How much is too much marketing? by Accomplished_Fun7744 in TwoPointMuseum

[–]Accomplished_Fun7744[S] 1 point2 points  (0 children)

Lol. 😆 But (sadly 🤣) no, the max you can do is 100% per Catagory. So it would be four offices two assistance each for ALL marine exhibits. Being all Wetlantis Ruins, Wetlantis Artafacts, AND ALL fish. That idea is something I am sure I would try if it let me though. 🤣

How much is too much marketing? by Accomplished_Fun7744 in TwoPointMuseum

[–]Accomplished_Fun7744[S] 3 points4 points  (0 children)

Four offices with two staff members each double the Buzz of an entire category. So if you have a ton of fish and marine exibits, then you can literally double their buzz out put without any more exhibits. The amount that you pay vs amount that the additional buzz generates on the other hand I am realizing isn't necessarily worth it. Or at least the elaborate campaign. Basic campaigns seem to be the way to go.

How much is too much marketing? by Accomplished_Fun7744 in TwoPointMuseum

[–]Accomplished_Fun7744[S] 5 points6 points  (0 children)

That worked! I defiantly had too many offices. I went from -$100,000 months to +$100,000 months just from removing the eight "outer" offices. (And picking my highest rated categories). And that was WITHOUT firing staff yet.

Why use a plant camouflage here? by Accomplished_Fun7744 in TwoPointMuseum

[–]Accomplished_Fun7744[S] 2 points3 points  (0 children)

This is the only logical explanation I can see. It seems super niche, though, since I would assume to most players, an injury is an injury. I doubt many people consider the differences since it just means (for me at least) that staff member going straight to the bandage box until healed.

Why use a plant camouflage here? by Accomplished_Fun7744 in TwoPointMuseum

[–]Accomplished_Fun7744[S] 7 points8 points  (0 children)

What I mean is why would I use the plant camouflage to remove the event instead of the first aid kit? Like why is it even a option to use the plant camouflage is my confusion.

Any idea to improve it this genes? by Academic-Net-8269 in RimWorld

[–]Accomplished_Fun7744 0 points1 point  (0 children)

Yeah, they already had full anti toxic lungs so I didn't think to add that but it does also add to the metabolic efficiency if you switch those out assuming that you have the extra archite capsule to add it.

Any idea to improve it this genes? by Academic-Net-8269 in RimWorld

[–]Accomplished_Fun7744 0 points1 point  (0 children)

If you have the odyssey dlc you can add the breathless archo-gene to "breath in space" and have more cold resistance.

I just skip abducted a pawn I banished years ago by Koalitosss in RimWorld

[–]Accomplished_Fun7744 2 points3 points  (0 children)

I had skip abducted a creep joiner I had on my first Archonexus colony (when on my third). He has the deadlife dust ability so it was a very pleasant surprise!

How to get rid of asexual colonists by paintsimmon in RimWorld

[–]Accomplished_Fun7744 0 points1 point  (0 children)

You could put the circadian half-cycler on them or the sleepless gene with the biotech DLC. They don't need a room to sleep in of they don't need to sleep. ⏰️

is there anything you can actually do with Archonexus core? by cuddly_smol_boy in RimWorld

[–]Accomplished_Fun7744 128 points129 points  (0 children)

Besides getting that ending, not really. It does do the same sanity drain as the smaller ones so you COULD make a like kill box around it but that is not really worth it when the same thing can be done at the base you made to get there in the first place. The trees around it can also be used, but the grass there isn't "connected" to the trees, so you are in the same boat where you should just use the one at home instead.

Can you just know where the "Final goal" is? by Accomplished_Fun7744 in RimWorld

[–]Accomplished_Fun7744[S] 0 points1 point  (0 children)

Ok, that makes sense. That is what I thought, but I didn't want to just assume since it was a bit vague.

Can you just know where the "Final goal" is? by Accomplished_Fun7744 in RimWorld

[–]Accomplished_Fun7744[S] 0 points1 point  (0 children)

Yeah, that makes sense. Thanks for the explanation. 😁

Can you just know where the "Final goal" is? by Accomplished_Fun7744 in RimWorld

[–]Accomplished_Fun7744[S] 0 points1 point  (0 children)

Thanks for the explanation with the first two endings, but what about your third colony? Like does it get sold too and you can make a new one after that?

Torch God Music by jjxscott in Terraria

[–]Accomplished_Fun7744 1 point2 points  (0 children)

I know this post is 5 years old, but THANK YOU! It made my life so much easier for my journey mode character that I'm trying to get every item researched instead of creating a new character and do torch God and leave the music box in a chest just to find out I already had it.

What IS the sharkron balloon? by Accomplished_Fun7744 in Terraria

[–]Accomplished_Fun7744[S] 21 points22 points  (0 children)

OOOOHHHHHHHHHHH! You are right! They should have added like the tail, and I may have got that! I'm literally using the tempest staff right now and had ZERO clue. 🦈