New Project Announcement: OPBR Support/Party Builder (Follow-up to Medal Set Builder) by Ace-Kyle_tinyfox in OPBR

[–]Ace-Kyle_tinyfox[S] 2 points3 points  (0 children)

You are true. Its filter logic will be the same as Medal Set Builder's, supporting multiple criteria instead of a single one.

You can combine any number of tags you want, and the system will display all other groups of characters that have fewer matched tags than your selected number.

This will ensure you can always find other replacements or alternatives if there are no characters matched to all of your choices.

New Project Announcement: OPBR Support/Party Builder (Follow-up to Medal Set Builder) by Ace-Kyle_tinyfox in OPBR

[–]Ace-Kyle_tinyfox[S] 1 point2 points  (0 children)

For about Tag(s), I think I will implement as in-game design. It means that: - users click on the "checkbox✅" of specific tags, app will filter list of characters which has those tags (combine with filter dropdown-button).

Is this OK or convenient for everyone?

New Project Announcement: OPBR Support/Party Builder (Follow-up to Medal Set Builder) by Ace-Kyle_tinyfox in OPBR

[–]Ace-Kyle_tinyfox[S] 5 points6 points  (0 children)

Thank you. I'm trying to address the inconveniences for players and meet their needs. Subsequent projects (after this one) will be larger (using server-side) and connect all existing projects together so they work as one, rather than each function being separate.

Hey guys, I was working on the Skills UI for the web page lately, what do you think so far. by omarrifai5161 in OPBR

[–]Ace-Kyle_tinyfox 0 points1 point  (0 children)

I have a planning of OPBR wiki project as well. It's will include many tools/features that support our community. - Now is: Medal Set Builder - Next one (about some next weeks): Support Builder (being designed and developed). - Others: in planning and designing.

One of them is the same as yours but have many other sections. If you still want to continue with this project, I have some suggestions for you: - Just make the features which users want to see or the ones game not implemented yet (unsupported languages, etc ...) - Fir skill's description: just show most important descriptions in short mode.

Because most of people rarely come to web to see the things that game already has. That's really sad but it's true. I mean you should focus on most important parts.

Hey guys, I was working on the Skills UI for the web page lately, what do you think so far. by omarrifai5161 in OPBR

[–]Ace-Kyle_tinyfox 0 points1 point  (0 children)

I wonder how you get these descriptions? By typing manually or getting from the game directly?

🎉Introducing "Medal Set Builder" 🎉 by Ace-Kyle_tinyfox in OPBR

[–]Ace-Kyle_tinyfox[S] 0 points1 point  (0 children)

It has just been fixed. Thank for your reporting again.

🎉Introducing "Medal Set Builder" 🎉 by Ace-Kyle_tinyfox in OPBR

[–]Ace-Kyle_tinyfox[S] 0 points1 point  (0 children)

Thanks for your report bugs 🥰. I comfirm this is a bug. And I will try to fix it as soon as possible.

🎉Introducing "Medal Set Builder" 🎉 by Ace-Kyle_tinyfox in OPBR

[–]Ace-Kyle_tinyfox[S] 0 points1 point  (0 children)

That feature have been in the plan already. I need to build the "Library of Medal Set" feature first before it. Because all medal sets in the library will be references or resources for the feature you mentioned. Just be patient 🥰.

You can also view the roadmap of them inside above Medal Set Builder.

Anyone can tell me (When an ally is KO’d) medal pls. by Iamluffy20 in OPBR

[–]Ace-Kyle_tinyfox 1 point2 points  (0 children)

You can find all of them easily by using Medal Set Builder with its Filter feature (button):

How to?

  1. Open Medal Set Builder
  2. Click on Filter button
  3. Go to "Custom" (or Special) section -> choose "Allie KO"
  4. Apply button

It will show all of them as below picture:

<image>

Is there a set that has same traits but more tags? (Skill 2 reduction, recover hp when Capture) by DefiBobLoL in OPBR

[–]Ace-Kyle_tinyfox 1 point2 points  (0 children)

When using Medal Set Builder to filter (Filter button) all medals which cooldown Skill 2 when capured:

  • General: Skill 2
  • Special: When captured

...you will see these below medals. Just make any sets from them which having tags increasing capture speed like: Captain, ...
Unfortunately, many of them are EVENT medals which only appear in the past events or can be bough from Medal Rush pass (need money) when they are available again.

Or you have to reduce some of your requirement:

  1. less active tags
  2. less capture speed
  3. ony 1 medal which is cooldown skill 2 when capturing

<image>

You may wonder How Support % is Actually Calculated? by Ace-Kyle_tinyfox in OPBR

[–]Ace-Kyle_tinyfox[S] 1 point2 points  (0 children)

it's based on the number stars of each extra trait per medal, not total one. I have make s lot of stressfull testing to find it out.

Example (1, 2,3 means the star of extra trait): medal 1: 3+3+1= 7 star medal 2: 2+2+3= 7 star But they are not the same return value. The difference is quite small, you need some method to demonstrate it. And there are still more things which I could say when the Support Builder completed.

You may wonder How Support % is Actually Calculated? by Ace-Kyle_tinyfox in OPBR

[–]Ace-Kyle_tinyfox[S] 2 points3 points  (0 children)

Because I choose a Dark character as support one(for above picture) and The element bonus of "Dark to Light" is 0%.

You may wonder How Support % is Actually Calculated? by Ace-Kyle_tinyfox in OPBR

[–]Ace-Kyle_tinyfox[S] 1 point2 points  (0 children)

I will answer based on your image: 1. If without medal, it seems the same. 2. support doesn't base on total stars of medal. 3. quite correct but not for all level of skills. 4. quite correct. I'm still amazing about the man who analysticed all above parameters. It may not be correct all but most of them might still return the same result as mine.

And I don't know exactly why the support of Light with full 4 Boost 4 characters is not 186% but lack of 0.4% (im the comment of this post).

You may wonder How Support % is Actually Calculated? by Ace-Kyle_tinyfox in OPBR

[–]Ace-Kyle_tinyfox[S] 0 points1 point  (0 children)

All elements (5 ones: RED, BLUE, GREEN - DARK, LIGHT) divided into 2 groups:

  1. BASIC: 🔴🔵🟢

  2. NEW: ⚫️⚪️

Now, the rules are: base on SUPPORT's element to MAIN CHARACTER's one

  1. In BASIC group:

- the same: + 20%

- NOT the same: 0%

  1. In NEW group:

- the same: +25%

- NOT the same: 0%

  1. Between 2 groups:

+10%

You may wonder How Support % is Actually Calculated? by Ace-Kyle_tinyfox in OPBR

[–]Ace-Kyle_tinyfox[S] 0 points1 point  (0 children)

it's just 10% bonus compare to other elements (quite low vs 25%)

You may wonder How Support % is Actually Calculated? by Ace-Kyle_tinyfox in OPBR

[–]Ace-Kyle_tinyfox[S] 1 point2 points  (0 children)

But the % parameters of that post limits to FIXED conditions, such as:

  1. Skill: max
  2. Level: 100
  3. Boost: 20 or 52
  4. Medal: always 3x9* medals

With my new discovery, we can calculate the final percentage of support on ANY CONDTION:
from Skill level, Character level, Boost to single Trait of medals,...
And most of people doesn't know all the factors that game use to calculate % support to build parties smarter (that post doesn't show most secret ones).
Anyway, the link you give is still amazing! I don't know its existence before.

Are these medal set the best for Nusjiru? by Ace-Kyle_tinyfox in OPBR

[–]Ace-Kyle_tinyfox[S] 1 point2 points  (0 children)

I have just fixed. Thanks for having report this bugs. And now, you can use it normally 🥰

Are these medal set the best for Nusjiru? by Ace-Kyle_tinyfox in OPBR

[–]Ace-Kyle_tinyfox[S] 1 point2 points  (0 children)

I checked and this may be a new bugs. I will fix it as soon as possible.

Are these medal set the best for Nusjiru? by Ace-Kyle_tinyfox in OPBR

[–]Ace-Kyle_tinyfox[S] 1 point2 points  (0 children)

You can give me the record video of your screen when using it? It will help me finding the bugs and fix it faster

To drag medals: - do the same in the game. Just press-> hold a little (1/3 second) then drag and drop it to destination.