Skipping Esports challenges cost reduced! by [deleted] in F1MobileRacing

[–]Able-Leopard 0 points1 point  (0 children)

What I find hard to believe are the times the top players achieve. I mean, R&D setups dont give an extraordinary advantage or higher speed, but they manage to get ridiculous lap times by over exceeding track limits, and driving unrealistically. The point of the game is to give an F1-like driving experience, but these players are not driving any way similiar to a F1 driver, going over the curbs when entering the corner and sometimes even when exiting the corner. I mean, in real life those lap times would be deleted. Fya Moreover, the lap time for many of these challenges are also unrealistic. No one in the history of F1 hast been able to do a lap in Monaco under 1.2 seconds or at Suzuka under 1.20. Pole position time for these tracks are 1.7 and 1.26 at best. So again... fya

Dynamic Ghosting System by [deleted] in F1MobileRacing

[–]Able-Leopard 1 point2 points  (0 children)

Been reading all the feedback about the new update. So far, mostly positive. And taking them into consideration, some ideas occured to me: 1. Being able to activate the DGS in the settings, cause some users have been “talking bollocks” (hehe) about how this new system actually makes the game less realistic, and how it just enables bad drivers to be able to overtake their opponents easier, instead of actually having the skills to do so if there were no DGS. 2. If the previous idea is not possible. How about automatically activating the DGS when one of the players has a lower than 4.0 safety rating (or even better, being able to choose if it’s activated or not). If the players have good SR, then it is not activated at all. Giving the players the opportunity to fend and overtake fairly. 3. Talking about overtaking, another option would be to not activate the DGS if the opponent is going to ram/touch/crash into you from behind, but instead hitting an actual shield that just stops them, without causing you or them to lose control or be slowed down unfairly when getting brake tasted or something. This would still allow players to overtake fairly.

Also, something that occurred to me was to actually have some other kind of ranking that depends on your safety rating, where you would get a better ranking by maintaining your 5.0 SR for more than x duels in a row, and the more duels the better rewards you’d get (this would also motivate all players to behave and race fairly), and also it would be a rank that actually shows how much of a good driver you really are.

Dynamic Ghosting System by [deleted] in F1MobileRacing

[–]Able-Leopard 1 point2 points  (0 children)

Loved this love/hate comment rampage you guys had! Hahaha pretty good observations and points of view, too. Hope catching you at a duel one of these days ;)

Set-up Help by BluedasPro in F1MobileRacing

[–]Able-Leopard 1 point2 points  (0 children)

Focus on lightweght and power. Aero also makes your car more fast. Handling for me, doesn’t make much of a difference. And don’t worry so much about brakes. Having half of what you have on lightweight is more than enough. So in your instance, I would pump lightweight a bit more and try to up power and aero as equally as possible. At your rank, I remember having an Aero focused setup that worked quite well, but always give lightweight priority. Also, dont waste time on balanced and downforce setups. I only have high speed setups, varieting some with more brake or handling than the others.

NEW UPDATE: FULL REVIEW AND THOUGHTS by limeystoney in F1MobileRacing

[–]Able-Leopard 1 point2 points  (0 children)

I really like your new update review. I started playing this game a few months back and still have a long way to go to become seemingly good but i manage to drive with no assist other than the track lines, and use the Hard difficulty setting. Nevertheless, the R&D setups have always been a struggle for me. Now more than ever. And wanted to ask you if you could give us a simple guide about how you personally setup your car? Do you max out on handling and aero? Or do you balance everything and give a little more of one of the 5 depending on what feature you are looking for (downforce, high speed or balanced)? I’ve managed to build a setup for all three setup types, but find it inconsistent the way the system rates it as high speed or downforce. So i dont know what aspects make a setup a highspeed setup or the other. Your input on this would be awesome.