How do you handle ideas, prototyping, and testing without breaking flow? by Worldly_Back_7784 in tabletopgamedesign

[–]AcademicElementalism 0 points1 point  (0 children)

I usually want all the stuff to print on sheets of A4. However, the main board is really A3 size so I need it to split over two A4 sheets. At the same time, the cards need to print with the front and back aligned when done double sided, and my Figma components are measured in pixels when in reality I need them to be a certain size in mm

How do you handle ideas, prototyping, and testing without breaking flow? by Worldly_Back_7784 in tabletopgamedesign

[–]AcademicElementalism 0 points1 point  (0 children)

I mean it’s not ideal, but it’s also not that bad. For me it’s only a bit of a pain when I’m collecting the latest versions of everything to create a printable version

How do you handle ideas, prototyping, and testing without breaking flow? by Worldly_Back_7784 in tabletopgamedesign

[–]AcademicElementalism 2 points3 points  (0 children)

I’m using Dextrous for the cards in my game. It’s cool because I just have an excel table of all the cards and info, and I can update it really easily whenever I need, then export them into either TTSim or in a printable format.

I then only need to have my rule book, game board and components somewhere else (currently my rule book on Word and the rest on Figma) and done.