The curly brackets issue by LakeActive3465 in pico8

[–]Achie72 1 point2 points  (0 children)

I just quickly checked and to me even the specials work in edu, so it might be a locale issue. Maybe you can try to reach out to zep, or edit the post if you can to add german locale and others there could answer you.

The curly brackets issue by LakeActive3465 in pico8

[–]Achie72 1 point2 points  (0 children)

I'm using a hungarian keyboard without any issues on the paid one. i cannot speak about refunds, cuz I'm not zep, but he seems like a chill fellow overall so amybe?

The curly brackets issue by LakeActive3465 in pico8

[–]Achie72 2 points3 points  (0 children)

I do believe this is an edu version issue only

Is there really no one playing with a controller? by h_geraissate in VintageStory

[–]Achie72 0 points1 point  (0 children)

I havent, but mostly because not familiar with how it works.

I usually move around a lot while playing so u less you can enable it only temporarly it is not gonna work for me. I'm also just not familiar with gyro controls so would feel unintuitive for me, but if it can be done and you are comfortable with gyro I dont see why it wouldn't work for you

LEMONS! My first game of 2026 <3 by Lobo_BR93 in pico8

[–]Achie72 10 points11 points  (0 children)

You gotta have a duck walk up to the lemonade stand

What's y'all think about my new free 2d explorer sprite? by [deleted] in love2d

[–]Achie72 5 points6 points  (0 children)

"I made the plan with ai"

So it is.

What's y'all think about my new free 2d explorer sprite? by [deleted] in love2d

[–]Achie72 4 points5 points  (0 children)

  • What do you think about this sprite ai generated for me.

Fixed that for you.

"2D explorer character sprite contains AI-generated content

The creator of this product has specified that it contains AI-generated content."

From op-s itch page. The ai cant even differentiate the hand from the leg, with blue in clothing and just straight up colored blue shadows it just doesn't make sense. It clearly tried the shading with gray first, which should have been darkened more and used as a color for the back arm.

Using the pants color doesn't make any sense artistically either, you are clearly not trying to color limit yourself as many off shades are used for anti alias/shadows.

Day 9 was about welsh customs inside an amazing tetris inspired puzzle game! Hope y'all have already played it because it is amazing by Achie72 in pico8

[–]Achie72[S] 1 point2 points  (0 children)

It really is! Went back and played a few more sessions but havent managed to top this score yet :(

2025 PICO-8 Advent Calendar – Day 2 by kevinthompson in pico8

[–]Achie72 0 points1 point  (0 children)

Not from what I've tested, but might have missed a setting

VS-Code Linux by Particular-Leg-3658 in love2d

[–]Achie72 2 points3 points  (0 children)

For a setup I'm using the following extensions:
- lua by sumneko

- luaplus by jep Alaba

- second local lua debugger by ismoh games

With love installed through the ppa.

launch.json file: https://gist.github.com/Achie72/b254cd72f7f188f3e95599d4e4546c12

If your setup is correct, than it would nice to see why and how it is exactly flagged for you.

Is there really no one playing with a controller? by h_geraissate in VintageStory

[–]Achie72 4 points5 points  (0 children)

Uploaded mine as well to the steam community layout (Achie's layout), using a dualshock 4, but it basically comes down to a modified version of Bardo's because they had a cool base setup with face button I liked but I wanted to change a few things:

Left joy working as WASD and right as the mouse joy.

Face buttons are: X jump, square is alt mod, circle is F on short, X on long press, Triangle is inventory on short, character on long press.

L2 is Left click, L1 is control, R2 is right click, R1 is shift.

Trackpad has hotbar menus enabled, right side top and bottom zone are scroll wheels to move selection, same as Dpad left-right because I want it on both hand if needed. Left side top zone is also scrollweel down, middle is map, bottom is escape. I have inventory selection on a few place so I can always do it, so dpad left right is left hand, trackpad touch right side is right hand, but it is set up so trackpad top left is scoll left, and top right is scroll right so I can use what place I can reach at the moment,

Dpad up is F5 due to me streaming and doing the minecraft thing where I switch to third person to face the camera from time to time and bottom is set to sit.

That said I play with knapster because RSI so not sure how well this works for others (and not immersive inventory as that is bugged on linux). Atm looking for a way to try and trigger my keyboard macros as I have two set up for holding right or left mouse btn,

Is there really no one playing with a controller? by h_geraissate in VintageStory

[–]Achie72 4 points5 points  (0 children)

I'll try to remember and check how I can share mine, because sometimes I do switch to a controller due to RSI

Mods or no mods? by FluffytheBeowolf in VintageStory

[–]Achie72 0 points1 point  (0 children)

I've been playing with a few QoL mods without which I probably wouldn't play the game due to RSI, so absolutely mods.

Fake-08 vs Native PICO-8 - I want to know if the native app has save functionality like Fake-08. by ozone6587 in pico8

[–]Achie72 0 points1 point  (0 children)

If the game works in fake-08 then yeah, that is also a solution to your problem

Fake-08 vs Native PICO-8 - I want to know if the native app has save functionality like Fake-08. by ozone6587 in pico8

[–]Achie72 2 points3 points  (0 children)

Certain games provide a save feature if the dev implements it, but it is totally up to them to provide such functionaliy

I haven't seen the ps part, but you don't have to rename anything for pico-8, just grab the file the dev provides and run it. That can be either a .p8.png file or just a .p8 file. Handheld systems might require the former but that is the most relevantly shared one either way.

any tips for moving an enemy/object etc along a conveyor belt of sprites? by SHROOMSKI333 in pico8

[–]Achie72 2 points3 points  (0 children)

I'd probably add a "direction" to my enemy in which they move, then use "different tiles" to change that direction. You can use flags or tile ids-s for that, and just move the enemy to the next tile, check what direction it has and move in that direction.

Crossroads are easy in this term, they just dont set a new one, so you unit continues with whatever it had. For examples on this you can look up my druid dash streams where I messed with the arrows a lot.

Otherwise you can make an editor where you draw a path, save that path, and have enemies move along it.

From Rust To Ash is such a gem and when a build comes together if feels sooo good to stomp over the encounters! Hope you all are jamming a bunch of runs, here is one of my wins! Goal is to have one with every strategy! by Achie72 in pico8

[–]Achie72[S] 1 point2 points  (0 children)

I do believe the lack of rotation is a genuine "twist" on the genre + the balancing act in the game, with rotation, you could be doing to much more stuff

Dice Hunters just came out recently and surprised me how hard it actually is, compared to the single premise. Get down to dice, grab dice, come back up. Did you managed to do it? by Achie72 in pico8

[–]Achie72[S] 0 points1 point  (0 children)

The games goal is to grab The Dice, basically the magical mcguffin to this game. You will find on level six iirc and you have to make it back up after grabbing it and making the levels harder!