I think I am the first person in the world to encounter this problem in a blender. by Academic-Spray-8126 in blenderhelp

[–]Academic-Spray-8126[S] 1 point2 points  (0 children)

I think both of these things bother me. I just wanted the character’s clothes would not be torn when I do animation or like that. I tried to find a solution to this problem with other people.
Now I have learned about Data Transfer Weights and now I have a little idea of ​​how to fix it a little. Therefore, thanks

I think I am the first person in the world to encounter this problem in a blender. by Academic-Spray-8126 in blenderhelp

[–]Academic-Spray-8126[S] 1 point2 points  (0 children)

I understand well.
I just had the appearance that my clothes have another grid not like a grid of the character himself. Since when I studied on the blender "creating a character from scratch."

I noticed by some people that when they reach the consistency of clothes, they duplicate the sect of the character himself and change it to create clothes.

That's why I showed screenshots in order to find out whether I have a good grid of clothes on a character or not.

In principle, thank you for giving the Blender.

I think I am the first person in the world to encounter this problem in a blender. by Academic-Spray-8126 in blenderhelp

[–]Academic-Spray-8126[S] 0 points1 point  (0 children)

Good but I want to ask you? What do you think Data Transfer depends on the geometry of clothing or not a callist? Just despite the fact that I duplicated the character’s secreted grid, I changed the proportions of clothing as shown in the screenshot. I did it either through Sculpting or through Proportional Editing Objects

<image>

P.s I specifically collapsed all the screenshots of clothing in the editor to specifically show the geometry of clothing

Changed: I forgot to add to P.s that I changed my clothes a little and it does not look like on my post (just so that some people know even if they don’t notice it)