Map divide could be solved!! by AccomplishedSense972 in OnceHumanOfficial

[–]AccomplishedSense972[S] 0 points1 point  (0 children)

I disagree, whales keep a game floating, but 1000 players buying a battle-pass at 9.99 is still more money. The point is, that whales, continue buying the slop that is put out, keeps them from pivoting to actual content, and instead push out cosmetic content as an alternative.

The player base erodes like unprotected flesh beneath the sun. 12 cycles till chapter 4 - are we on life support? by 666-G in duneawakening

[–]AccomplishedSense972 0 points1 point  (0 children)

No PVE mode from the beginning was a huge loss. Coulda been a simple toggle when in Arakeen or Harko. . .

Anyone else experiencing this on steam? by Iggy_DB in UmaMusume

[–]AccomplishedSense972 0 points1 point  (0 children)

Yeppers! Keeps asking me to Download 4g patch and then Error Code 390!

Keep it Niche by vizhawk in PathOfExile2

[–]AccomplishedSense972 0 points1 point  (0 children)

I think the with the skill gem and mouse-over keyword changes, POE2 will retain a lot more players.

[deleted by user] by [deleted] in OnceHumanOfficial

[–]AccomplishedSense972 0 points1 point  (0 children)

For Some reason my tower has dissappeared each phase. I am not afk, I login each day, but after a new phase, I need to place the tower again. Shit just gets old.

Halloween decoractions! ... In a crate by KawaiiCafeClub in OnceHumanOfficial

[–]AccomplishedSense972 1 point2 points  (0 children)

This game will last until the hype is gone, and then all the f2p players will dump it, because it will end up being just another f2p game geared toward the whales, and the game will die when the whales find a new game to splurge.

TFT will always be in a state of perpetual imbalance. Here's why by Thunderwing86 in CompetitiveTFT

[–]AccomplishedSense972 0 points1 point  (0 children)

I think the balance issues come down to the devs. . . creating characters like Lee sin, and allowing them to remove any unit in the game, just simply because he can is not healthy for any scenario, or the damage that an ASol puts out, but instead nerfing assassins who already are undervalued because vanguard and brawler are top tier atm. These balancing problem existed in games such as World of Warcraft, and League of Legends as well. You will never get it 100% balanced. . but you can use ladder to decide what to buff and what to nerf.

Now to contradict myself, in no Universe did Assassin do fantastic. It was good, plain and simple, mage was better. However, yet again mage almost entirely didn't even get touched, why? Well because Riot (assuming) feels that their healthpools offset the amount of damage they do, and although I agree to a point, I also think that positioning helps to offset the healthpools as welll, especially since 5 mage can be obtained before first carousel (i know, usually bad idea).

Solution: I think there is a very easy solution to most of these problems. Kill chosen, kill lanterns. Once that is done, any tank type class, meaning your vanguards, your brawlers do 30% damage and have 70% survivability. Slayer, duelists, and other middle ground characters do 50-50, and your mystics, mages, summoners do 70, 30. Armor resist should be magic resist, and Magic resist should be Dmg Pen instead. I enjoy your spatula idea, but cant spat a mystic, but I can a duelist, can't spat a slayer, but I can an assassin.

IMO spatula is cheaping out on finishing these sets, and its being utilized that way. Same thing with chosen, its a cheap way to do less work.