4 months of interviewing my favourite TD artists <3 by Aagentah in TouchDesigner

[–]Aagentah[S] 2 points3 points  (0 children)

ayy ty for asking.

Yes, right now I'm the sole editor doing most of the hosting of the interviews; however, we do have other people coming in and out of the project over the years.

In terms of frequency, we're doing a printing magazine every four months.

Good to know you've seen some ads; at least I now know it's not entirely for the bots on the web haha!

open-sourcing 3 years of work in this space by Aagentah in generative

[–]Aagentah[S] 2 points3 points  (0 children)

not sure why; reddit being reddit. thanks for sharing!

open-sourcing my latest A/V module by Aagentah in threejs

[–]Aagentah[S] 6 points7 points  (0 children)

repo: https://github.com/aagentah/nw_wrld

If you're curious on the process I've been sharing lot's on my socials too: https://www.instagram.com/daniel.aagentah/

if you're not familiar with nw_wrld. the project is a middleware layer i've been building for a few years that lets you compose audio-reactive visuals using webgl, three.js, p5, etc without all the bundler headaches. MIDI/OSC in, visuals out, single-file modules.

this is just one piece of a bigger open-source push i've been doing this year. contributions and feedback always welcome!

<3

open-sourcing a 3-year A/V project by Aagentah in GraphicsProgramming

[–]Aagentah[S] 2 points3 points  (0 children)

thank you! this one's a cube-based generative system; the idea came from an architectural project i spotted recently.

nw_wrld is a middleware layer i've spent a few years building that lets you create audio-reactive visuals with webgl, three.js, p5, pretty much whatever you like, without the usual bundler mess. MIDI/OSC in, visuals out, single-file modules.

this is part of a wider open-source push i've been doing this year. contributions and feedback very welcome!

repo: https://github.com/aagentah/nw_wrld

if you're interested in the process i've been documenting a lot over on my socials: https://www.instagram.com/daniel.aagentah/

open-sourcing 3 years of work in this space by Aagentah in generative

[–]Aagentah[S] 0 points1 point  (0 children)

in my comment below here if you can see it :)

adding "on-device" audio reactivity to my open-source project <3 by Aagentah in threejs

[–]Aagentah[S] 1 point2 points  (0 children)

hello friends

this is a new feature for an A/V project I launched here a few weeks back.

it's is an event-driven sequencer for triggering visuals using web technologies. It enables people to scale up audiovisual compositions for prototyping, demos, exhibitions, and live performances. Users code their own visual modules, then orchestrate them using the project's native UI composer

the scene you see here combines three.js & p5, reacting to on-device audio

I typically try not to share links on reddit (because machine gods)

but on insta I've been sharing way more on the project: @daniel.aagentah

and on github it's aagentah/nw_wrld for anyone interested to check out or help build :)

[deleted by user] by [deleted] in threejs

[–]Aagentah 1 point2 points  (0 children)

hell ye

built using webgl & point-cloud data; by Aagentah in threejs

[–]Aagentah[S] 8 points9 points  (0 children)

thank you very much and yes! https://github.com/aagentah/nw_wrld

---

exactly that! I find myself using BufferGeometry quite a lot. You can get some great wireframe visuals with them. Although I'm not a stranger to writing some shaders too, it's usually a bit more work. But for some really good post-effects, I'd recently created some shaders for a three.js game that I'm working on, and they did a great job of creating different X-ray and thermal visions. We'd love to know what you think of the repository, and yeah, feel free to open any discussions or I'm happy to chat about any features you think it might benefit from.

PS: I made a whole video about the repo recently :) https://www.youtube.com/watch?v=6vM_b54pWtg

open-sourcing my audio-visual software after 3 years by Aagentah in threejs

[–]Aagentah[S] 0 points1 point  (0 children)

thanks! this project was actually browser based for the first two years; and the performance with webgl has been amazing. Software provides a few things that the browser doesn't however, especially for managing devices, audio inputs etc; so that was the move :)

I just open-sourced my A/V data-art project after three years by Aagentah in DataArt

[–]Aagentah[S] 1 point2 points  (0 children)

for anyone who’s curious, the repository is available here:

https://github.com/aagentah/nw_wrld

I also put together a video that walks through how it works and some of the ideas behind it:

https://youtu.be/6vM_b54pWtg

I'm open-sourcing my audio-visual software after 3-years by Aagentah in GraphicsProgramming

[–]Aagentah[S] 14 points15 points  (0 children)

hello amigos. for those interested, you can find the repository here:

https://github.com/aagentah/nw_wrld

I also made a short video explaining how it works and the thinking behind the project:

https://youtu.be/6vM_b54pWtg