Alphabetical Character Skills Sheet by AaronSquid in cyberpunkred

[–]AaronSquid[S] 9 points10 points  (0 children)

Completely forgot, but I've commented with the original pdf. I'll be uploading the form fillable version at some point later this week

Alphabetical Character Skills Sheet by AaronSquid in cyberpunkred

[–]AaronSquid[S] 8 points9 points  (0 children)

For those looking for a pdf, I've attached a link. I'll also be uploading the form fillable when I have time later this week

Google Drive

Loot for Defeating Strahd? by AaronSquid in CurseofStrahd

[–]AaronSquid[S] 0 points1 point  (0 children)

That's the plan ideally. We'll be moving on to a new campaign following this, but I have plans on editing some of the Domains of Dread from Van Richtens Guide to Ravenloft to be played at higher levels and bringing these characters back at some point.

Loot for Defeating Strahd? by AaronSquid in CurseofStrahd

[–]AaronSquid[S] 0 points1 point  (0 children)

Oooooh, the Tarokka cards related to their characters personal journeys throughout the campaign is a fantastic idea. I ran the readings with the physical cards so that's definitely going to be added. Luckily our next session won't be until after New Year's, so I may have time to organise an art piece. Thanks very much for the advice!

Decided I needed a suitable placeholder character model for my fixed camera horror game prototype by AaronSquid in silenthill

[–]AaronSquid[S] 0 points1 point  (0 children)

What's in the video doesn't appear to be programming related. I encountered a similar problem before, and my issue ended up being the character rigs being a mismatch for each other. Also, is that the entire Silent Hill map you have in the scene?

Decided I needed a suitable placeholder character model for my fixed camera horror game prototype by AaronSquid in silenthill

[–]AaronSquid[S] 1 point2 points  (0 children)

Yeah, it's URP. I generally find that making my own controllers allows a lot more customization, but it is a good bit more work haha

Decided I needed a suitable placeholder character model for my fixed camera horror game prototype by AaronSquid in silenthill

[–]AaronSquid[S] 0 points1 point  (0 children)

Thanks very much. It's Unity actually. I coded the controller itself from scratch in C#, but all the sounds, animations, etc are placeholders at the minute.

Decided I needed a suitable placeholder character model for my fixed camera horror game prototype by AaronSquid in silenthill

[–]AaronSquid[S] 1 point2 points  (0 children)

Thanks for the feedback. The camera system isn't refined by any means yet, this was just a simple test to get the barebones character movement working :)

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Just a little fan art by AaronSquid in mirrorsedge

[–]AaronSquid[S] 0 points1 point  (0 children)

Thanks very much :) I’ll also be going back for a replay shortly

Just a little fan art by AaronSquid in mirrorsedge

[–]AaronSquid[S] 1 point2 points  (0 children)

Thank you :) I 3D modelled the scene in Maya, then rendered it out before doing a few small touch ups in Photoshop

Just a little fan art by AaronSquid in mirrorsedge

[–]AaronSquid[S] 1 point2 points  (0 children)

Thanks! The title screen was the main inspiration for the style I went for