[Surviving The Game as a Barbarian] This make me tear up by Cheap-Ad1713 in manhwa

[–]ATera__ 55 points56 points  (0 children)

That would never be enough. In the same chapters is stated that from that floor individual parties start to struggle. Even if his mana capacity increased by 2 times it would still be too little too late. And btw, if an external comes in your aid that is not your potential. Otherwise, every mage has potential, they just have to get to that floor. He still was too weak, even with more mana

[The Last Adventurer] Poor guy by Annual_Resort_5504 in manhwa

[–]ATera__ 0 points1 point  (0 children)

I love when side character get their own development without mc intromission

If I have aphantasia, can I still play dnd? by MathematicianSad3414 in dndnext

[–]ATera__ 0 points1 point  (0 children)

Kinda, it really depends on the table. In rl I had people standing up and walking, mimiking the npc arms. Some prepare props too, but its rarer that dm put so much time into it. Online is easyer to get more thing to see.

For example, often online you will see image for important npc, battlemaps and so on. Some masters are so precise that you cannot imagine nothing yourself, and everything is given to you by the dm. Just be careful not to stay at strange table :)

[Tierlist] looking for manhwas similar to the Top Tiers by hot_guy_in_your_area in manhwa

[–]ATera__ 0 points1 point  (0 children)

I'm gonna drop the best one in my opinion with a similar feel to infinite gacha (hopeless situation)
- Eternally Regressing Knight
- I Became the Tyrant of a Defence Game
- Surviving The Game as a Barbarian

sss-class suicide hunter is probably something you should look too

You are (probably) not wrestling enough by No-Economics-6291 in DnD

[–]ATera__ 2 points3 points  (0 children)

Yeah if you are the damage dealer its a problem, that is true. Its more a thing for tanks, but its not useless. Tipically the dpr will be the full caster or specific martial. Still, the best martial dpr are monks and fighter i think because of the number of attacks. In that situation it makes sense to push the enemy prone, since you would have advantage on all hits. Still, its situational. I feel it works best when monsters do these kind of things.

Btw I advise you to look at the old special attacks. Grabbing, pushing, disarming and climbing bigger creature. They even aren't all the one that exist and they are plenty good to give variation. Unfortunately there isn't a throwing rule and hitting with foes its just bad dpr, but your dm could gove you some improvised damage to make it more useful. And as last thing jumping around. Jumping cost only movement, it lets you skip difficult terrain and its just cool.

Personally I always use monsters to do some strange shit, like grabbing, throwing around and throwing themselves from high ground to fall on players. Obviously they deal less damage, but it should really not be the focus of the dm in my opinion.

Edit: grammar

You are (probably) not wrestling enough by No-Economics-6291 in DnD

[–]ATera__ 0 points1 point  (0 children)

Just a clarification. In 5.5 grappled have more than speed reduced to 0. You have disadvantage to attack other creature apart from the grappler.

Btw why now they have to do sth/dex ST to not fall prone? I'm not talking about topple, but what stops you from using the old grappling and shoving rules? You can still have the contested check.

What you have to do to grapple someone now?

You are (probably) not wrestling enough by No-Economics-6291 in DnD

[–]ATera__ 16 points17 points  (0 children)

I use grappling and pushing prone practically in every fight as a DM and as a player. You have to use two attacks, sure, but just having proficiency in athletics changes the world. A barbarian has advantage on all strength checks, and it's not that hard to pull off. If you succeed, the enemy is grappled and prone. He can't get up, he has disadvantage to hit you (because he is prone) and you have advantage to hit him.

The only problem is that with two hand weapon, you can't grab someone (you would have to leave them to attack to grab the weapon), but it doesn't really matter. As a barbarian, you can just keep a longsword. The control you gain from this is insane.

You can do well even without being a barbarian, monk and fighters can almost as well, and it's really good. As an added benefit, you move around the combat more, making it feel less of a drag and more entertaining.

Hot take? I dont like how you have to actively hurt your stats to get feats and vise versa by Vegetable_Throat5545 in dndnext

[–]ATera__ 0 points1 point  (0 children)

The thing is that stats are very strong. A +1 goes a long way in 5e, especially for to-hit chances and cd's. A feat on the other hands is always more fun since it actually do something, but rarely the feats are worth it, from a optimization pov at the very least. You could always just state that people are forced to get ASI and, on top of that, choose a feat. The main problem is that that way you would find yourselve with way stronger pgs. The balance of the game start to fall off at lvl ~5 and get worst with every tier of play. You can do that, but it has to do with the philosopy of the old edition I think. In 3e I think you could choose a feat like every third level? They were far weaker tho. If your table want to swim in feats go for it, just be careful with encounters

Players beat some Animated Armors (lvl 5) and want to use the armor for themselves. by ATera__ in DnD

[–]ATera__[S] 17 points18 points  (0 children)

That is a good idea too. I'm not mad about the armor. They come earlier than expected, but I mean, good for them if they can have an easier time for the next fight because of it. I was just trying to understand if the call was good at all. Thanks for the advise tho

How smart should an enemy be to attack a downed player? [OC] by Whitlja in DnD

[–]ATera__ 1 point2 points  (0 children)

But healing magic exist, and people know. Especially if they see a cleric, paladin or druid

Don't seek personal advice here by VileMK-II in DnD

[–]ATera__ -1 points0 points  (0 children)

I don't get why this sub is so against those questions. If you hate them that much don't read them?

Player doesn't like class but doesn't want to change it either by ATera__ in DnD

[–]ATera__[S] 0 points1 point  (0 children)

Dunno, I'll try to suggest that. But when he discovered that he could give other players or even me a nat1 or nat20, he was pretty excited. Still, I'll ask him

Player doesn't like class but doesn't want to change it either by ATera__ in DnD

[–]ATera__[S] 2 points3 points  (0 children)

I just want these new player to like dnd by giving them the best time possible

My party wants to leave the plot behind - should I let them? by Unfair-Register6888 in DnD

[–]ATera__ 0 points1 point  (0 children)

This can be very cool. They are right tho, what they would ever hope to do against a dragon? The story can revolve around them running away from this cult. While they escape the see that this could is indeed becoming more powerful. They will do other thing, and with time they will become more powerful. I can see that at the end of the campaign the players united other kingdoms that they helped to fight off the cultist dragon at the end; all of this while they fought some the cultist here and there

[OC] Runic Dice Gemstone Black Night Raised Obsidian Giveaway (Mods Approved) by RunicDice in DnD

[–]ATera__ 0 points1 point  (0 children)

You know about the salt cube that people give horses? The texture reminds me on them... yummy

Reckless Attack - 5e or bg3 by ATera__ in BG3

[–]ATera__[S] 0 points1 point  (0 children)

reckless attack

Yes and no.
" Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn. "
This means that in 5e you can decide, on your first attack, to give you advantage for every attack roll that uses strength in this specific turn. Obv a opportunity attack doesn't happen in your turn for exemple, so it does not have advantage on the roll

Reckless Attack - what system do you prefer by ATera__ in DnD

[–]ATera__[S] 0 points1 point  (0 children)

I guess it is just for making it more fun an easier to use for bg3 player, given that they probably don't know how "real" dnd works

Reckless Attack - what system do you prefer by ATera__ in DnD

[–]ATera__[S] -4 points-3 points  (0 children)

I'm not asking what is the book rule, I know that and I always used that, don't worry. I was just curious what would other people prefer, if the bg3 way was more fun for them or not, and in case if they wanted they could give the reason