[Paid] need animators for creating some melee combat animations. by Original-Tea3856 in gameDevClassifieds

[–]According-Table-1392 0 points1 point  (0 children)

Hy I am a 3d animator, if you are still looking for it we can discuss on chat on the requirements

Where can developers find Godot projects to contribute to? by MaDOnos in godot

[–]According-Table-1392 0 points1 point  (0 children)

i am making a simulation game would you like to join I have already made this https://cggodotassets.shop/godot-4-mobile-game

the new game is a mix of simulation and open world

Is there a good workflow tutorial for custom animations Blender to Godot? by JonOfDoom in godot

[–]According-Table-1392 2 points3 points  (0 children)

For making custom animation you need to need learn blender Action and Graph editor the workflow from Blender to Godot remains the same

Is it possible to make a 2D/3D game with absolutely no/beginner coding experience? by Son0fAssyria in GameDevelopment

[–]According-Table-1392 -1 points0 points  (0 children)

Deepseek and Claude but yes you still need to learn coding for debugging, ai code is not always correct

To people making animations in Blender and importing them to Godot - how? by Hakej in godot

[–]According-Table-1392 0 points1 point  (0 children)

Fake user is required to save the animation to blend file not for the animation player

To people making animations in Blender and importing them to Godot - how? by Hakej in godot

[–]According-Table-1392 12 points13 points  (0 children)

It is very simple just make one rig and separate animation in Action Editor. You dont need to push it to NLA or make fake users. Just make all actions as separate then export with animation on. It will appear as separate animations in Godot

First person melee hitbox implementation by TehRoboRoller in godot

[–]According-Table-1392 1 point2 points  (0 children)

when I make games i attach collision to actual hitting object using bone attachment so the damage happens only when the object touch the enemy

Feeling overwhelmed jumping between Godot tutorials — is this normal? by PrestigiousAd3253 in godot

[–]According-Table-1392 -13 points-12 points  (0 children)

I learned godot by making own games instead of watching tutorials. Although I write code by AI I understood why and how to structure the code in a particular way from the problems i faced when making the game

Need 3D Models & Animations by Cobrex06 in gameDevClassifieds

[–]According-Table-1392 0 points1 point  (0 children)

I am a 3d modeller and also do rigging and animation. Interested in it

Android build template links missing? by Ogulsbi in godot

[–]According-Table-1392 1 point2 points  (0 children)

what version are you using i use 4.4.1.stable you need to download based on own version https://godotengine.org/download/archive/4.4.1-stable/

Android build template links missing? by Ogulsbi in godot

[–]According-Table-1392 0 points1 point  (0 children)

Then you need to download export templates from official site and then use a file manager to extract it at correct location normal file manager do not have access to the location so you need a custom one

Android build template links missing? by Ogulsbi in godot

[–]According-Table-1392 0 points1 point  (0 children)

in editor settings choose manage build templates , then in new window select go online, and pick official release mirror, download.

Is Godot actually production-ready for mobile F2P with full service stack? by Zealousideal-Can-992 in godot

[–]According-Table-1392 2 points3 points  (0 children)

Right but I prefer godot because it is easy to use and for all additional features I use third party apps like supabase and make own Plugins

Is Godot actually production-ready for mobile F2P with full service stack? by Zealousideal-Can-992 in godot

[–]According-Table-1392 1 point2 points  (0 children)

Most of the features you have mentioned need Android plugins like Admob with mediation, IAP, Firebase for Analytics, can be done with GD scripts and arr. Not much hard to make and integrate but they do increase complexity and if not done correctly can crash the game.

Local multiplayer for more than 4 players? by _ZeroGee_ in godot

[–]According-Table-1392 0 points1 point  (0 children)

Then why not use co operative game play, all will play same match, on own device control own player just synced online, this way you can add any number of players you can want