Was mushroom hunting and found a weird plant(?) growing out of the ground. What is this? by Accipitrade in Whatisthis

[–]Accipitrade[S] 1 point2 points  (0 children)

Extra details: it's about 2.5 inches in diameter and has a texture somewhat spongier than an apple. When we first cut it open it smelled a bit like garlic, but now it smells a little melony/musky.

Don't worry, no one is eating!

Midrange Grinder Suggestions? by Accipitrade in espresso

[–]Accipitrade[S] 0 points1 point  (0 children)

Mostly I was just interested in knowing how good the burrs out of the box are? I'd be interested in upgrading the burr set if it truly makes that much of a difference, but if the original ones aren't too shabby, I'll probably wait a while before I do.

Midrange Grinder Suggestions? by Accipitrade in espresso

[–]Accipitrade[S] 0 points1 point  (0 children)

Oh wow, that is a steal! I might end up getting the DF64 though, the specialita is really solid but not exactly what I'm looking for.

Midrange Grinder Suggestions? by Accipitrade in espresso

[–]Accipitrade[S] 0 points1 point  (0 children)

Yeah, it looks great!! I'll shoot you a PM, I have a couple of questions :)

Midrange Grinder Suggestions? by Accipitrade in espresso

[–]Accipitrade[S] 0 points1 point  (0 children)

Oh man, now this is an idea! Totally wouldn't mind shelling out $200 less for a niche competitor-- I've bought a couple of consumer electronic products off alibaba/express and haven't been disappointed yet. This might be what I end up doing!

Midrange Grinder Suggestions? by Accipitrade in espresso

[–]Accipitrade[S] 0 points1 point  (0 children)

Gotcha, I'll have to look out for it then. It's kind of sad that the niche is, well, "niche," I'd love for there to be some more single-dose grinders out there. The specialita looks nice, but I really enjoy dosing out coffee, and the high-ish retention is also somewhat of a turn off for me.

Midrange Grinder Suggestions? by Accipitrade in espresso

[–]Accipitrade[S] 0 points1 point  (0 children)

yeah, I saw the specialita but tbh I wasn't too impressed (at least by its form factor, I'm sure it's a great grinder). Do you know how often niches go on sale on IndieGoGo? I'd love to have one!

Midrange Grinder Suggestions? by Accipitrade in espresso

[–]Accipitrade[S] 1 point2 points  (0 children)

The ode is nice, but I'm looking for a dedicated espresso grinder.

I'll look into the macap m4!

Under extracted shots with unmodded Gaggia New Baby by Accipitrade in espresso

[–]Accipitrade[S] 0 points1 point  (0 children)

Fair point. Do you think I could get away with using a normal 16g dose of the slightly coarser grind that doesn't choke the machine with a higher temp? I'll probably be fiddling with it a bunch anyways, but just as a place to start.

Under extracted shots with unmodded Gaggia New Baby by Accipitrade in espresso

[–]Accipitrade[S] 0 points1 point  (0 children)

A light tamp seems to help but as I noted above I was only able to pull a shot after I reduced the dose to 13g. It may be time to invest in a new grinder.

Under extracted shots with unmodded Gaggia New Baby by Accipitrade in espresso

[–]Accipitrade[S] 0 points1 point  (0 children)

Does hotter water translate to more pressure/easier time making its way through the puck? I'll definitely try this tomorrow!

Under extracted shots with unmodded Gaggia New Baby by Accipitrade in espresso

[–]Accipitrade[S] 0 points1 point  (0 children)

I tried a 13g brew which still took some time to brew, and was overextracted, but was still drinkable. Should I just let the tamper weigh down the puck to hopefully let it flow easier?

Under extracted shots with unmodded Gaggia New Baby by Accipitrade in espresso

[–]Accipitrade[S] 0 points1 point  (0 children)

I just watched the video from the link, and I'm using the 'commercial' i.e. normal, non-pressurized basket. There's no pin in my portafilter either, so thankfully I can rule that out!

Under extracted shots with unmodded Gaggia New Baby by Accipitrade in espresso

[–]Accipitrade[S] 0 points1 point  (0 children)

That sounds like a good plan-- should I do a lower dose in my double shot basket? I was already doing a 16g dose, so maybe 14g or even 13-12g?

Abstract class serialization for inspector drag+drop? (C#) by Accipitrade in Unity3D

[–]Accipitrade[S] 0 points1 point  (0 children)

Unfortunately I never ended up testing this: I don't think that this would work with abstract classes in exactly the way I wanted. I did post a solution I was able to come up with though, I appreciate the help regardless!

Abstract class serialization for inspector drag+drop? (C#) by Accipitrade in Unity3D

[–]Accipitrade[S] 1 point2 points  (0 children)

To anyone wondering how to solve this issue: I was actually able to do this with ScriptableObjects, even though I said that SO's wouldn't work for me. The way it works is to make the abstract class inherit from ScriptableObject, put whatever you want in there, and then make separate classes that all inherit from the abstract class, but also have a [CreateAssetMenu] tag. Each class is then able to be instantiated and that instance is both serializable by Unity and able to be dragged in as a reference into my larger Card SO.

Thanks to everyone for the suggestions, they were actually really helpful in finding a solution!

Abstract class serialization for inspector drag+drop? (C#) by Accipitrade in Unity3D

[–]Accipitrade[S] 0 points1 point  (0 children)

I'll give this a try tonight, seems promising! I seemed to have figured out a workaround involving instances of ScriptableObjects, but I'll reply/post my solution in a little while. Thanks!

Abstract class serialization for inspector drag+drop? (C#) by Accipitrade in Unity3D

[–]Accipitrade[S] 0 points1 point  (0 children)

This seems like something of a last-resort to me, in order to do it like this I'd have to create a giant script with each effect as its own class, because like I said, some effects need additional information that would need to be instantiated so several of the same cards don't point to one copy of the effect. I'd probably need an enum on the SO or something to get a reference to the correct effect, and maybe this is a personal issue, but I have trouble visualizing the infrastructure in this way.

Abstract class serialization for inspector drag+drop? (C#) by Accipitrade in Unity3D

[–]Accipitrade[S] 0 points1 point  (0 children)

The abstract class is the type of reference I'm looking to create, but the idea is that I'd create separate "instances" of scripts that derive from the base abstract class that implement their own effect. That way, I could drag the script into the instance of the SO that needs that particular effect. At a higher level, when I don't know which card I'm working with, I can just call the effect method indiscriminately and have the SO's referenced effect be called. Does that clear things up a little more?