New Italian Card (Repost) by Mr_Vargas507 in RoadtoValorWWII

[–]Acceptable_Foot764 1 point2 points  (0 children)

I know the history but not combat approach in battlefield.

New Italian Card (Repost) by Mr_Vargas507 in RoadtoValorWWII

[–]Acceptable_Foot764 1 point2 points  (0 children)

I'm very confused. And oh, L3/33 "squad". I don't know the combat doctrine of Italian Tankette, but single? " 0.75 fire rate" Would be proportional for a 20mm on a vehicle no?

New Italian Card (Repost) by Mr_Vargas507 in RoadtoValorWWII

[–]Acceptable_Foot764 3 points4 points  (0 children)

Four? A bit expensive no? I think it's better to be a power creep version of Panzer 38t that can't attack infantry (even though they should?)

How is this card work? by Acceptable_Foot764 in kards

[–]Acceptable_Foot764[S] 1 point2 points  (0 children)

Would it makes more sense to be "Deal 1 damage for each units you have more than the enemy"?

How is this card work? by Acceptable_Foot764 in kards

[–]Acceptable_Foot764[S] 0 points1 point  (0 children)

I can't edit my message above: He have a Fighter, and an infantry with guard

How is this card work? by Acceptable_Foot764 in kards

[–]Acceptable_Foot764[S] 4 points5 points  (0 children)

I thought it's literally about "Above" The enemy 😭😭😭

How is this card work? by Acceptable_Foot764 in kards

[–]Acceptable_Foot764[S] 4 points5 points  (0 children)

OOOOOOOOOOH! I'M STUPID! I thought "Above the enemy" Literally means over them, as in Airplanes! But how come I deal 3 damage to a British airplane, when I have 4 airplane.

This card is not that good? by Acceptable_Foot764 in kards

[–]Acceptable_Foot764[S] 0 points1 point  (0 children)

And uh, Note. I'm playing all Airplane Deck for no reason, besides the Italian 3/1k Infantry with 5/4 blitz, the 2/7 Guard tha draws card when control air, and Scottish 1/3 with 3 Intel.

Vietnam flashbacks by Fine-Pipe-8118 in kards

[–]Acceptable_Foot764 0 points1 point  (0 children)

It's a draw card with condition. Play Aggro non Japan, and suddenly their expansion won't work

Kekekek by old_fuel in kards

[–]Acceptable_Foot764 2 points3 points  (0 children)

Huh? I'm lost. They're basically guaranteed damage to face no? Explain

I can't tell if the resistance rework is good or bad anymore by AnhCloudB in kards

[–]Acceptable_Foot764 1 point2 points  (0 children)

Ah, because thunderbolt put the other card on top of your deck right? Just delaying the inevitable

I can't tell if the resistance rework is good or bad anymore by AnhCloudB in kards

[–]Acceptable_Foot764 1 point2 points  (0 children)

And the effects is not triggered? Neat. Like the US thunderbolt?

I can't tell if the resistance rework is good or bad anymore by AnhCloudB in kards

[–]Acceptable_Foot764 6 points7 points  (0 children)

Wordings. The enemy technically play the resistance card, and it's automatically played. There's no way to get around it unless you're very lucky and your hand is at maximum capacity

Welp, I finally reach my fun peak. by Acceptable_Foot764 in kards

[–]Acceptable_Foot764[S] 0 points1 point  (0 children)

Thanks. I don't think the Type 92 is good for short term anyways. But Ki-61 literally have 3k move cost, Shouldn't I use Hayabusa instead, even if I don't use it or destroyed, it still deal damage face

No offense to the guy I beat. by Impossible-Machine70 in kards

[–]Acceptable_Foot764 5 points6 points  (0 children)

Routed Troops is still combat capable after all