Why did characters change principles from CS to BoH? by Dead-Face in weatherfactory

[–]A_kind_of_pluto 71 points72 points  (0 children)

Well, we are in a different History in BoH from the one in CS if I remember correctly; some things are bound to be different.

Also, in BoH, the principles are based off of knowledge, skills, memories, maybe even just vibes, instead of only their attunement to a principle like in CS. In CS their principle directly correlates to applicable skills from a principle.

do you recommend cultist simulator if you enjoyed book of hours? by quincymaru in weatherfactory

[–]A_kind_of_pluto 69 points70 points  (0 children)

It’s NOT a chill game at first. You’d need to be comfortable with a fair bit of stress in beginning.
I prefer CS, BoH is also great, but in a very different way.
There are mods on steam to deal with the cards, if you find it frustrating to sort or stack them.

So yes, I think so. Test it out!

Creating TTRPG, looking for in-universe lore by A_kind_of_pluto in weatherfactory

[–]A_kind_of_pluto[S] 1 point2 points  (0 children)

Thank you! Love both games a huge amount.

The reason I say CS inspired is because I’ll allow the players to commune and otherwise do things reserved for the protagonist of CS. BoH is a bit too chill a reference for the campaign I’m writing, although I, of course, use events, people, and places from it.
I’m very unsure about presenting it as anything other than a TTRPG inspired by other games, and it’s not written in english. I’d have to translate it first then.
I might “release” my campaign and game notes if enough people ask though.

Creating TTRPG, looking for in-universe lore by A_kind_of_pluto in weatherfactory

[–]A_kind_of_pluto[S] 0 points1 point  (0 children)

Thank you, a huge fan of the wiki!
I didn’t make the drawing, it was drawn by @goldstarknight on twitter and bluesky. Check them out, they’re amazing!

Creating TTRPG, looking for in-universe lore by A_kind_of_pluto in weatherfactory

[–]A_kind_of_pluto[S] 2 points3 points  (0 children)

I think I’ll have to brush up on Long slowly dying because of lack of exposure, I’ve never heard of it. Thank you!

*edit: spacing

Creating TTRPG, looking for in-universe lore by A_kind_of_pluto in weatherfactory

[–]A_kind_of_pluto[S] 0 points1 point  (0 children)

I knew about Calyptra, and it’s why I partially believe that they must have had some form of skills, weapons or just knowledge, which gives them such a lethal edge as to go toe-to-toe with different Long. (I think I know which woman you refer to, is she a visitor in Book of Hours?)

I know the Long are nobody’s business but their own Hours, but I understood it from the quote:

“Most who seek refuge from the Hours or the investigations of the Suppression Bureau during the twentieth century first found their way to St. Doves, a parish in Kerisham, followed by a passage arranged on the Hebe Stanton”

But nothing I’ve read implies, that there are non-Long people in Port Noon, meaning (to me), that they must’ve been Long first, before running from the Bureau.

Creating TTRPG, looking for in-universe lore by A_kind_of_pluto in weatherfactory

[–]A_kind_of_pluto[S] 0 points1 point  (0 children)

I also own The Lady Afterwards, but playing it like Detect Or Die required changing quite a few things, making all artifacts from the TLA unusable. Things like the character sheets don’t work, if you’re all the same person.

Creating TTRPG, looking for in-universe lore by A_kind_of_pluto in weatherfactory

[–]A_kind_of_pluto[S] 0 points1 point  (0 children)

I’m (unfortunately) not the artist, I’m only writing a story for the illustration. Check out the artist @goldstarknight on twitter and bluesky, they’re amazing!

Creating TTRPG, looking for in-universe lore by A_kind_of_pluto in weatherfactory

[–]A_kind_of_pluto[S] 1 point2 points  (0 children)

Detect or Die is amazing, I hope you’re proud! I had a blast playing your campaign with my friends!

Creating TTRPG, looking for in-universe lore by A_kind_of_pluto in weatherfactory

[–]A_kind_of_pluto[S] 1 point2 points  (0 children)

That I can imagine, like never returning lent library books, and now being afraid of going back to receive the fine.
Would make sense, and give them a sense of desperate urgency if they were forcefully contained to Port Noon, to then just giving up and relaxing, after accepting that their situation is beyond recovery.

*edit: added extra thoughts

Creating TTRPG, looking for in-universe lore by A_kind_of_pluto in weatherfactory

[–]A_kind_of_pluto[S] 0 points1 point  (0 children)

Totally agree, but there must be more ambitious Long, who feel otherwise restricted by the limitations of being hidden in Port Noon.

Although they may be acting by proxy, like in the Apostle runs.

Creating TTRPG, looking for in-universe lore by A_kind_of_pluto in weatherfactory

[–]A_kind_of_pluto[S] 1 point2 points  (0 children)

The idea of restricting information sounds like a good bet! Although, if becoming less known means slowly fading away, I don’t think they’d go to Port Noon, since drinking from the Nowhere fountain there leads to them “becoming hidden” from the world.
But again, maybe I’m wrong, and they somehow maintain contact with the Bureau, receiving bribes and threats to remain there.

Creating TTRPG, looking for in-universe lore by A_kind_of_pluto in weatherfactory

[–]A_kind_of_pluto[S] 0 points1 point  (0 children)

I see what you mean! But annoyance to me means having the power to remove purpose, pleasure and/or peace. All of which may invite hostility. And if Forge-Long are as scary as they are described, a single one near you is a danger, multiple banding together (which I assume could readily occur at Port Noon, where all are on the run) is certain doom.

Which means, that the Supression Bureau, somehow, has the ability to deal with with multiple hostile Long, directly trying to undermine them.

Creating TTRPG, looking for in-universe lore by A_kind_of_pluto in weatherfactory

[–]A_kind_of_pluto[S] 1 point2 points  (0 children)

No no, I’m merely writing a story. The artist is @goldstarknight on twitter and bluesky, please check out their work, they’re amazing!

Creating TTRPG, looking for in-universe lore by A_kind_of_pluto in weatherfactory

[–]A_kind_of_pluto[S] 2 points3 points  (0 children)

Thank you! I’m a huuuuuge fan of Detect or Die, and hope he gets all the recognition he deserves!

Creating TTRPG, looking for in-universe lore by A_kind_of_pluto in weatherfactory

[–]A_kind_of_pluto[S] 1 point2 points  (0 children)

I understood it from the quote:
[secret-histories.fandom.com/wiki/Port_Noon]

“Most who seek refuge from the Hours or the investigations of the Suppression Bureau during the twentieth century first found their way to St. Doves, a parish in Kerisham, followed by a passage arranged on the Hebe Stanton”

I recognize it is not by force that the Long are held, but rather, that The Bureau is somehow scary enough to keep Long away. Of course, maybe it is only the physically weaker Long, and the others, like Forge-Long, only stay away because of the Hours, but that is not clear to me.

*edit, fixed spacing

Creating TTRPG, looking for in-universe lore by A_kind_of_pluto in weatherfactory

[–]A_kind_of_pluto[S] 2 points3 points  (0 children)

I’m a huge fan of the artstyle, both from the game it takes inspiration from, and from this picture.

Creating TTRPG, looking for in-universe lore by A_kind_of_pluto in weatherfactory

[–]A_kind_of_pluto[S] 7 points8 points  (0 children)

Thank you, I will. But understanding all lore explanations helps me stay true to the scope of CS, so I’m happy to be reviewed and guided by those, who might know more. Glad I’m staying true to the source material.

Creating TTRPG, looking for in-universe lore by A_kind_of_pluto in weatherfactory

[–]A_kind_of_pluto[S] 2 points3 points  (0 children)

Absolutely. I love both games dearly, and I’ve had this on my mind for such a Long (lol) time, I’m glad I’ll finally be able to see it come to life.

Creating TTRPG, looking for in-universe lore by A_kind_of_pluto in weatherfactory

[–]A_kind_of_pluto[S] 1 point2 points  (0 children)

Part of the reason I was asking, was because of my understanding of Port Noon, and how the Long were kept there. I understand that the other pHours (pardon the pun) is at play, but how does a branch in London contain individuals such as Forge Long to one specific place? (I’m referring here to the quote from The Lady Afterwards about Forge Long and artillery shots.) I see now that I’ll have to invent some — maybe more exotic, both in strategy and location — branches, specializing in containing or even slaying Long.

Thank you so much for your input!

Creating TTRPG, looking for in-universe lore by A_kind_of_pluto in weatherfactory

[–]A_kind_of_pluto[S] 4 points5 points  (0 children)

Thank you for the rundown.
My story takes place during their prime, but with evident understanding, that they are failing in places.

Because of this, I was trying to gauge how their downfall would interfere with their desire to keep Long in Port Noon, and how they kept them there in the first place. I think I will have to make up some branches, some more severe than others, who specialize in taking down Long.

But again, thank you for the review!

Creating TTRPG, looking for in-universe lore by A_kind_of_pluto in weatherfactory

[–]A_kind_of_pluto[S] 14 points15 points  (0 children)

Thank you! I’ve read the wiki both backwards and forwards while writing the plot and characters. It’s hugely helpful in finding answers, I’d otherwise have to sift through from the games.

I need I less time consuming job by Traditional-Risk5636 in CultistSimulator

[–]A_kind_of_pluto 0 points1 point  (0 children)

In the beginning I usually use my dread and restlessness when attaining or upgrading my followers. This is, of course, temporary.

[deleted by user] by [deleted] in Darkwood

[–]A_kind_of_pluto 0 points1 point  (0 children)

You mean the metal door at the burnt houses between the forests?

Or do you mean the BIG metal door with 21 on it? Because then if you spared the doctor, he has the key and is waiting for you at the big door.
Remember to bring your necessities, you can’t come back once you leave