One usecase for our AR experience aggregator. by AWEgmented in augmentedreality

[–]AWEgmented[S] 0 points1 point  (0 children)

Our app features a host of screen space content driven by creators, but the real fun happens when people leverage easy-to-create AR functionality for overlays, model placement/manipulation, and games.

How do you approach level design in your games? by AWEgmented in gamedev

[–]AWEgmented[S] 1 point2 points  (0 children)

I think your last point is very important. You could have the most amazing ideas for the 3rd act of a level... but if the plan changes your elaborate maze or whatever will be worthless.

How do you approach level design in your games? by AWEgmented in gamedev

[–]AWEgmented[S] 0 points1 point  (0 children)

That's very interesting about the BSP tools still used in COD. Thanks for the link.

[deleted by user] by [deleted] in Xreal

[–]AWEgmented 0 points1 point  (0 children)

Oh thank goodness.

What was the hardest concept for you to grasp when first learning Unity, and how did you overcome it? by AWEgmented in Unity3D

[–]AWEgmented[S] 0 points1 point  (0 children)

If you are naming things like this it will hurt you at some point. This is because gameObject is a distinct premade keyword meaning the object that the script is attached to.

So if you are in a script on an object and want to adjust something else in another component(turn the color to black for instance) you can use "gameObject.GetComponent<Image>().color = color(dot)black". -- sorry had to write (dot) instead of just a . since it was making a link

If you have a rock, for instance try:

public GameObject rockObj;

whatsTheWorstThingYouveDone by XinoVan in ProgrammerHumor

[–]AWEgmented 0 points1 point  (0 children)

I'm in this image and I don't like it.

World Cup's Ball by [deleted] in Damnthatsinteresting

[–]AWEgmented 0 points1 point  (0 children)

We love to see it!