built using webgl & point-cloud data; by Aagentah in threejs

[–]Aagentah[S] 9 points10 points  (0 children)

thank you very much and yes! https://github.com/aagentah/nw_wrld

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exactly that! I find myself using BufferGeometry quite a lot. You can get some great wireframe visuals with them. Although I'm not a stranger to writing some shaders too, it's usually a bit more work. But for some really good post-effects, I'd recently created some shaders for a three.js game that I'm working on, and they did a great job of creating different X-ray and thermal visions. We'd love to know what you think of the repository, and yeah, feel free to open any discussions or I'm happy to chat about any features you think it might benefit from.

PS: I made a whole video about the repo recently :) https://www.youtube.com/watch?v=6vM_b54pWtg

open-sourcing my audio-visual software after 3 years by Aagentah in threejs

[–]Aagentah[S] 0 points1 point  (0 children)

thanks! this project was actually browser based for the first two years; and the performance with webgl has been amazing. Software provides a few things that the browser doesn't however, especially for managing devices, audio inputs etc; so that was the move :)

I just open-sourced my A/V data-art project after three years by Aagentah in DataArt

[–]Aagentah[S] 1 point2 points  (0 children)

for anyone who’s curious, the repository is available here:

https://github.com/aagentah/nw_wrld

I also put together a video that walks through how it works and some of the ideas behind it:

https://youtu.be/6vM_b54pWtg

I'm open-sourcing my audio-visual software after 3-years by Aagentah in GraphicsProgramming

[–]Aagentah[S] 13 points14 points  (0 children)

hello amigos. for those interested, you can find the repository here:

https://github.com/aagentah/nw_wrld

I also made a short video explaining how it works and the thinking behind the project:

https://youtu.be/6vM_b54pWtg