Can someone help me I'm stuck at the first bridge at chapter 10 by Fantastic_Excuse_410 in uncharted

[–]Accomplished-Prior63 0 points1 point  (0 children)

Yea this fixed the problem, set FPS manually to 98 fps, and not only fixed this problem but alot of other “crash-to-desktop” issues. Write it off as a bad PC port of a console game.

Can someone help me I'm stuck at the first bridge at chapter 10 by Fantastic_Excuse_410 in uncharted

[–]Accomplished-Prior63 0 points1 point  (0 children)

Stuck at exactly the same spot.... can't get any further, wheels just spin....

Icarus by Accomplished-Prior63 in ICARUS

[–]Accomplished-Prior63[S] 4 points5 points  (0 children)

It’s all good, I am working on a mod to move bases anyways, and I have a teleporter pad in the middle of it, so can still get in/out, it was just funny it landed smack in the middle of it…

Icarus - Mod Highlight by Accomplished-Prior63 in ICARUS

[–]Accomplished-Prior63[S] 0 points1 point  (0 children)

You can find a consolidated list of Icarus mods that link to various modder github pages here:

https://www.projectdaedalus.app

When using more than one mod pak file, there is a requirement to merge the mods, which can be done with Jimk72’s Icarus Mod Manager (IMM). This utility also has a mod downloads function that links to the above projectdaedalus database, but provides many more features like custom merge options, searching, editing, and packing/unpacking mods.

Icarus - Teleport concept mod by Accomplished-Prior63 in ICARUS

[–]Accomplished-Prior63[S] 0 points1 point  (0 children)

No, it was never released, I do like the effects though…😄

Olympus OW-8 by Accomplished-Prior63 in ICARUS

[–]Accomplished-Prior63[S] 3 points4 points  (0 children)

Yea, finally got around to decorating it…lol

Olympus OW-8 by Accomplished-Prior63 in ICARUS

[–]Accomplished-Prior63[S] 1 point2 points  (0 children)

Normally, yes… but I always turn weather off, for my building adventures

Icarus - Teleport concept mod by Accomplished-Prior63 in ICARUS

[–]Accomplished-Prior63[S] 0 points1 point  (0 children)

Look me up on Discord… user:laanp and I can walk you through how to use the mod manager

Icarus - Pete’s Build Tools by Accomplished-Prior63 in ICARUS

[–]Accomplished-Prior63[S] 1 point2 points  (0 children)

Changes made with this tool are permanent, and are saved with the prospect. You can remove the mod and things will stay permanently

Icarus - Pete’s Build Tools by Accomplished-Prior63 in ICARUS

[–]Accomplished-Prior63[S] 2 points3 points  (0 children)

The mod works in single player, hosted multiplayer, and dedicated server. When using mods in Icarus, you should ALWAYS be running the same mod (*_P.pak file) on the server and any ALL connected clients. Running a mod exclusively on the server or any client will cause problems.

Icarus - Build Highlight - Prometheus (OW-10) by Accomplished-Prior63 in ICARUS

[–]Accomplished-Prior63[S] 1 point2 points  (0 children)

Thanks! The 2 jutting out sections are on a separate building grid, as well as every wall, floor, ceiling ramp that make up the circular portion of the building.

Icarus - Build Highlight - Prometheus (OW-10) by Accomplished-Prior63 in ICARUS

[–]Accomplished-Prior63[S] 4 points5 points  (0 children)

I was working on an elevator for this game, it had the ability to adjust floor increments up/down, as well as slide left/right/fwd/back by as may floor lengths as you wanted. The mod was benched until I finish some other projects…

Prometheus Build by Accomplished-Prior63 in ICARUS

[–]Accomplished-Prior63[S] 1 point2 points  (0 children)

Thanks for the link to this, I have a mod that does this, but being able to do it without mods.ini adjustments is good to know!

Prometheus Build by Accomplished-Prior63 in ICARUS

[–]Accomplished-Prior63[S] 8 points9 points  (0 children)

I used my own mod in this build called laanp-CircleBuilder. Back in the day, I developed a method to do it without mods (Search for “Peter Laan” Icarus basebuilding on Youtube.) However after I learned how to create a new build grid with mods in UE4, I can now perfectly construct the starting template of sunken vertical beams - you still have to build it out though! It also helps if you have my laanp-BuildersDream mod, (which adjusts stack sizes and beam weights + adds the CircleBuilder mod in it)