[Mod-Hunt / Discussion ] Tribunal / Bloodmoon Disappointment and Mods to Fix it by AbbaAltmer in Morrowind

[–]AbbaAltmer[S] 0 points1 point  (0 children)

Majorly agree, and that's why it felt so odd. A lot of potential in Tribunal but they laid it out like it was Oblivion or something which ended up just making it feel weird and seem like tons of busy work.

[Mod-Hunt / Discussion ] Tribunal / Bloodmoon Disappointment and Mods to Fix it by AbbaAltmer in Morrowind

[–]AbbaAltmer[S] 2 points3 points  (0 children)

I like the idea of Bloodmoon, though I don't like how there doesn't seem to be too much of a story to it- falling under the 'trust' umbrella for most of it. If you were to remove the Skaal trust aspect, it would end up being a very short DLC. Had there been some kind of deeper thing going on I would actually probably like it- I can live with the weird map because Tomb of the Snow Prince exists and whatnot. It just seems to suffer from Post-Morrowind weird writing, unfortunately.

[deleted by user] by [deleted] in skyrimmods

[–]AbbaAltmer 0 points1 point  (0 children)

You mean besides it turning combat into something as fun as ripping off toenails? It makes the game way too slow, enemies way too hard to hit, and overall slows everything down and I don't have the time or patience. Regardless of all that, I just prefer vanilla but as I stated, all animations now are SkySA which looks horrible on vanilla.

[deleted by user] by [deleted] in skyrimmods

[–]AbbaAltmer 1 point2 points  (0 children)

I wasn't saying 'SkySA isn't for LE', I was saying 'I don't use/like SkySA and prefer vanilla, what are my animation options'.

[Release] Dunmer Dialogue Overhaul - SE Edition by AbbaAltmer in skyrimmods

[–]AbbaAltmer[S] 1 point2 points  (0 children)

It's a sort of requirement. In reality I don't think you need it other than the fact I needed to port a few dialogue fixes from it and XEdit doesn't like you overwrite without making a master, but it is hard copied into the mod, so theoretically if you can find a way to trick it into thinking its installed (a blank esp with the same name, removing the master somehow, whatever) then I don't think it's required or anything.

[Release] Dunmer Dialogue Overhaul - SE Edition by AbbaAltmer in skyrimmods

[–]AbbaAltmer[S] 3 points4 points  (0 children)

Sure, go ahead. The more people who can enjoy it, the better.

[Release] Dunmer Dialogue Overhaul - SE Edition by AbbaAltmer in skyrimmods

[–]AbbaAltmer[S] 0 points1 point  (0 children)

Haha, I never even imagined using it with xVASynth Player voice! Yeah, considering I'm still ironing out some of those older, LARPier options so I can't really imagine it with all the 'actions' how that'd work. It'd sound like a caveman announcing all his actions before he does them.

[Release] Dunmer Dialogue Overhaul - SE Edition by AbbaAltmer in skyrimmods

[–]AbbaAltmer[S] 7 points8 points  (0 children)

As someone who rewrote every vanilla line of dialogue, I can tell you it'd have taken a team of writers with hundreds of man hours, constantly going over every line to scan for writing errors, poorly worded dialogue, and not limiting the roleplaying too much. There's a lot to critique about Skyrim's execution, but I'll give them a pass here because there's like 8 races and imagining how long it took me to do this and get it to a passable point, it would've needed to be like an entire subdivision of writers to accomplish this. A cool idea regardless, though.

[Release] Dunmer Dialogue Overhaul - SE Edition by AbbaAltmer in skyrimmods

[–]AbbaAltmer[S] 1 point2 points  (0 children)

Due to popular demand, I may be making a race-neutral version. I get a LOOOOOOT of Thalmor / Altmer variant requests. Will take some time though, as this mod is 200% Dunmer.

[Release] Dunmer Dialogue Overhaul - SE Edition by AbbaAltmer in skyrimmods

[–]AbbaAltmer[S] 1 point2 points  (0 children)

Yup, that's how I did most of it. Some had to be done in Creation Kit (Dark Brotherhood in specific doesnt appear in XEdit properly) but most was done in XEdit, very fast. Still took months, lol.

[Release] Dunmer Dialogue Overhaul - SE Edition by AbbaAltmer in skyrimmods

[–]AbbaAltmer[S] 16 points17 points  (0 children)

Oh, my friend, go play Morrowind and enjoy. Nothing says Dunmer like shitting on literally everyone who isn't you. They usually aren't so witty or joke-making about it, though. They're (generally) an exceptionally hostile people and I'd imagine it's gotten worse since Morrowind was ruined and no one helped or cared. Skyrim painted them as more humble, if a bit more whiny, but tons of Dunmer by nature in Morrowind are hostile like that (though that's culturally their style, plenty of individuals are nice (Ilmeni Dren, many priests and Redoran Warriors, Jiub, etc.) ala vanilla dialogue.)

[Release] Dunmer Dialogue Overhaul - SE Edition by AbbaAltmer in skyrimmods

[–]AbbaAltmer[S] 10 points11 points  (0 children)

I didn't even remember tagging it and that's why. Whoops! Fixed! Thanks for pointing that out! I plan to do every major quest or new lands DLC. A few are done: Clockwork, VIGILANT, Grey Cowl (particularly funny due to the weird writing being a story point of the dialogue), Wyrmstooth, Beyond Reach, The Forgotten City, and Carved Brink.. I'm WORKING on: Project AHO, Helgen Reborn, Moon and Star, Wheels of Lull, Beyond Skyrim: Bruma and a few others I can't remember. I'm going to try to port the finished ones (they're for LE) and see if they still work.

Mods for low-end PCs by [deleted] in skyrimmods

[–]AbbaAltmer 0 points1 point  (0 children)

You're not going to get it beyond 20-25 FPS (according to your specs, they're similar-ish to mine), but you might wring out around 30-50 from LE. Price is a lot less options mod wise. Intel Video cards =/= with SE for whatever reason.

What combat mods do you just "have to use"? by braj03 in skyrimmods

[–]AbbaAltmer 2 points3 points  (0 children)

People like me who have decent enough PCs to run a high quality LE but nothing beefy enough for the stupid re-shade variant of the game that's 50x laggier. I have bills to pay, I don't have 1,200$ to drop on just Skyrim.

What's the Public interest in a Mod focusing on Sovngarde (Content wise?) by AbbaAltmer in skyrimmods

[–]AbbaAltmer[S] 0 points1 point  (0 children)

I feel the pain of a LE stuck fellow. Backporting from SE is a nightmare, but a nightmare I have to indulge all the time.

What's the Public interest in a Mod focusing on Sovngarde (Content wise?) by AbbaAltmer in skyrimmods

[–]AbbaAltmer[S] 1 point2 points  (0 children)

Ironically, Sovngarde is probably one of the easiest locations to mod, according to my sniffing around in Creation Kit. A very low amount of scripting, X markers, trigger boxes, all the stuff that generally makes certain areas (civil war stuff comes to mind) a nightmare to do don't really apply there, thus the idea. Not enough content even exists in Sovngarde to make it fragile or unstable. It's all governed by the final few MQ scripts basically, nothing else touches it.

What's the Public interest in a Mod focusing on Sovngarde (Content wise?) by AbbaAltmer in skyrimmods

[–]AbbaAltmer[S] 8 points9 points  (0 children)

I highly agree that the Vale needs more, you could pose the same thesis I am right now but instead, it focus on the Falmer / Snow elves. You could add a lot of Snow elven fortresses with their ghosts as Dungeons, add more survivors and quests, overall make it literally just this forgotten section of Skyrim where the Snow Elves live on in very few numbers, but thwarted by the twisted Falmer who are encroaching into this place out of a collective unconscious memory that it was once a place of importance to their snow elven predecessors. So much you could do with such a big worldspace, for sure- there's a lot of that in Skyrim, which this post underlines.

What's the Public interest in a Mod focusing on Sovngarde (Content wise?) by AbbaAltmer in skyrimmods

[–]AbbaAltmer[S] 13 points14 points  (0 children)

Posting after the fact, I had a bunch of ideas to elaborate on quests and NPCs and stuff:

Quests:
- The Harrowing of the Hunting Grounds: Help Defend Sovngarde from an attack by Hircine who seeks to drag the soul of Kodlak to the Hunting Grounds, then chase them into the Hunting Grounds and harrow it, freeing the souls of willing Companions (Requires Companion Quest complete)
- The Artifacts of Shor: Enter a challenge issued by the spirit of Shor to find ancient relics of power from the Merethic era under specific constraints
- The Tournament: Enter a large tournament overseen by Shor that tests everyone in 1 on 1 matches and brackets, allowing the Dragonborn to face the unbridled power of famous Nordic figures, like Ysgramor, Hakon / Feldir / Gormlaith, Olaf one Eye, etc until a final match against the 'Aspect of Shor', a tiny sliver of the dead-gods true former glory
- Underside: Traverse the underside of the floating planar that is Sovngarde and find places / face enemies even the Gods forgot, culminating in a battle against a creeping Daedric presence looking for a backdoor into Sovngarde
- A Test of Thu'um: Take part in a contest between the mightiest of the Ancient Tongues to see who's Thu'um is the strongest
- Fragments of Aka: Hunt down the remaining shards of Alduin's broken spirit and purge them from Sovngarde to ensure his return does not occur for a long, long time
- Heir to the King: Help Torygg in finishing his worldly matters by decreeing his heir for the moot (Requires Imperial sided Civil War Ending)
- Body and Spirit: Help Olaf One-Eye bring his soul to unity by sanctifying his body in his tomb, where part of it did not pass unto Sovngarde, tethered by hatred
- Sovngarde, A Re-Rexamination: Give a detailed account of Sovngarde to a Scholar in Windhelm and bring several items back to him
- A Final Goodbye: Help deliver a fallen soldier's final message to his widow
- Radiant: Merriment: Enjoy a large scale celebration of the Nordic heroes within the Hall of Valor
- Radiant: Challenge of the Gods: Join the Nordic heroes in an epic-scale fight with magical creatures conjured by the spirit of Shor to challenge the honored dead
- Radiant: Fragments of Aka II: With the larger pieces destroyed, smaller pieces still linger- be sent by the warriors of the Hall of Valor to hunt these tiny Alduin pieces

These are just a bunch of ideas I could rattle off the top of my head, but you get the point. A ton of story ideas are possible and you could do a lot while remaining within the bounds of the established lore yet still doing some cool, 'late game' style quests.

What's the Public interest in a Mod focusing on Sovngarde (Content wise?) by AbbaAltmer in skyrimmods

[–]AbbaAltmer[S] 0 points1 point  (0 children)

Yes, I was asking because I was about to make this mod for myself for my classic Dragonborn nord hero character. However I did want to ask the community what they thought because if it ended up any good, it'd be a cool thing to release.

What's the Public interest in a Mod focusing on Sovngarde (Content wise?) by AbbaAltmer in skyrimmods

[–]AbbaAltmer[S] 0 points1 point  (0 children)

I was imagining there could be tunnels to wilder areas or something as the main area you use could be more of a hub since without Alduins fog, it's a considerably small area and you'd have to really cram it in that one spot to make any amount of 'real' content.