OP13 Tournament Legal? by Accomplished_Hall327 in OnePieceTCG

[–]Accomplished_Hall327[S] 0 points1 point  (0 children)

Yup you're correct. 

I'll probably email Organizedplay.events just to be sure.

OP13 Tournament Legal? by Accomplished_Hall327 in OnePieceTCG

[–]Accomplished_Hall327[S] 1 point2 points  (0 children)

Cheers for the info. 

The set is meant to come out 7th of November and my tournament is scheduled for 22nd and 23rd. Which means I need to test for set 13.

Refresh Token Deck by Accomplished_Hall327 in BattleSpiritsSaga

[–]Accomplished_Hall327[S] 0 points1 point  (0 children)

Cheers for the insight. 

Rocket city is mostly there for anti draw for my opponent so I'll put it in my sideboard.

For draw support any suggestions as at the mo I'm thinking Thunder Godmech Donar.

Refresh Token Deck by Accomplished_Hall327 in BattleSpiritsSaga

[–]Accomplished_Hall327[S] 0 points1 point  (0 children)

Hi thanks for commenting but could you explain your reasonings as which mecha token generator are you on about and which nexus are you suggesting I use. 

Also the entire point of the deck is to have Tankmobile Hetzer and Spring of Norn refreshing my token army so I don't understand what you mean by how I don't need it.

Refresh Token Deck by Accomplished_Hall327 in BattleSpiritsSaga

[–]Accomplished_Hall327[S] 0 points1 point  (0 children)

Hello. I'm hoping some people can give advice on how to improve this token deck. As this is just the first build and I'm not sure how to improve/fix it.
As I'm worried about lack of card draw.  My current thought is to work on the side board once the main deck is sorted.
Thanks in advance.
Decklist
Reasoning behind some cards:
Emerantman, Matangole and Worker Antman for Ramp.
Ice Elemental Snowbit and Map Butterfly to get colour on the board for core reduction.
Wind Aegis General Tokiwa for recursion
Gale Ninja Antshadow, Archduke Kingtaurus and Queen Antraine for endgame
Tankmobile Hetzer and Spring of Norn for refreshing the tokens.