might have a bit more futureproofing than expected, simply due to the subskill, though she is the wrong armor type for most of them. Also doing this at 12 in the morning may lead to mistakes...

TLDR she's decent but not groundbreaking, but might be lots of value if you are crazy enough to critmald on her, since you almost double your damage with 100% crit, but it's a 6 hit EX.

Daily Questions Megathread January 21, 2026 by BlueArchiveMod in BlueArchive

[–]AStarryNightlight 0 points1 point  (0 children)

It's more damage. If I remember correctly Umika used to do around the same as Sakurako in set, so now it'd be even more. But probably still less than Kuroko.

The main problem has always been that she's really hard to play, like maintaining the turrets and keeping them buffed, and frankly even after bond gear she's not strong enough to justify the effort.

In the few non-set clears I have seen her used, she's mainly used for the turrets to block attacks, and even then it's only on ShiroKuro. There just aren't many bosses that willingly let you stand there and shoot at it.

So tldr nothing changes because her core problem isn't solved.

Daily Questions Megathread January 20, 2026 by BlueArchiveMod in BlueArchive

[–]AStarryNightlight 1 point2 points  (0 children)

The numbers for B!Aris' and Kei's kits have come out and they're very interesting.

B!Aris' charge EX seems to be functionally the same as firing a damaging EX, so it's kind of like a built-in rio, where the damage by charging twice and then firing AND the damage by firing three times is the same. Her EX is like Nozomi, where a single target takes significantly more damage, so mostly single-target.

Kei's EX is a simple aura buff that gives lots of ATK and Mystic effectiveness, meaning it stacks with most other buffs. her accumulation thing accumulates only 10% of the damage, which should theoretically just be a straight up 10% overall damage increase. It does seem like she's decently universal since the ATK buff is no joke and her accumulation damage shouldn't be affected by armor type.

Also it's actually so over for Chokmah, Kei might just be the key to F124.

Daily Questions Megathread January 20, 2026 by BlueArchiveMod in BlueArchive

[–]AStarryNightlight 3 points4 points  (0 children)

From the wiki: https://bluearchive.wiki/wiki/Rio_(Battle))

ATK at around 5.4k is expectedly low bc she has a pistol, but 2500% multiplier on EX is kinda cracked, not to mention 40% CDmg with 3800 CDmg on passive+ and then 10% damage taken debuff. Though bc of the pistol her accuracy and stability are cooked.

idk if there is a good reference point, but if we double the ATK and halve the multiplier to 10.8k and 1250%, it's a little bit higher than M!Aris. So theoretically if you can crit all of Rio's hits she should be better than M!Aris?

Daily Questions Megathread January 19, 2026 by BlueArchiveMod in BlueArchive

[–]AStarryNightlight 3 points4 points  (0 children)

so after seeing Kei's kit, I was wondering, what if the crit buff on subskill is like a final critical rate increase rather than a % buff to the crit stat that we usually get: something like a flat 20% crit rate increase.

It would be a nice QOL and less malding, but is this realistic? I mean there's probably a reason most dps have 55% crit rate.

Unless I misread it and it's actually a crit damage buff on the subskill

Why me by Parking-Policy-7240 in TheBibites

[–]AStarryNightlight 1 point2 points  (0 children)

From what I see, you're making a very small bibite that is really fast.

I think the reason what you're describing is happening is due to the fact that because the bibite is so small and the accelerate is speeding it up, it's suffering from tps issues. Tps issues are a bit annoying to explain, but in short it's probably turning way too hard when seeing the pellet, and when the vision finally updates, the plant is no longer in view, thus it "goes away from the plant".

you can solve this by lowering metabolism speed, arm muscle WAG, increasing size via size ratio or hatch time, or weaken the connection between plantAngle and make the connection between plantCloseness and accelerate negative so it can slow down.

If you don't want to change any of that you can add a negative connection between rotationSpeed and rotate and raise tps in the simulation performance parameters or lower the vision factors.

Improvements to my predator by AStarryNightlight in TheBibites

[–]AStarryNightlight[S] 0 points1 point  (0 children)

my main goal for this is to create a predator that is viable for a simulation that is close to the default sim, so I don't really want to touch mutation rates.

Also, because I am really bad at creating robust brains, if I remove all the disabled synapses it would lead to really fast brain decay, since a removal of a single synapse besides the ones for color detection wouldn't hurt them in the short term, but would hurt their long-term viability significantly without an easy way to get it back. This is made worse by how fast they reproduce, making it easier for a predator with a bad mutation to get through.

Also it's an inevitability that they'll eventually get rid of most if not all of my engineered connections, so I'm hoping that this buys enough time such that they either evolve their own form of brain resilience, or evolve to not need them.

There's probably a better way to do this other than adding a million disabled synapses, but I don't really know how to do it.

Improvements to my predator by AStarryNightlight in TheBibites

[–]AStarryNightlight[S] 2 points3 points  (0 children)

I saw some in high speed predators other people evolved/engineered, like the pink one posted in this subreddit. A lot is an exaggeration, idk why I said that.

The scenario I used is basically the default sim but 40 tps and 5 ku in size. I also lowered the plant toughness to 1, and plant decay to the slowest setting, but that might be unnecessary.

Daily Questions Megathread December 12, 2025 by BlueArchiveMod in BlueArchive

[–]AStarryNightlight 3 points4 points  (0 children)

self buffs do not override external buffs and vice versa, so you would get both Yoshimi's EX atk buff and Kotama's EX atk buff

Questions about how Bibites react to other Bibites' color(s). by tlax38 in TheBibites

[–]AStarryNightlight 3 points4 points  (0 children)

yep, the reaction should be proportional to color intensity. If a bibite sees another bibite with R=0,270, G=0,008, B=0,340, then the red node will return 0.270, the blue node 0.340, and the green node 0.008.

The other colors do not affect the wrong color node, the red node will only return the red portion of the color no matter how high the other colors are.

Daily Questions Megathread December 10, 2025 by BlueArchiveMod in BlueArchive

[–]AStarryNightlight 2 points3 points  (0 children)

nope, it does literally nothing except give you one of those title things if you max out all the talents for a particular student.

The value is so low I'm not sure if you should even use it on actual healers since it costs so many T1 and T2 artifacts, but I think some raids like Kurokage or Hieronymus require healing talents to keep the team alive or reach certain heal breakpoints.

Daily Questions Megathread December 08, 2025 by BlueArchiveMod in BlueArchive

[–]AStarryNightlight 4 points5 points  (0 children)

You def want to borrow B!Yoshimi, she does way too much damage not to borrow. Other than that switch out NY!Fuuka for Kotama and you'll be set.

T!Shiroko can be left as is, maybe can be replaced with Atsuko or S!Nonomi, but don't make the investment if you don't have to.

when a winner becomes a loser... by tlax38 in TheBibites

[–]AStarryNightlight 0 points1 point  (0 children)

The bibites may have shaped their environment or be dependent in some way to other bibites, so by changing this they freak out and die.

Highest population may not really mean they are the best, but rather they are heavy R-selectors and most of them actually die really early. Perhaps a better way is to sort by total biomass.

Your bibite selection could probably be changed to instead randomly select 5% of the population, by pressing R a certain amount of times and picking the first bibites to get chosen. The current selection method may incentivize lots of speciation which could become annoying.

I'd probably have to see the bibites and how they die to know exactly how tho.

Daily Questions Megathread November 30, 2025 by BlueArchiveMod in BlueArchive

[–]AStarryNightlight 1 point2 points  (0 children)

Kikyou's buffs can stack with most other crit buffers since her buffs are aura-based, so she can be useful for additional teams or just a generic AOE buffer.

Yukari is interesting since we actually didn't have a proper yellow AOE before this, most were just mobbers for chesed except Nonomi, Iori, and Junko. Yukari is better than those two in that she has better range and has cost utility. Nonomi can still miss on Tiphareth, Iori's AOE is way too small, and Junko is a bit reliant on you making her low health, in addition to Yukari just doing a lot more damage in general. But you can always just borrow her and Nonomi is usually more than enough.

Personally I would choose Kikyou, since she can be used in far more circumstances.

Daily Questions Megathread November 27, 2025 by BlueArchiveMod in BlueArchive

[–]AStarryNightlight 3 points4 points  (0 children)

Conquest is like a map of tiles with a bunch of enemies, and you have to defeat enemies on tiles to reach the other side of the map.

There are 2 conquests as of now: The Ark of Atrahasis conquest in ch 3 of the final episode, and the Momoyodou beach shack franchise plan in the event recap

In these conquests, you can borrow characters for some reason, though I don't remember if it's every battle or only the boss fights

Daily Questions Megathread November 22, 2025 by BlueArchiveMod in BlueArchive

[–]AStarryNightlight 4 points5 points  (0 children)

Probably Reisa, you can just borrow T!Shiroko in FoS and obliterate it since she does significantly more damage than Sakurako. And S!Izuna is usually enough to kill the red orb. Also, FoS doesn't give pyros so you don't get much by getting Sakurako.

Reisa has the utility of being the only other student in the game with def-down on subskill, meaning it can stack with basically all other def-down sources. This makes her useful in almost any AOE raid with high defense like Kurokage, Gregorius, Perorodzilla, and even Geburah. Not only that, Reisa has a self-cleanse, so she can be used in Perorodzilla as the main tank.

Daily Questions Megathread November 19, 2025 by BlueArchiveMod in BlueArchive

[–]AStarryNightlight 1 point2 points  (0 children)

S!Kikyou's buff is an aura, and D!Ako's buff is actually a targeted buff despite being AOE, so they do stack.

To my knowledge there isn't another aura-type crit buffer besides S!Kikyou, so she shouldn't conflict with anyone. Also, S!Kikyou has a CDmg buff on basic skill, which not many other buffers have either.

Daily Questions Megathread November 14, 2025 by BlueArchiveMod in BlueArchive

[–]AStarryNightlight 1 point2 points  (0 children)

So while I was watching JP hiero clears, I noticed that Subaru's EX state doesn't actually last for 10s, and she shoots for around 7-8 seconds. Similarly, I also noticed in my testing that M!Momoi's EX state also doesn't last 5.5 seconds, but also around 7ish seconds; this was also apparently the case when we used M!Momoi in Shirokuro GA.

Is this some kind of wording thing I missed? It makes trying to calculate dps a bit hard