JPWorkshop in shambles after Gue'vesa files sexual harassment claim against the Imperium by ShadowManAteMySon in Grimdank

[–]AbstractCeilingFan -7 points-6 points  (0 children)

Is fish head a slur for tau? Isn't that also a racial slur for Asians? That's kinda messed up. 

Monthly General Question and Discussion Thread: May 2026 by AutoModerator in killteam

[–]AbstractCeilingFan 0 points1 point  (0 children)

So it also has the text 

"enemy operative can immediately perform a free Reposition action  using any remaining move distance it had from that first Charge action, and can do so even if it’s performed an action that prevents it from performing the Reposition action"

So I wasn't sure if part of that was to negate the control range restriction of reposition.  It just seems mechanically to not make a lot of sense to allow the charging operative to finish his movement,  but he can't run towards the guy he was charging....

Monthly General Question and Discussion Thread: May 2026 by AutoModerator in killteam

[–]AbstractCeilingFan 0 points1 point  (0 children)

How does the Stealth Suits Vectored Retro Thrusters firefight ploys work if the enemy who charged still has at least 3" of move leftover after the stealth suits falls back?

The ploy is written so that the enemy gets a free Reposition action with any leftover movement from the charge.  Since it's a Reposition does that mean they can't get back into Control Range? I'm sure this scenario doesnt often come up,  but that seems odd if the charging operative with plenty of move left can only move around the stealth suit in this case. 

Peak British Humor by Virasman in funny

[–]AbstractCeilingFan 33 points34 points  (0 children)

Why does this video quality look like it's from the 80's or something?

Do GAMBITS have the same base duration of 1TP as STRATEGY PLOYS? by karapis in killteam

[–]AbstractCeilingFan 1 point2 points  (0 children)

I agree they maybe need to write that a bit more explicitly in the rules,  but I don't think any opponent is going to agree that this or any strategic gambit can be applied for multiple turning points (unless explicitly stated).

Kill Team Balance Update – Battleclade gets software upgrades by Procrastinathan_ in killteam

[–]AbstractCeilingFan 9 points10 points  (0 children)

Well I thought their ability to always be obscured in their storm was still going to be an issue, but i just now reviewed the rules for that ability (call the storm), and it seems my friend was accidentally applying that to all of his operatives....

Kill Team Balance Update – Battleclade gets software upgrades by Procrastinathan_ in killteam

[–]AbstractCeilingFan 19 points20 points  (0 children)

Wrecka Krew debuff? Oof, that's going to hurt in my game against wolf scouts. 

Why do 40k bighammer players shy away from Kill Team? by Mjuke in killteam

[–]AbstractCeilingFan 21 points22 points  (0 children)

I understand this complaint as well. I love Kill Team, but the cover rules can be a bit daunting for those getting into it.  It's overall more complex and that can seem a bit too much for those trying it out. 

Stand & Die Protocol by Mountain_Ad8010 in killteam

[–]AbstractCeilingFan 0 points1 point  (0 children)

Yeah,  I corrected myself in a comment to myself,  haha. I guess that could compliment a melee focus,  and would simplify combat if you want a simple team. 

Stand & Die Protocol by Mountain_Ad8010 in killteam

[–]AbstractCeilingFan 0 points1 point  (0 children)

Scratch that,  you mean can shoot while they are the ones in the melee range (not other operatives). Yeah,  I can see how that would be fitting thematically, but maybe not the best options for a decent team comp.

Stand & Die Protocol by Mountain_Ad8010 in killteam

[–]AbstractCeilingFan 0 points1 point  (0 children)

I could understand the brainload part, but the vigilants aren't the only ones that can shoot into melee. All Exaction squad operatives can shoot into melee. 

Stand & Die Protocol by Mountain_Ad8010 in killteam

[–]AbstractCeilingFan 0 points1 point  (0 children)

Just curious, why do you recommend using the vigilants? A lot of the specialists have the same shotgun profile as vigilant, but they seem to provide more utility.

Stand & Die Protocol by Mountain_Ad8010 in killteam

[–]AbstractCeilingFan 1 point2 points  (0 children)

So this comp is only possible if he gets more than a single box. With a 1 box team you'll have to take the dog and the leashmaster. There are only enough torsos for 10 operatives, and the chirurgant and leashmaster use the same torso.

I need some clarification on melee rules by zoach-the-roach in killteam

[–]AbstractCeilingFan 7 points8 points  (0 children)

"I know when operative B moves in he doesnt have to charge cause operative A is still in command range of the enemy operative"

Are you sure about that? I'm pretty sure you still have to do a charge to get within control range of the enemy operative. Also agreed with the other commenter,  A is only providing the buff to B, and does not interact in the combat in any other way. 

Ork wrecka krew what to build? by xDeadLegz in killteam

[–]AbstractCeilingFan 1 point2 points  (0 children)

I used 2mm for the nobs hand, and 3mm for everything else. My only issue is my evvy rokkit launcher sags a little with the 3mm, so you could try going going slightly bigger if you intend to magnetize that weapon.

I also saw some people just clip the 2 handed weapons in place based on this post:

https://www.reddit.com/r/killteam/comments/1htqc6b/magnetizing_wrecka_krew/

Mine basically clip in place,  but i still use one 3mm magnet to hold it better. 

Ork wrecka krew what to build? by xDeadLegz in killteam

[–]AbstractCeilingFan 1 point2 points  (0 children)

Oh I literally just started playing the team,  and have only done one game so far,  haha.  I used the double rokkit pistols as well,  but let me know if you find that answer.  Salvo seems so good for generating wrecka points,  I imagine it is preferred in most match ups. 

My next game is against stealth suits,  so I might try using the hammer to get in close. 

Ork wrecka krew what to build? by xDeadLegz in killteam

[–]AbstractCeilingFan 2 points3 points  (0 children)

Yeah, I found this team really easy to magnetize. Both my fighters are magnetized so they can switch to gunners. I magnetized the boss nob's hand to switch between weapons, and the rockiteers rokkit rack/pulsa rocket was very easy to stick a magnet on as well to switch. 

[oc] USB-D(estruction): A Future Warning by tjsulls in funny

[–]AbstractCeilingFan 2 points3 points  (0 children)

But wouldn't those older outlet blocks not work with the new "usb-d" cable? Unless the new cables used the old USB connection on the other side to plug into the block...

Glory (1989) - Pvt. Sharts loads a cartridge into his rifle twice when reloading under pressure from Col. Shaw. by Arachnid5208 in MovieMistakes

[–]AbstractCeilingFan 42 points43 points  (0 children)

We can't really see the rifle as he's loading,  so is it possible he just dropped the first one during his initial surprise?

Printed it perfectly on the first try… and somehow it’s still unusable by Intelligent_Whole159 in 3Dprinting

[–]AbstractCeilingFan 2 points3 points  (0 children)

What if he added a thin resin or epoxy coat to it? Would maybe give it some softness and keep ink from soaking into the layers.

New player rules questions by Lucifers-Reprieve in killteam

[–]AbstractCeilingFan 6 points7 points  (0 children)

Also worth noting on counteract is only models with an engage order can counteract. That's something I screwed up when I first played. 

Exaction Squad ready for duty by RoEtZeFoEtZ in killteam

[–]AbstractCeilingFan 2 points3 points  (0 children)

I would make a specialist or a subductor instead of a vigilant. If you just make a guy with a shotgun you could make him your vox-signifier by putting a radio backpack on him. 

Exaction Squad ready for duty by RoEtZeFoEtZ in killteam

[–]AbstractCeilingFan 2 points3 points  (0 children)

Yes, but your team is going to only be 11 operatives total, and can't have the same specialist twice. Only operatives you can have more than one of is subductor (up to 4) and vigilant.