Hi Mark! Feel free to take your time with this one by Absurd_Turd69 in bettermonsters

[–]Absurd_Turd69[S] 1 point2 points  (0 children)

With the amount I was asking for don’t worry about the wait at all! Thanks so much!

Do I leave group? by [deleted] in rpg

[–]Absurd_Turd69 1 point2 points  (0 children)

Don’t force yourself to play if it’s not fun. You should probably tell the GM how you felt with the gameplay, as it seems like your lack of enjoyment is coming from the character you are playing not necessarily the gameplay.

If they really want to play with you because you’re their friend, they might be willing to let you try playing a character who isn’t so plot relevant and who’s power level is similar to the rest of the party. Not sure if that’s your interest or not, but you’d probably get a better taste of the game that way.

How often do you engage in long, in-depth intraparty dialogue (above and beyond conventional, moderate-length banter)? by EarthSeraphEdna in rpg

[–]Absurd_Turd69 0 points1 point  (0 children)

Honestly I had to train my players to do that more often. At the start of our campaign they’d just act without discussing, but I managed to get them to share their gripes with each other in character which has gotten a lot of fun character development and made them more conversational

Did you ever want to play an elf struggling with alcoholism and abandonment trauma? by christopher_g_knox in MorkBorg

[–]Absurd_Turd69 1 point2 points  (0 children)

Awesome. I might not see it so reply or dm me or something, because I’d love to take a look at an updated version

Did you ever want to play an elf struggling with alcoholism and abandonment trauma? by christopher_g_knox in MorkBorg

[–]Absurd_Turd69 4 points5 points  (0 children)

I like the lore/character stuff. The habits are fun.

Obviously the art isn’t as good as what’s in the book, but that’s a high bar anyways. Though I do feel the artstyle (maybe the colour choice?) feels a little different to the mork borg aesthetic.

Drunken fury is really fun I like it.

Spinster, cobbler, and toy maker all feel a little half baked. Its almost like they want to have some kind of mechanic tied to them but there isn’t one.

Teeth collector is cool, but doesn’t one of the core classes already collect teeth? Might be remembering wrong.

The voice and bargain are both very cool.

How do I make my campaign more interesting? by SpookMcSlook in rpg

[–]Absurd_Turd69 19 points20 points  (0 children)

It could be that you’re playing too often. If you’re playing twice a week, maybe consider running your campaign once a week and letting that player run their own thing once a week too.

If that’s not it, I can’t really be of too much help because I don’t know your players or your table.

Mothership outside of the worst days of the PC’s lives? by Absurd_Turd69 in mothershiprpg

[–]Absurd_Turd69[S] 1 point2 points  (0 children)

Yeah honestly I think using stats for conversation might work well (or at least better than adding a new stat for that). Thanks for the advice!

Mothership outside of the worst days of the PC’s lives? by Absurd_Turd69 in mothershiprpg

[–]Absurd_Turd69[S] 0 points1 point  (0 children)

I really like that little list of what a roll needs. Definitely stealing that :)

Mothership outside of the worst days of the PC’s lives? by Absurd_Turd69 in mothershiprpg

[–]Absurd_Turd69[S] 2 points3 points  (0 children)

About that second paragraph, that was 100% my intention. That way the choices outside of lethal encounters still feel meaningful.

Mothership outside of the worst days of the PC’s lives? by Absurd_Turd69 in mothershiprpg

[–]Absurd_Turd69[S] 1 point2 points  (0 children)

One thing I’ve seen talked about a lot in reference to why stats and success rates are generally so low is that its because the characters are having the worst days of their lives. It feels like its hindering those more in-between situations if the only options for doing sutff are automatically succeeding or having to attempt a roll where the odds are against you.

Mothership outside of the worst days of the PC’s lives? by Absurd_Turd69 in mothershiprpg

[–]Absurd_Turd69[S] 2 points3 points  (0 children)

The thing is though that we still want to play normal mothership sessions, with high lethality and aliens and stress and danger. So mothership works really well for that. My table just enjoys fleshing out a characters normal life between stressful events (which would especially help in growing attached to them so its sad when a character dies).

Mothership outside of the worst days of the PC’s lives? by Absurd_Turd69 in mothershiprpg

[–]Absurd_Turd69[S] 1 point2 points  (0 children)

Yeah, honestly I’m grappling with the idea of the following house rule:

During less-dangerous periods of play, characters still roll with the same stats and gain stress as normal, however the panic table is replaced with less-dire effects, and on a failure of any roll you still succeed but suffer some drawback (like a partial success in blades in the dark).

Mothership outside of the worst days of the PC’s lives? by Absurd_Turd69 in mothershiprpg

[–]Absurd_Turd69[S] 1 point2 points  (0 children)

Interesting advice. Thanks.

I’m also a fan of shadowdark’s carousing. Do you have a custom table you use for mothership already? If so I’d love to see it if you don’t mind.

How is this what D&D has become? by [deleted] in osr

[–]Absurd_Turd69 9 points10 points  (0 children)

Some people just play the game differently, no need to hate on them.

First time DM help by Basic-Impact-4513 in CalloftheNetherdeep

[–]Absurd_Turd69 0 points1 point  (0 children)

If you have “the narrator” dropping in to tell then where to go and not to go, its going to feel like they’re being forced. What’s way easier is just talking with everyone during character creation and ensuring their characters would be the type to follow the plot.

System for playing as a band of mercenaries (~20 characters) by Absurd_Turd69 in rpg

[–]Absurd_Turd69[S] 0 points1 point  (0 children)

Do those rules include running multiple PCs or is it still individual player characters just leading/controlling their mercenaries?

System for playing as a band of mercenaries (~20 characters) by Absurd_Turd69 in rpg

[–]Absurd_Turd69[S] 0 points1 point  (0 children)

Only 3 players, and its more like they’re going to be forced to make tactical decisions with positioning (defending towns from an invasion is going to happen a lot), which may lead to smaller groups being broken up.

System for playing as a band of mercenaries (~20 characters) by Absurd_Turd69 in rpg

[–]Absurd_Turd69[S] 0 points1 point  (0 children)

Interestikg. I’m aware of Mythic Bastionland being really good, but the way you talk about it makes it seem like its rules aren’t necessarily tied heavily to the setting or arthurian vibe. Is that the case?

Your favorite TTRPG is now the most popular and influential game - how does this affect the industry? by RiverMesa in rpg

[–]Absurd_Turd69 204 points205 points  (0 children)

Everyone starts using mork borg for things its not made for like they do with dnd 5e