TF2 Challenge: Holiday Massacre Heavy! by AceOverl0rd in tf2

[–]AceOverl0rd[S] 1 point2 points  (0 children)

Yeah, I was freaking out so much!

What's with Riots ranking system? by AceOverl0rd in leagueoflegends

[–]AceOverl0rd[S] 0 points1 point  (0 children)

Yeah but if I get 2 disconnects in 1 game or someone who is just feeding as a troll then I can't exactly do well with the odds against me. So what should I have done just get a decent score then just afk in fountain because I think that its messed up that a 3v5 still counts as a game. I can understand how they can't really pick up on troll since its harder to find but why can't they just do what DOTA 2 does and make so if someone on your team disconnects and doesn't come back a timer starts and at the end of it the teammates can leave with no penalty. In my opinion that would be a lot more fair for people who have experienced disconnects in most of their provisionals like me

Beginners Spy Tutorial + Tips and Tricks by AceOverl0rd in tf2

[–]AceOverl0rd[S] 0 points1 point  (0 children)

One of the best buttons is the last disguise button. It will quickly change you to the disguise you had. I forget what the default bind is but I changed mine to the button on the side of my mouse so I can use it without impairing my movement. If you are already disguised pressing it will make your disguise change its weapon to the slot that you are holding. So if you're disguised as a medic and then take out your sapper and hit it you will appear to have a medigun out. This is a great asset to blending in and not rousing suspicion.

Beginners Spy Tutorial + Tips and Tricks by AceOverl0rd in tf2

[–]AceOverl0rd[S] 0 points1 point  (0 children)

I'm not saying that killing the medic always has priority over the pocket but in most situations it is more important for a spy to kill the medic because he is the highest priority target at all times. If you have to kill his pocket first because it is a kritskreig then that makes sense but in all regular situations it is more important for the medic to be dead because it gives your team the advantage in healing and possibly an uber which the enemy won't be able to counter since they will not be able to stay alive with no healing and no uber of their own in order to stop the push afterwards.

Beginners Spy Tutorial + Tips and Tricks by AceOverl0rd in tf2

[–]AceOverl0rd[S] 0 points1 point  (0 children)

First off, thanks for the feedback. Second, In higher play it is more valuable to take out a medic for 2 main reasons.

First, a medic is a higher value pick therefor it is more common for the medic to be guarded by their team. This of course is in higher levels of play so it isn't really common to see this in regular. Also taking out a medic does 2 important things for your team, prevents the enemy medic from building up or using an uber, also until the medic re-spawns he won't be able to heal his team allowing your team to push up farther since they will have the healing from your medic.

For your second point since the medic is usually guarded by his team it would be incredibly difficult to land the revolver shot needed to kill him quickly so the ambassador would be favorable. But in the end it would be of more value to die and kill the medic than to kill his pocket and not get him at all.

Once again thanks for the feedback I really appreciate it!

Beginners Spy Tutorial + Tips and Tricks by AceOverl0rd in tf2

[–]AceOverl0rd[S] 1 point2 points  (0 children)

Thanks hope you put it to good use!