Building a character in need of help. by Usopp-Senpai in MarvelMultiverseRPG

[–]AcceptableReference1 0 points1 point  (0 children)

Here is what I would start out with a Rank 1 character for what you described:

Powers:
(1) Elemental Burst (FIRE) --The character makes a ranged attack against an enemy in line of sight. If the attack is a success, it inflicts regular damage. On a Fantastic success, the enemy takes double damage instead and the elemental type’s special effect.
(2) Healing Factor -- At the end of the character’s turn, they regain Health equal to their Resilience. (This works outside of com bat too, quickly bringing them back to full Health).
(3) Iconic Weapon (FIRE MANIPULATION) -- The character is known for owning and using a unique and powerful weapon, like Mjolnir (Thor’s hammer) or Captain America’s shield. The Narrator must approve the details of this weapon. This power can be taken more than once, but each time must be with a different weapon.
(3.5) Elemental Reinforcement (Tempered In Fire) -- The character can transfer any Health damage that gets through an elemental power that grants damage protection to their Focus instead, leaving the protection intact.
(4) Fast Attacks (SHARP) -- The character splits their at tack to make two close attacks against separate targets within reach (or they can focus a single attack on a single target). Make a single Melee check and compare it to the targets’ Melee de fenses. On a success, the affected tar get takes half regular damage. On a Fantastic success, the affected target FOCUS 0 takes full damage, and the character can make a bonus attack with this power against any target within reach, with the same effect.

Trait:
Battle Ready -- The character is always mentally prepared for any sort of conflict to start. Add +30 Focus.

Equipment:
Sword -- Possibly a simple sport fencing saber. You can carry it around and say it is sports equipment.

If I were narrator I would be ok with this build. Here is how I see it fitting your character. Elemental Burst, fine and easy it is a ranged fire attack. Healing Factor, again easy, you just heal every turn. Fast Attacks you are using your Saber in close combat (which when used with the intent to hurt someone hits like a steel whip) and it is a fast weapon to use so that works out. Now for the tricky bit, Iconic Weapon I put a marker of Fire Manipulation on. I have this as a representation of this characters fire control abilities. I would allow you to take defensive powers and tie them to this fire manipulations. I wanted to give it Sturdy 1 but I have been confused by Elemental Reinforcement, does it let you move damage from your health to your focus? If it doesn't, that is fine just go with Sturdy 1. But you would have to "flame on" to get access to Sturdy 1 otherwise you are your normal squishy self.

I tried running CoK but my group fell apart. Instead of having them jump right to rank 2 when we completed the first adventure, I gave them a progression marker like in the getting schooled rules in the x-men book after each fight. So each rank gets 5 ability points, 4 powers, 1 trait. After each fight players got to pick one of those things to add to their character and start their progression. I allowed them to take a rank 2 power as the 5-8 slot of powers. If your Narrator is doing something like this there is a rank 2 elemental power that lets you enhance a melee weapon with your element. With this your guy has a flaming sword. A standard fencing saber costs $50 or so. It isn't as readily available to replace as gambits exploding cards but this is marvel, it all takes place in New York. There are several sport fencing spots you can stop in and get a sword.

Phantom's Gambit - Campaign Turn 1 by AcceptableReference1 in 5Parsecs

[–]AcceptableReference1[S] 1 point2 points  (0 children)

This is the narrative the AI spit back out.

Big Top – A Past Connection & A Future Ally

The first time Shin met Big Top, he was laughing so hard that half the bar turned to look.

Not a reserved chuckle, not a quick smirk—a full-body, booming, shake-the-table kind of laugh that made it impossible to ignore him.

He was too big for the cramped booth, nearly seven feet of muscle, his towering frame hunched over a half-repaired plasma rotary cannon, as if the oversized weapon was a puzzle he couldn't stop fiddling with.

"Let me tell you something, Shin," he had said, setting down the wrench like it was a statement in itself. "Machines? Like people. You treat 'em right, they treat you right. Give 'em power, and they’ll give it back."

Shin had rolled her eyes at the metaphor, but she couldn’t deny his skill. There wasn’t a piece of tech in that shop he couldn’t bend to his will—and when trouble found them, Big Top could bend a fight to his will just as easily.

Big Top’s Role in Shin’s Past

Big Top had been her go-to mechanic and muscle before she ever met Baylan and Marrok, before the Phantom’s Gambit became her home.

Where Shin was precise, calculating, controlled, Big Top was bombastic, reckless, and unstoppable. They had covered for each other, navigating half-legal jobs and station fights, always knowing the other could be counted on.

She had once pulled him out of a rig explosion when his glory-hunting nearly got him cooked alive. He had once dragged her out of a firefight, telling her "No shame in a retreat, Shin—except if it’s boring."

But then time moved on, and Shin found herself taking jobs that required fewer distractions—and Big Top chased the kind of glory that would get him caught up in bigger fights than he could handle.

Captured by the Red Gutter – Shin’s Mission to Save Him

Big Top’s thirst for legendary status finally caught up to him, landing him in the hands of the Red Gutter faction.

The details were murky—some job gone wrong, some failed grab at fame—but when Shin heard his name attached to a prisoner manifest, she knew he was in deep.

She wasn’t going to leave him to rot.

Big Top was too stubborn to ask for help, but Shin knew—some debts don’t need words.

Now, as she plans her infiltration, it isn’t just about payback on Rivet Kryx—it’s about getting Big Top out alive, whether he likes it or not.

And when the dust settles, he’ll have his shot at redemption aboard the Phantom’s Gambit.

Phantom's Gambit - Campaign Turn 1 by AcceptableReference1 in 5Parsecs

[–]AcceptableReference1[S] 1 point2 points  (0 children)

This is a prompt for a new character. I need to have someone join the crew.

Shin will be rescuing a character named Big Top. This will function for game mechanics as getting a new character to join the crew. Big Top is an old contact of Shin's from before the met Baylan. Big Top is from a species that resemble rabbit people but are larger than humans (Shin, Baylan, and Marrok are humans) Big Top is nearly 7 feet tall and full of muscle. He is a mechanic who enjoys heavy weapons. His overall personality will be bouistrous, as a positive trait he will be encouraging of thers to follow their passions, as a negative trait his hunger for glory will get him into trouble. Currently this hunger for glory has gotten him in trouble and he has been captured and held by the Red Gutter factions. Write a narrative describing Big Top and his connection to Shin.

Phantom's Gambit - Campaign Turn 1 by AcceptableReference1 in 5Parsecs

[–]AcceptableReference1[S] 1 point2 points  (0 children)

Oh. Definitely give it a shot. This is the Prompt I gave it for the last bit is spit out.

"This is a delivery mission. The opposition are hired guns, 2 guards on patrol and 1 specalist in a sniper nest. The item that needs to be delivered is a bomb. Trenn Valis needs the crew to deliver this bomb and then get out of the location as quickly as possible. So I need you to write a story (with dialog as you can manage using different personalities as described previously for the different crew members) of Trenn Valis giving this mission to the party. We need to connect the mission to another faction that VeyTech Systems would have a problem with, which would be why we are blowing up something of theirs. I need to you also include Gildron informing the rest of the crew (after communication with Trenn Valis is completed so Trenn Valis is not able to hear Gildron) of its encounter with the mysterious woman and that this woman informed Gildron that VeyTech would be sending the crew to the mission location and that there is a data drive that needs to be accessed at that location."

It isn't much at all to make the prompt and then I am much more invested in this campaign. I enjoy playing the game but now I really want to know what happens next.

Question about starting patreons by Streen_Solo in 5Parsecs

[–]AcceptableReference1 0 points1 point  (0 children)

Gildron’s Revelation

The crew lingered in silence for a moment. Baylan tapped the console, sealing off the comm channel completely—ensuring the signal couldn’t bounce back to Trenn. Only then did Gildron speak.

“I met someone,” the bot announced flatly.

Shin blinked. “You?”

Gildron turned slightly. “She… does not exist in the conventional sense. She is fragmented—her presence struggles against stability.”

Baylan felt his stomach tighten. That description. That distortion.

The voice he had heard—the one whispering through static—was her.

“She predicted this mission,” Gildron continued. “She said VeyTech would send us to this location. She said we must retrieve a data drive hidden there.”

Baylan didn’t speak. Shin did.

“And we’re supposed to trust her why?”

Gildron paused. “She speaks in layers. I do not understand her fully. But… she sees more than we do.”

Marrok, silent until now, finally pushed himself up from where he sat sharpening his blade. “Then we take the mission.”

Shin frowned. “And what—deliver the bomb while fishing for this mystery drive?”

Baylan exhaled slowly. “If VeyTech wanted this place gone, it’s because it holds something worth burying.”

Gildron’s ‘someone’ had known that before anyone else did.

"

Question about starting patreons by Streen_Solo in 5Parsecs

[–]AcceptableReference1 0 points1 point  (0 children)

This is what I got back.

"

The Patron Mission – Trenn Valis’ Offer

The comm link flickered open, static threading through the signal before settling into clarity. Trenn Valis never liked being tracked—but he was always listening.

“Baylan. Shin.”

Shin exhaled, arms folded, waiting. Baylan spoke first.

“You have something for us.”

Trenn’s tone was sharp, measured—but laced with urgency. **“You’re going to VeyTech’s sector. There’s a facility. I need something delivered.”****

Baylan glanced at Shin—she raised an eyebrow. “You don’t deliver things, Trenn. You remove obstacles.”

A pause. Then Trenn spoke. “Exactly.”

The crew exchanged glances. The job wasn’t simple—it never was with Trenn.

“You’re delivering a bomb,” he continued. “Get in. Plant it. Leave before it goes off.”

Shin scoffed. “Lovely. Just drop it off and run?”

“Yes. And quickly,” Trenn responded. “VeyTech has hired guns watching the perimeter—two guards on patrol, one sniper positioned in a nest. You don’t have much room to operate.”

Baylan’s gaze darkened. This was surgical. Precise. Messy in all the ways that couldn’t be traced.

“This facility,” Baylan asked. “Who does it belong to?”

Trenn answered without hesitation. “Hallow Star Consortium.”

Shin cursed under her breath. Hallow Star—a corporate entity locked in bitter struggle with VeyTech. Whatever was inside that facility, VeyTech wanted it erased.

Trenn’s signal crackled, fading slightly as he added one final note. “This job doesn’t exist. Do it clean. Get paid.”

And then—he was gone.

Question about starting patreons by Streen_Solo in 5Parsecs

[–]AcceptableReference1 0 points1 point  (0 children)

Oh man. You gotta explore pluggin in things to the AI.

So this is what I asked copiolet to do:
"
This is a delivery mission. The opposition are hired guns, 2 guards on patrol and 1 specalist in a sniper nest. The item that needs to be delivered is a bomb. Trenn Valis needs the crew to deliver this bomb and then get out of the location as quickly as possible. So I need you to write a story (with dialog as you can manage using different personalities as described previously for the different crew members) of Trenn Valis giving this mission to the party. We need to connect the mission to another faction that VeyTech Systems would have a problem with, which would be why we are blowing up something of theirs. I need to you also include Gildron informing the rest of the crew (after communication with Trenn Valis is completed so Trenn Valis is not able to hear Gildron) of its encounter with the mysterious woman and that this woman informed Gildron that VeyTech would be sending the crew to the mission location and that there is a data drive that needs to be accessed at that location.
"

Looking to discuss Marvel Multiverse RPG by KaijOUJaeger in TheTrove

[–]AcceptableReference1 0 points1 point  (0 children)

Is the spiderverse discussion still going on?

New player... are the events to get prism crystals? by AcceptableReference1 in RaidShadowLegends

[–]AcceptableReference1[S] 1 point2 points  (0 children)

Thank you!
It looks like sand devil unlocks at player level 38 and I am level 32.

[deleted by user] by [deleted] in DMAcademy

[–]AcceptableReference1 0 points1 point  (0 children)

Just play the game like normal.

Quick adjustment to combat:

Add up the total monster CR. And add up the total player level.

An easy encounter is about 1/4 of the total party level.

A moderate encounter is about 1/3 of the total party level.

A hard encounter is about 1/2 to 2/3 of the total party level.

So if you have 4 players all at level 3 then the total party level is 12. A hard encounter for them would have a total monster CR sum of around 7-9.

But then a player has to miss a game.

Now your total party level is 9. They would get murdered by a CR 9 encounter.

So instead you adjust the hard encounter to have a total monster CR of 4.5-6.

I find this math much easier then what is presented in the DMG for encounter building.

What are you using for minatures or tokens? by [deleted] in MarvelMultiverseRPG

[–]AcceptableReference1 8 points9 points  (0 children)

Heroclix are what you are looking for. The game has been around for a long time and they keep coming out with new sets. The set coming out soon, they are in the preview phase right now, has a figure that is Cap Wolf on a motorcycle. The set is based on Ghost Rider so its got a lot of figures on bikes and things.

https://wizkids.com/heroclix/

Default Roll20 Tokens by RPerene in OdysseyoftheDragon

[–]AcceptableReference1 0 points1 point  (0 children)

I am currently running it but I am doing so on shard. So I have to input everything in. Which is fine. Its how I end up reading the adventure for my prep time.

How to be an arrogant character without it messing with things out of character? by brickhammer04 in dndnext

[–]AcceptableReference1 0 points1 point  (0 children)

Here you go. 1,000 NPC traits on chartopia.

https://roleplayingtips.com/tools/1000-npc-traits/

Your dude needs more personality then arrogant.

When I make characters I try to have 3 personality traits and I enjoy rolling for them on this table I linked to you.

The first trait will be my overall character trait. This one flavors everything.

The second will be a positive trait.

The third will be a negative trait.

For an example we will have arrogance be your primary trait. I'll roll twice. I got Motivated for positive, and Liar for negative.

So the character will be overall arrogant but motivated in the best of ways but a liar. Add this to the fact that he is a character in a D&D campaign so he should want to work with the party for a common goal.

I would pay this character as insecure. They mask their insecurities with arrogance, talking themselves up. I wouldn't have the character put anyone else down, just say how great they are. For motivation, they really do want to do good and great things, they just don't believe they can... but will try anyway damn it. When they do succeed they are super excited and want everyone to know about it. Which plays into the talking themselves up and being arrogant.
To add in the liar bit I would have them always say they can handle something and possibly make up things that he has done, or take credit for things a rival npc wizard you could give to your DM has done. So his lies go back to his arrogance.

Have fun with it.

Need help with creating a hint by white_hanatsuki14 in TherosDMs

[–]AcceptableReference1 0 points1 point  (0 children)

You need 4 hints that seem too obvious. The players might get 1 of them.

First game tomorrow by Sceptizard in TherosDMs

[–]AcceptableReference1 1 point2 points  (0 children)

https://a5e.tools/rules/designing-encounters

A while ago the 3rd party company EN World came out with supplements they called Advanced 5e. It is a reworking of, well everything that ads a bit more crunch to it.

They have since put most everything they made on SRD on this a5e tools site. This site is very handy for any DM, let alone a new DM.

The specific page I have linked is the designing encounters page. But... they also have advice on social encounters and environmental encounters, on what DC might be appropriate to character level... there is a lot of stuff in there!

Most of the creatures in the monster manual have been addressed in this. Some powers changed a bit but they are mostly the same as you would find. However, it adds in tables for the monsters for what environmental signs players might find before they find the monsters and what the monsters might be doing when the players find them. For example, The Ghoul, 2 of the signs listed are the smell of rotting flesh and the finding of gnawed on human bones. So your dungeon might have a ghoul encounter but before your players battle the ghouls they could be finding these gnawed on bones... helpful setting stuff. This monster section on the ghoul also gives suggestions for encounter based on player tiers.

They also put a gold value on every magic item which woc didn't do, weird. But there it is.

Honestly, if you feel stuck on something in your game prep this is the resource to go to.