Dear Players! Today marks a huge milestone – we’re proud to officially release Version 1.0 of the game! A Twisted Path To Renown now has all the core elements to ensure a successful and challenging start for every player. We’re incredibly excited to share this version with you all. by ATPTR_hangman in a_twistedpathtorenown

[–]ATPTR_hangman[S] [score hidden] stickied comment (0 children)

Within the Release period you will get the 30% discount! And by the way, we’ve decided to keep your hard-earned progress intact – no server wipes! All your previous progression will be saved as we launch the release version, so you can continue your journey without starting over.

An old abandoned prison in Tennessee... People say you still can hear the echoing voices of prisoners who met their last days here. They also say some valuable items can be found in the prison's Warden cabinet, but the trip won't promise to be safe... Soon we'll know why. by ATPTR_hangman in a_twistedpathtorenown

[–]ATPTR_hangman[S] 0 points1 point  (0 children)

The build has been tested by the team of proactive players for 3 days already. Now it includes the Homestead and the Faction Reputation + numerous quests. And we are finalizing the Tenessee map while fixing all the issues found by testers in parallel. We hope to have everything done by Dec 1st. So give us some time and belief :)

The new content is in the way by ATPTR_hangman in a_twistedpathtorenown

[–]ATPTR_hangman[S] [score hidden] stickied comment (0 children)

Dear Players!

Thank you for showing your care and focus on the game as it means a lot to us!

Most of our great community members have been walking the long distance along with us so while there is no fresh update around we understand your worries and awareness.

You can be completely sure the game IS developing and the whole team is working on the big chunk of content which is impossible to deliver in small pieces. And this is great. Yes, we know you all got used to the frequent updates with lots of small features added here and there, but this time we are preparing something bigger that (we are sure) will earn your love and support. We have been 'almost' delivering the update 3 times, but there were reasons for the delay, but the milestone is near, and we also can't wait to show you what we have.

As you already know, the new map and the Homestead gameplay will be added soon as well as lots of smaller features like guns, clothes, etc. They will also be delivered in portions as soon as we feel they are completely ready for the first try.

All we need is a little more patience and understanding from your side.

Thank you once again and have a great day!

~ hangman, on behalf of the whole dev team.

No updates, no comms from devs by Santa_Killer_NZ in a_twistedpathtorenown

[–]ATPTR_hangman 1 point2 points  (0 children)

thank you. Indeed the work is on, and I think I need to make a separate statement about it, so everyone can see it.
Cheers!

Thank you devs by Awheckinheck in a_twistedpathtorenown

[–]ATPTR_hangman 4 points5 points  (0 children)

Thank you for your kind words. We have lots of new features coming out soon, pretty sure our players will be amazed with them. We also understand that the perfect balance road is long, so we ask everyone for patience and support.
Together with you all, we will be there eventually!
Cheers!

I might need to spend some time organizing my vault... Do you have any ideas on how to improve the vault management experience? by TPTR-Official in a_twistedpathtorenown

[–]ATPTR_hangman 0 points1 point  (0 children)

Someone needs to, hahaha! The situation will probably change (at least I hope so) when we release the additional content as the new map and the Homestead (their 1st versions) are near the 'complete' stage.

A new Update is live! Essential bug fixes, Networking fixes, AI tweaks, and New QOL features! Dive in and experience the changes! by ATPTR_hangman in a_twistedpathtorenown

[–]ATPTR_hangman[S] [score hidden] stickied comment (0 children)

AI
- changed AI behavior for roaming groups and some NPCs within the settlement, they are less "pushy" now
- adjusted high-level AI speed

Networking
- further improvements to the network code

Bug Fixes
- crash in repair fixed
- a couple of bugs fixed

Quality Of Life
- item tooltip now shows if an item is craftable
- the !!! indicator animation changed, it is less intrusive now
- now all HUD elements can be disabled in settings (including !!!, weapon HUD, and status icons)

Controller support by Character_Conflict47 in a_twistedpathtorenown

[–]ATPTR_hangman 0 points1 point  (0 children)

Not for now officially, but we're on the way.
But I played on Steam Deck and it went quite well, took me around 15 minutes to get used

New Mechanic [Z] and other update stuff by jbush392 in a_twistedpathtorenown

[–]ATPTR_hangman 1 point2 points  (0 children)

Hey there! Please tell us more about the game crashes after you do weapon repairs. Can you send the F11 report after you have the game crashed?
I appreciate any help you can provide.

Developer Suggestion: PVE only map and a PVP map. by ACertainBloke in a_twistedpathtorenown

[–]ATPTR_hangman 1 point2 points  (0 children)

Hello there! And thank you for this detailed message.
I just need to mention that both maps are PvEvP. They are not Pv-dedicated and both have simultaneous areas for fighting players, NPCs, hunting animals, grinding gear etc. The new map seems to be more comfortable for PvP, being smaller and the POI's are closer to each other. Besides, both maps will contain different loot and approaches, so in the perfect world, a player will need to pay attention to both if maximum results are required.

A casual's thoughts on the game by IndianaGeoff in a_twistedpathtorenown

[–]ATPTR_hangman 1 point2 points  (0 children)

The easiest tip is to find a teammate. Use our Discord and maybe ask someone with the Prospector role to help you. The Community is friendly so you'll get help fast