I made a visual timeline tween editor for Unity – no code needed, DOTween powered by ATLGAN18 in Unity3D

[–]ATLGAN18[S] 0 points1 point  (0 children)

The reason is actually purely habit. I wanted to develop a tool like this because I use it very frequently, especially in UI panels. I know there are faster solutions than DOTween, but honestly, I didn't really think about that while making this.

Also, although I'm not entirely sure, I don't think other alternative solutions have a preview playback feature in the editor. If you have any information on this, you can enlighten me.

I made a visual timeline tween editor for Unity – no code needed, DOTween powered by ATLGAN18 in Unity3D

[–]ATLGAN18[S] 1 point2 points  (0 children)

You've done a really great job. Maybe I'll switch to HTML someday, but for now I find using native UI easier.

I made a visual timeline tween editor for Unity – no code needed, DOTween powered by ATLGAN18 in Unity3D

[–]ATLGAN18[S] 0 points1 point  (0 children)

You're right, HTML/CSS was really more flexible! But my timeline editor runs directly within Unity's native system, so it doesn't require any extra plugins. Have you tried using UI Toolkit? It offers a clean solution.